All in Hole: Black Hole Games is a challenged games app that is free with in-app purchases. With a 4.8/5 rating from 300.9K reviews, it faces significant user friction. Users particularly appreciate satisfying core gameplay loop involving fruit collection mechanics keeps players engaged during short sessions, though aggressive difficulty spikes in higher levels force reliance on paid boosters to progress further remains a common concern.

What is All in Hole: Black Hole Games?

All in Hole is a physics-based puzzle game for casual mobile users, centered on controlling a black hole to consume objects.

Users hire this game for short, satisfying, and offline-accessible puzzle sessions that provide immediate visual feedback without the stress of competitive multiplayer.

Current Momentum

v8.3 · 1w ago

Intense
  • Ships bi-weekly content updates.
  • Added Super Black Hole mechanic.

Active Nemesis

Hole.io

Hole.io

By Voodoo

Other Rivals

aquapark.io
Paper.io 2
Going Balls
Crowd City
Paper.io 3D
Hoop Stars
Worm.io - Snake & Worm IO Game
Hole Master - Eat The World

7-Day Rank Pulse 🇺🇸

Puzzle
#100
NEW

Rating Pulse 🇺🇸

Recent User Mood

What makes this app unique?

What Does It Look Like?

What Are The Key Features?

Black Hole Physics EngineDifferentiator

Tactile physics-based mechanic where players drag a hole to swallow objects and grow in size

Social Team SystemDifferentiator

Multiplayer feature allowing users to join crews to chat, exchange hearts, and share coins

Treasure PassStandard

Seasonal progression system offering rewards for completing challenges

How much does it cost?

Freemium
  • Free-to-play with ad-supported progression
  • In-app purchases for coins, boosters, and energy

Freemium model relies on high-volume ad impressions and IAP conversion for progression-gated power-ups.

Who Built It?

HOMA GAMES app icon 1
HOMA GAMES app icon 2
HOMA GAMES app icon 3
HOMA GAMES app icon 4

HOMA GAMES

(3.5M)

Empowering mobile game creators with data-driven publishing tools to build, scale, and monetize global hits.

Portfolio

13

Apps

Free 12
Games100%

Explore the full HOMA GAMES report

Portfolio breakdown, audience, momentum, and every app published by HOMA GAMES.

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What do users think recently?

High confidence · Latest 120 of 1.9K total reviews analyzed

How did the latest release land?

Overall
4.8/ 5
(300.9K)
Current version
4.9/ 5
+0.1 vs overall
(124.2K)
Main signal post-update: satisfying core gameplay loop involving fruit collection mechanics keeps players engaged during short sessions.

What is the recent mood?

Frustrated

Recent user voice shows a frustrated sentiment. Users appreciate satisfying core gameplay loop involving fruit collection mechanics keeps players engaged during short sessions and absence of intrusive advertisements in early levels provides a clean and focused user experience, but report aggressive difficulty spikes in higher levels force reliance on paid boosters to progress further and frequent application crashes and technical instability disrupt progress during active gameplay sessions.

What Users Love

Satisfying core gameplay loop involving fruit collection mechanics keeps players engaged during short sessions
Absence of intrusive advertisements in early levels provides a clean and focused user experience

What Frustrates Users

Aggressive difficulty spikes in higher levels force reliance on paid boosters to progress further
Frequent application crashes and technical instability disrupt progress during active gameplay sessions
Poor customer support responsiveness regarding account recovery and missing purchase issues

What Users Want

Implementation of a zen mode that removes timers and bombs for a purely relaxing experience
Ability to watch optional advertisements to earn extra time or revives instead of paying

How have ratings & review volume moved?

Rating, review sentiment, and total reviews over time, with release markers showing the post-launch impact.

Rating over time

Vertical markers = app releases. Hover any release for the post-release impact delta.

Releases:MajorMinorPatch10 releases in range

View the full user-sentiment analysis

Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.

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What is the competitive landscape for All in Hole: Black Hole Games?

Where is it available?

Localized markets (19)

United StatesAustraliaBrazilCanadaGermanySpainFranceUnited KingdomIndonesiaIndiaItalyJapanSouth KoreaMexicoNetherlandsPortugalSwedenSingaporeTurkey

How's The Games Market?

How does it evolve in the Games market?

The game maintains a strong presence in the Puzzle category, frequently appearing in the top 20 Grossing charts across multiple international markets. This revenue strength relative to its casual-puzzle peers suggests high monetization efficiency, though the high volatility in free-chart rankings indicates a reliance on paid user acquisition.

Rank progression

367 active rankings tracked — 30-day window

Which niche is All in Hole: Black Hole Games in?

Black Hole Swallowing Simulations

to collect items and solve satisfying puzzles

SimulationBlack Hole SwallowingCasual GamersHybridEstablished

Explore the full Black Hole Swallowing Simulations niche

Every app in this space — 1 tracked, the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.

