Hole Em All is a physics-based puzzle game for casual players, featuring black hole collection mechanics on iOS.
Product velocity
Intense
Daily rank 🇺🇸
#89
▲11Games · free
Sentiment
4.9
44k reviews
Nemesis
All in Hole: Black Hole Games
The App DNA
What makes this app unique?
It serves as a primary stress reliever for users seeking short-session, satisfying gameplay during breaks.
For Casual gamers seeking short-session puzzle experiences with social and competitive elements.
What does it look like?
Key features
Team-based chat, gift sharing, and bonus earning mechanics.
Core loop involving guiding a black hole to consume objects within a time limit.
How much does it cost?
Freemium model relies on ad-supported gameplay loops supplemented by cosmetic in-app purchases.
Velocity
Intense developmentnew contentcompetitive featuresperformanceShow more...
With 10 releases over the last 64 days, the app maintains an intense development cadence of approximately 1.1 releases per week. The development team is highly active, consistently shipping a mix of performance optimizations, bug fixes, and new content such as achievement systems and leaderboard features. This high-frequency release pattern indicates a focus on rapid iteration and continuous engagement. The current trend is stable and highly responsive to user feedback regarding performance and gameplay balance.
Who built it?
BRAINWORKS PUBLISHING PTE
13+ apps tracked · Games
User Sentiment
What do users think recently?
The recent review mood reads frustrated. Users appreciate satisfying core gameplay loop provides a relaxing way to unwind after long work days and artistic and creative level designs keep the visual experience fresh for long-term players, but report aggressive ad frequency and forced ad-watching after every level disrupt the flow of gameplay.
How are ratings & reviews evolving?
Weekly average review rating
What users say, by theme
- Satisfying core gameplay loop provides a relaxing way to unwind after long work days
- Artistic and creative level designs keep the visual experience fresh for long-term players
- Aggressive ad frequency and forced ad-watching after every level disrupt the flow of gameplay
120 of 603 recent reviews analyzed · high confidence · Frustrated overall
Read the full review analysisUnlock 2 more frustration themes and 1 user request, each backed by review evidence.
Access the full report for freeCompetition
Competitive landscape for Hole Em All: Collect Master
How's the Games market?
Hole Em All frequently secures top 10 Free category rankings in markets like Brazil and Peru. The gap between its high discovery rank and the recent sentiment decline signals that monetization friction is outpacing its acquisition advantage.
Read the market outlookThe rivals identified
By HOMA GAMES
Both apps target casual gamers with physics-based black hole collection loops, competing for the same short-session puzzle audience.
- All in Hole provides offline-first play, whereas Hole Em All requires connectivity for its core loop.
- All in Hole implements a Team Crew System to reduce churn, while Hole Em All utilizes team-based chat.
Unlock the head-to-head verdict: where this rival wins, and where it loses.
Access the full report for freeThe Analyst's Read
Key takeaways for Hole Em All: Collect Master
Where is it heading?
Casual block-puzzle traffic is consolidating, and Hole Em All's recent monetization shift leaves it exposed to rivals with more stable live-ops. Addressing the post-update crash spikes and reintroducing ad-supported progression is required to prevent further erosion of the user base.
- Removal of ad-supported revives forces players into pay-to-win mechanics → increases churn pressure on the casual base.
- Technical instability following the latest update erodes the daily active habit → compounds the rating drag on Android.
The SWOT
- Social network effects via team-based chat and gift sharing
- Zen mode without timers for stress-free exploration
Next best moves
Reintroduce ad-supported revives because current pay-to-win mechanics drive negative sentiment → stabilize retention
+ 1 more prioritized moveThe counter-intuitive read
The app's high chart position is a liability…
Read the full takeFeature gaps
Offline play (available in Spades but missing here) +1
Since the last report: Monetization strategy shifted from ad-supported progression to a pay-to-win model, triggering a decline in user sentiment and introducing critical technical instability.
Bottom line
Reintroducing ad-supported progression is necessary to stabilize the user base, as the current pay-to-win shift is actively converting retention into churn. Prioritizing stability fixes over new cosmetic features will protect the chart position from erosion by more stable live-ops rivals.
Unlock 2 critical frictions, 1 market threat, 1 more prioritized move and the analyst’s take.
Access the full report for freeFAQ
Is Hole Em All good for casual players?
How does Hole Em All compare to Magic Sort?
Does the game have intrusive ads?
What is a free alternative to Hole Em All?
Sources
- [1] App Store listing, source
Report last updated