HOMA GAMES
For casual mobile gamers seeking short-session, reflex-based, or satisfying simulation experiences across a wide age demographic.
Snapshot
Who is HOMA GAMES?
Empowering mobile game creators with data-driven publishing tools to build, scale, and monetize global hits.
Target audience
Portfolio
Free 70Last updated
Agent Hunt - Hitman Assassin
v33.3.3
4mo ago
Publisher DNA
What defines HOMA GAMES?
Publisher DNA
Primary focus
Mobile games · hyper-casual and hybrid-casual niches
Scale
scale-up
Target audience
Casual mobile gamers seeking short-session, reflex-based, or satisfying simulation experiences across a wide age demographic.
Portfolio momentum
Released 60 updates across the portfolio in the last 6 months with over 60% of apps currently active.
Portfolio
What does HOMA GAMES ship?
Apps
70 apps analysed
Eat & grow a big hole, fill satisfying puzzles and master fun offline io games!
Offline-first design removes connectivity dependency
- The core physics-based hole-swallowing gameplay loop remains satisfying and addictive for casual play sessions
- Aggressive difficulty spikes in later levels force players to purchase boosters or extra time to progress
Master shooting games as a hitman sniper in this ultimate action FPS
Two Spies multiplayer mode expands ad-inventory per active user
- Satisfying core gameplay loop provides an engaging way to pass time during short sessions
- Frequent game crashes and loading failures following the latest update prevent access to gameplay
Merge defense & make ammo bullet hell for the enemy! Tower gun survival started!
Tutorial sequences lower barrier to entry for casual users
- Core shooting mechanics provide an engaging and fun experience for casual players
- Excessive forced advertisements interrupt gameplay flow and degrade the user experience
Relax and catch fish for your aquarium while earning rewards in these tank games
Active fishing loop differentiates from passive rivals
- Relaxing and addictive fishing simulation loop keeps players engaged during extended play sessions
- Excessive ad frequency disrupts the core gameplay loop and makes the experience feel unplayable
Relax and catch fish for your aquarium while earning rewards in these tank games
Collection mechanics sustain long-term engagement
- Relaxing aquatic simulation mechanics provide a calming escape for players during downtime
- Excessive ad frequency interrupts the core gameplay loop and creates frustration for players
Distributed across 20 markets, strongest in Europe.
Based on 16 of 70 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- United States16 / 16
- Brazil13 / 16
- Mexico11 / 16
- Canada5 / 16
Europe (9)
- Portugal13 / 16
- France12 / 16
- Germany12 / 16
- Italy12 / 16
- Spain11 / 16
›+4 more europe markets
- Netherlands7 / 16
- Sweden5 / 16
- Turkey5 / 16
- United Kingdom5 / 16
Asia-Pacific (7)
- Japan13 / 16
- South Korea11 / 16
- Indonesia6 / 16
- Australia5 / 16
- India5 / 16
›+2 more asia-pacific markets
- Singapore5 / 16
- Vietnam4 / 16
Core markets (16/16 apps)
User Sentiment
How do users feel about their apps?
8
Positive apps
31
Neutral / mixed
20
Negative apps
47/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does HOMA GAMES compete with?
The rivals identified
Nemeses(8)
Both apps target casual puzzle gamers using a core black hole growth mechanic and ad-supported freemium models.
Adjacent casual genre that competes for the same 'quick-session' mobile gaming time-share.
Shares the core 'building and management' loop but pivots toward creative sandbox gameplay rather than ranching.
This title is the most direct thematic rival, offering a long-standing, high-scale ranch and farming simulation experience.
This app dominates the casual cooking market by combining high-retention merge mechanics with restaurant progression, directly competing for the same casual gaming audience.
This title dominates the merge-defense niche with high-frequency updates and a mature, competitive multiplayer ecosystem that directly challenges the stickman-defense loop.
Direct thematic overlap in digital card collecting and competitive dueling with high-frequency update cycles.
Dominates the aquatic simulation space with massive scale and high-frequency content updates that directly compete for the same casual-simulation audience.
Contenders(23)
Shares the same 'food-as-gameplay' DNA, utilizing stacking mechanics to provide satisfying, tactile user experiences.
An aggressive new entrant with 18 releases in the last six months, showing rapid iteration and high market penetration.
A dominant idle-simulation hybrid that competes for the same casual resource-management audience.
