Bad North
For strategy game enthusiasts who appreciate minimalist, high-stakes tactical gameplay and roguelite progression systems.
Bad North is an established games app that is a paid app. Users particularly appreciate engaging gameplay, though technical instability and crashes remains a common concern.
What is Bad North?
Current Momentum
v2.0
Bad North just got BIGGER with the new Bad North: Jotunn Edition update. UPGRADES/META PROGRESSION - Added 4 new Items – Mines, Jabena, Philosopher’s Stone & Holy Grail - Added Hero Traits – unique buffs for commanders - Unlock Items and Traits to equip your Starting Commanders - View details of all upgrades seen in the game in the new Codex view - Rebalanced all abilities that launch units (bomb, Warhammer etc.) - Nerfed the Warhammer, tweaked it’s targeting and added a 3rd upgrade level - Plunge attack is buffed and scales with Infantry level (veteran / elite) - When losing an Item Island you can see which Item you would have won CAMPAIGN - See enemy types you will face before playing a level - Number of enemy types correlates to total enemy numbers - Movement of the Viking Frontier is more controlled & moves faster in harder difficulties - Jabena Item allows one Commander to deploy on two Islands per Campaign Turn - Optionally allow restarting of levels, as an option when starting a campaign - Added checkpoint islands that provide a fixed point you can return to, rather than restarting your campaign - Very Hard difficulty is unlocked after completing Hard - Ability to delete old campaign saves ECONOMY - Gold is now deposited in a shared Gold Bank, rather than distributed to commanders - Total Gold in a campaign is more controlled, less RNG - Some rare Islands will have a high gold count, but corresponding threat level - Philosopher’s Stone Item adds additional Gold into the economy COMBAT - Replaced the old red-shielded enemies with a new enemy type - Most enemies (including those with shields) can be knocked off of ships - Your archers are slightly more likely to target non-shielded troops - All archers (except brutes) are more likely to target stunned troops - Enemy archers are more likely to target shielded troops - Axe-throwers are more likely to target shielded troops with axes - Infantry are more responsive when ordered to retreat from enemies - Pikes are more able to form up near stunned enemies - Archers are better at targeting when close to terrain - Units are less likely to get stuck on sharp corners of terrain - Longships landing now do significant stun damage, instead of knockback COMMANDERS - Choose the look and loadout (item + trait) of your starting Commanders - See stats for kills and losses in the Upgrade screen - See home and death islands in the Upgrade screen - View dead Commanders in the Upgrade screen - Holy Grail Item allows you to resurrect one Dead Commander - Banner Icons altered to give visual representation of Commander Traits - Additional facial features, including new hair styles and gray streaks CONTROLS - Updated Camera controls for mouse / touch to improve responsiveness - Added alternate mouse behaviours for single button mice and touchscreens - Added alternate gamepad mapping VISUALS - New UI for all Island Rewards and Won Game - Updated unit outlines to be much crisper, especially with MSAA - Less visual clipping between shadows, tiles, longships and land - Tweaked coloration of the islands - Updated graphical effects for fire and smoke - Updated effects for bomb explosions
What makes this app unique?
What Does It Look Like?
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What Are The Key Features?
Combines high-level tactical command with permanent consequences for unit loss in a roguelite structure.
Each level features unique, stylistically charming island layouts that require adaptive strategy.
Players provide high-level commands while soldiers handle pathfinding and combat engagement autonomously.
Progression system to evolve militia units into seasoned warriors through rewards.
How much does it cost?
- Premium one-time purchase at $14.99
Premium upfront pricing model targeting core gamers, avoiding microtransactions or subscription fatigue.
Who Built It?
Raw Fury
Curating and porting artistically distinct indie titles from PC and console to mobile audiences. Focusing on atmospheric, narrative-driven, and mechanically experimental experiences.
Portfolio
13
Apps
What other apps does Raw Fury make?
Explore the full Raw Fury report
Portfolio breakdown, audience, momentum, and every app published by Raw Fury.
What do users think recently?
High confidence · 21 reviews analyzed
What is the recent mood?
Recent user voice shows a mixed sentiment. Users appreciate engaging gameplay and high-quality aesthetics, but report technical instability and crashes and lack of features.
Limited review volume (21 reviews). Sentiment analysis will deepen as more data lands.
What is the competitive landscape for Bad North?
How's The Games Market?
Market outlook for this category
Available very soon
The outtake for Bad North
Strengths to defend, gaps to attack
Core Strengths
- Unique minimalist aesthetic and high-quality visual polish
- Accessible 'Intelligent Unit Controls' that simplify RTS mechanics
- High replayability through procedural generation
Critical Frictions
- Severe technical instability and crashes on macOS
- Lack of multiplayer or social features
- High premium price point compared to mobile competitors
Growth Levers
- Introduction of PvP or Co-op modes to drive retention
- Fixing technical debt to recapture the macOS user base
- Potential for subscription service placement (e.g., Apple Arcade)
Market Threats
- Newer, more stable indie strategy titles
- Long-term brand damage due to unpatched technical issues
- Market shift toward free-to-play strategy models
Key Takeaways
Bad North is an established games app that is a paid app. Users particularly appreciate engaging gameplay, though technical instability and crashes remains a common concern.
Where Is It Heading?
Trend analysis
Available very soon