Report updated Jul 1, 2026
All in Hole: Black Hole Games
For casual mobile gamers seeking short, satisfying, and relaxing puzzle experiences that function offline.
All in Hole: Black Hole Games is a challenged games app that is free with in-app purchases. With a 4.8/5 rating from 300.9K reviews, it faces significant user friction. Users particularly appreciate satisfying core gameplay loop involving fruit collection mechanics keeps players engaged during short sessions, though aggressive difficulty spikes in higher levels force reliance on paid boosters to progress further remains a common concern.
What is All in Hole: Black Hole Games?
All in Hole is a physics-based puzzle game for casual mobile users, centered on controlling a black hole to consume objects.
Users hire this game for short, satisfying, and offline-accessible puzzle sessions that provide immediate visual feedback without the stress of competitive multiplayer.
Current Momentum
v8.3 · 1w ago
Intense- Ships bi-weekly content updates.
- Added Super Black Hole mechanic.
What makes this app unique?
What Does It Look Like?
What Are The Key Features?
Tactile physics-based mechanic where players drag a hole to swallow objects and grow in size
Multiplayer feature allowing users to join crews to chat, exchange hearts, and share coins
Seasonal progression system offering rewards for completing challenges
How much does it cost?
- Free-to-play with ad-supported progression
- In-app purchases for coins, boosters, and energy
Freemium model relies on high-volume ad impressions and IAP conversion for progression-gated power-ups.
Who Built It?
HOMA GAMES
Empowering mobile game creators with data-driven publishing tools to build, scale, and monetize global hits.
Portfolio
13
Apps
What other apps does HOMA GAMES make?
Rolling in Holes
Agent Hunt - Hitman Assassin
Conveyor Rush: Idle Food Games
Bullet Heroes TD
Kingland - Castle Adventure
Z Escape: Zombie Crowd Shooter
Explore the full HOMA GAMES report
Portfolio breakdown, audience, momentum, and every app published by HOMA GAMES.
What do users think recently?
High confidence · Latest 120 of 1.9K total reviews analyzed
How did the latest release land?
What is the recent mood?
Recent user voice shows a frustrated sentiment. Users appreciate satisfying core gameplay loop involving fruit collection mechanics keeps players engaged during short sessions and absence of intrusive advertisements in early levels provides a clean and focused user experience, but report aggressive difficulty spikes in higher levels force reliance on paid boosters to progress further and frequent application crashes and technical instability disrupt progress during active gameplay sessions.
What Users Love
What Frustrates Users
What Users Want
How have ratings & review volume moved?
Rating, review sentiment, and total reviews over time, with release markers showing the post-launch impact.
Vertical markers = app releases. Hover any release for the post-release impact delta.
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for All in Hole: Black Hole Games?
Where is it available?
Localized markets (19)
How's The Games Market?
How does it evolve in the Games market?
The game maintains a strong presence in the Puzzle category, frequently appearing in the top 20 Grossing charts across multiple international markets. This revenue strength relative to its casual-puzzle peers suggests high monetization efficiency, though the high volatility in free-chart rankings indicates a reliance on paid user acquisition.
Rank progression
367 active rankings tracked — 30-day window
Which niche is All in Hole: Black Hole Games in?
to collect items and solve satisfying puzzles
Explore the full Black Hole Swallowing Simulations niche
Every app in this space — 1 tracked, the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Same space(4)
This title occupies the same hyper-casual niche, focusing on simple, repetitive physics-based tasks that appeal to the same casual audience.
As a major player in the hyper-casual space, it competes for the same user attention by offering addictive, zone-expansion gameplay.
Differentiators
- Leverages a massive, established user base and brand recognition
- Provides a 3D zone expansion mechanic that offers more visual depth than standard 2D-plane hole-swallowing
This app competes for the same casual mobile gamer demographic by offering simple, arcade-style mechanics that prioritize quick satisfaction.
Differentiators
- Integrates global challenges and trophy collections to foster a sense of progression
- Employs a reverse-dribbling mechanic that offers a distinct tactile feel
Both apps target the hyper-casual market with short-session, physics-based gameplay loops designed for high-frequency engagement.
New entrants(2)
This app disrupts the casual space by introducing real-world financial incentives to the traditional arcade gaming loop.
This newcomer targets the same casual reflex-based gaming audience with a focus on short-session, progressive difficulty mechanics.
Compare All in Hole: Black Hole Games against every rival
All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.
The outtake for All in Hole: Black Hole Games
Strengths to defend, gaps to attack
Core Strengths
- Tactile physics engine creates high initial satisfaction
- Offline-first accessibility captures non-connected segments
- Social team system drives community-based retention
Critical Frictions
- Aggressive difficulty spikes force P2W reliance
- Frequent technical crashes disrupt gameplay
- Unresponsive support for account recovery
Growth Levers
- Implement zen mode to capture relaxing-game segment
- Introduce ad-supported revives to lower P2W friction
Market Threats
- Hole.io search dominance limits organic discovery
- Rapid iteration from Hole Master threatens niche share
What are the next best moves?
Pivot difficulty scaling because high-level spikes trigger P2W complaints → improve long-term retention
High-frequency complaint theme regarding difficulty spikes forcing paid boosters.
Trade-off: Pause the Treasure Pass content refresh.
Invest in technical stability audit because crash reports are the #2 complaint theme → reduce churn
Sentiment data shows frequent crashes disrupt gameplay and cause progress loss.
Trade-off: Delay the next level-pack release.
Maintain offline-first core because it remains the primary differentiator against Hole.io → defend the casual-user segment
Competitor analysis confirms Hole.io relies on multiplayer, leaving offline-first as the key differentiator.
Trade-off: Same-quarter capacity available.
A counter-intuitive read
The game's high grossing rank is a liability, not a strength; it signals a monetization model so aggressive that it is actively cannibalizing the long-term user base.
Feature Gaps vs Competitors
- Dedicated offline AI mode (available in Worm.io but missing here)
- Deep skin customization (available in Worm.io but missing here)
Key Takeaways
The game retains casual players through a satisfying core physics loop, but aggressive monetization spikes and technical instability threaten long-term growth, so the PM must prioritize stability and progression-tuning over new content to prevent churn.
Where Is It Heading?
Declining
The casual puzzle market is consolidating around high-velocity live-ops, and the current maintenance-mode approach leaves the app exposed to more agile competitors. Without addressing the technical instability and monetization friction, the app will likely see a continued decline in user sentiment and retention.
Frequent technical crashes in the latest version disrupt gameplay, leading to negative sentiment and progress loss.
Aggressive difficulty spikes force reliance on paid boosters, which alienates non-paying users and accelerates churn.