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The rivals identified

Same space(4)

This title occupies the same hyper-casual niche, focusing on simple, repetitive physics-based tasks that appeal to the same casual audience.

As a major player in the hyper-casual space, it competes for the same user attention by offering addictive, zone-expansion gameplay.

Differentiators

  • Leverages a massive, established user base and brand recognition
  • Provides a 3D zone expansion mechanic that offers more visual depth than standard 2D-plane hole-swallowing

This app competes for the same casual mobile gamer demographic by offering simple, arcade-style mechanics that prioritize quick satisfaction.

Differentiators

  • Integrates global challenges and trophy collections to foster a sense of progression
  • Employs a reverse-dribbling mechanic that offers a distinct tactile feel

Both apps target the hyper-casual market with short-session, physics-based gameplay loops designed for high-frequency engagement.

New entrants(2)

This app disrupts the casual space by introducing real-world financial incentives to the traditional arcade gaming loop.

This newcomer targets the same casual reflex-based gaming audience with a focus on short-session, progressive difficulty mechanics.

Compare All in Hole: Black Hole Games against every rival

All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.

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The outtake for All in Hole: Black Hole Games

Strengths to defend, gaps to attack

Core Strengths

  • Tactile physics engine creates high initial satisfaction
  • Offline-first accessibility captures non-connected segments
  • Social team system drives community-based retention

Critical Frictions

  • Aggressive difficulty spikes force P2W reliance
  • Frequent technical crashes disrupt gameplay
  • Unresponsive support for account recovery

Growth Levers

  • Implement zen mode to capture relaxing-game segment
  • Introduce ad-supported revives to lower P2W friction

Market Threats

  • Hole.io search dominance limits organic discovery
  • Rapid iteration from Hole Master threatens niche share

What are the next best moves?

highPivot

Pivot difficulty scaling because high-level spikes trigger P2W complaints → improve long-term retention

High-frequency complaint theme regarding difficulty spikes forcing paid boosters.

Trade-off: Pause the Treasure Pass content refresh.

highInvest

Invest in technical stability audit because crash reports are the #2 complaint theme → reduce churn

Sentiment data shows frequent crashes disrupt gameplay and cause progress loss.

Trade-off: Delay the next level-pack release.

mediumMaintain

Maintain offline-first core because it remains the primary differentiator against Hole.io → defend the casual-user segment

Competitor analysis confirms Hole.io relies on multiplayer, leaving offline-first as the key differentiator.

Trade-off: Same-quarter capacity available.

A counter-intuitive read

The game's high grossing rank is a liability, not a strength; it signals a monetization model so aggressive that it is actively cannibalizing the long-term user base.

Feature Gaps vs Competitors

  • Dedicated offline AI mode (available in Worm.io but missing here)
  • Deep skin customization (available in Worm.io but missing here)

Key Takeaways

The game retains casual players through a satisfying core physics loop, but aggressive monetization spikes and technical instability threaten long-term growth, so the PM must prioritize stability and progression-tuning over new content to prevent churn.

Where Is It Heading?

Declining

The casual puzzle market is consolidating around high-velocity live-ops, and the current maintenance-mode approach leaves the app exposed to more agile competitors. Without addressing the technical instability and monetization friction, the app will likely see a continued decline in user sentiment and retention.

Frequent technical crashes in the latest version disrupt gameplay, leading to negative sentiment and progress loss.

Aggressive difficulty spikes force reliance on paid boosters, which alienates non-paying users and accelerates churn.

FAQ

Does All in Hole work without an internet connection?
Yes, the app is marketed as an offline-first experience, allowing you to play levels without a Wi-Fi connection.
Is All in Hole pay-to-win?
User reviews frequently report that higher levels become difficult to complete without purchasing boosters, leading many to describe the progression as pay-to-win.
How does All in Hole compare to Hole.io?
While Hole.io focuses on competitive multiplayer, All in Hole emphasizes a relaxing, offline-first puzzle experience with a focus on collecting items.
What is a good alternative to All in Hole?
If you enjoy the consumption mechanic, Hole.io is the primary alternative, while games like Paper.io 2 offer similar casual territory-capture mechanics.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by All in Hole: Black Hole Games, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The app is experiencing increased churn pressure due to technical instability, poor customer support responsiveness, and a rigid pay-to-win monetization model.

declined

Emergence of support-related complaints

added

Support responsiveness weakness

added

New monetization request

shifted

Roadmap re-prioritization

Cite this report

Marlvel.ai. “All in Hole: Black Hole Games Intelligence Report.” Updated Jul 1, 2026. https://marlvel.ai/apps/all-in-hole-black-hole-games

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