A massive, long-standing competitor in the .io consumption genre that shares the same core 'grow-by-swallowing' mechanic.
Both apps compete directly for casual puzzle players using a physics-based black hole collection loop and ad-supported freemium models.
Directly competes for the casual cooking audience by offering a broad range of international recipes.
Both apps compete directly for casual puzzle gamers by utilizing a freemium black hole consumption mechanic and ad-supported monetization.
Both apps compete directly for casual puzzle gamers by offering freemium, physics-based mechanics where players control a black hole to consume objects.
Both apps target the casual puzzle market by utilizing a core mechanic where players control a hole to swallow 3D objects and clear level objectives.
Dominant incumbent in the mobile card dueling space with a proven long-term monetization model.
Directly competes for the 'aquarium collection' audience with a focus on breeding and aesthetic progression.
Both apps target casual mobile gamers with physics-based black hole puzzle mechanics and offline play capabilities.
Captures the same 'fishing for relaxation' intent as the target app, serving as a primary alternative for casual players.
The gold standard for tower defense, providing a high-fidelity experience that sets the bar for depth and polish in the genre.
Targets the cooking game space by leveraging celebrity branding and social ranking systems to drive user interest.
A relaxing aquarium collection game that targets the same 'mystery sea animal' discovery interest.
Both apps target the casual physics puzzle market by having players control a hole to consume objects, though the rival introduces a character-driven storyline.
Disruptive card game mechanics that prioritize fast-paced, high-stakes tactical decision-making over traditional deck building.
Both apps target casual gamers with a freemium model centered on controlling a black hole to consume objects in puzzle layouts.
The gold standard for deep, complex card mechanics that target a more hardcore strategy audience.
Both apps target casual puzzle players using a core black hole object-swallowing mechanic. Shoppin' Drop introduces a supermarket sorting theme that directly competes for All in Hole's relaxing puzzle audience.
Competes for the same demographic by layering social and customization features onto the core cooking simulation loop.
A highly successful idle-defense hybrid that captures the same 'defend the base' intent with a focus on incremental growth.
Same space(17)
Shares the core hole-clearing mechanic but focuses on reflex-based arcade challenges rather than zen puzzle progression.
Adjacent simulation category focusing on aesthetic management and interior design rather than outdoor ranching.
A foundational pillar of the tower defense genre that defines the casual audience's expectations for lane-based defense.
Shares the 'mass army' aesthetic and tactical positioning elements, appealing to players who enjoy large-scale combat simulations.
A management-heavy simulation that targets the same casual demographic through restaurant operations instead of farming.
Offers an idle-focused variation of the black hole consumption loop for players seeking passive growth mechanics.
An older, legacy title in the aquarium simulation space that focuses on the 'virtual pet' aspect of fish keeping.
Targets the same casual arcade demographic through a similar growth-based collection loop.
The foundational title of the .io genre that defines the expectations for growth-based consumption games.
Targets the same 'relaxing' casual audience segment through satisfying, low-stress gameplay loops.
Serves the same casual arcade audience with a focus on time-limited destruction and offline accessibility.
Provides a similar physics-based consumption loop for casual players interested in growth-based progression.
Shares the aquarium-decoration theme but utilizes a completely different core loop (Solitaire) to drive engagement.
Uses a similar food-assembly theme but shifts the focus to a dynamic, movement-based gameplay experience.
Occupies the same casual food-themed market, utilizing match-3 mechanics to drive long-term engagement.
Directly competes for the same user base by offering both offline and online multiplayer consumption modes.
A recent release that competes for the same casual, satisfying-gameplay audience through stack-and-run mechanics.
New entrants(5)
A recent entrant that directly targets the 'shop management' aspect of aquarium games with a high-velocity release strategy.
Rapidly captured a massive audience by aggregating trending mini-game formats into a single, high-velocity app.
A new entrant that challenges the target's casual audience by introducing idle-clicker mechanics to food preparation.
Combines the consumption mechanic with idle-game progression, creating a hybrid model that is gaining significant traction.
Emerging title utilizing the popular 'inventory management' puzzle mechanic to drive engagement.
Frequently asked questions
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What fed this analysis
- Apps analyzed:
- 58
- With full intel:
- 56
- With overview:
- 58
- Website scraped:
- yes
- Social presence:
- yes