- v2.0iOS
Bad North just got BIGGER with the new Bad North: Jotunn Edition update. UPGRADES/META PROGRESSION - Added 4 new Items – Mines, Jabena, Philosopher’s Stone & Holy Grail - Added Hero Traits – unique buffs for commanders - Unlock Items and Traits to equip your Starting Commanders - View details of all upgrades seen in the game in the new Codex view - Rebalanced all abilities that launch units (bomb, Warhammer etc.) - Nerfed the Warhammer, tweaked it’s targeting and added a 3rd upgrade level - Plunge attack is buffed and scales with Infantry level (veteran / elite) - When losing an Item Island you can see which Item you would have won CAMPAIGN - See enemy types you will face before playing a level - Number of enemy types correlates to total enemy numbers - Movement of the Viking Frontier is more controlled & moves faster in harder difficulties - Jabena Item allows one Commander to deploy on two Islands per Campaign Turn - Optionally allow restarting of levels, as an option when starting a campaign - Added checkpoint islands that provide a fixed point you can return to, rather than restarting your campaign - Very Hard difficulty is unlocked after completing Hard - Ability to delete old campaign saves ECONOMY - Gold is now deposited in a shared Gold Bank, rather than distributed to commanders - Total Gold in a campaign is more controlled, less RNG - Some rare Islands will have a high gold count, but corresponding threat level - Philosopher’s Stone Item adds additional Gold into the economy COMBAT - Replaced the old red-shielded enemies with a new enemy type - Most enemies (including those with shields) can be knocked off of ships - Your archers are slightly more likely to target non-shielded troops - All archers (except brutes) are more likely to target stunned troops - Enemy archers are more likely to target shielded troops - Axe-throwers are more likely to target shielded troops with axes - Infantry are more responsive when ordered to retreat from enemies - Pikes are more able to form up near stunned enemies - Archers are better at targeting when close to terrain - Units are less likely to get stuck on sharp corners of terrain - Longships landing now do significant stun damage, instead of knockback COMMANDERS - Choose the look and loadout (item + trait) of your starting Commanders - See stats for kills and losses in the Upgrade screen - See home and death islands in the Upgrade screen - View dead Commanders in the Upgrade screen - Holy Grail Item allows you to resurrect one Dead Commander - Banner Icons altered to give visual representation of Commander Traits - Additional facial features, including new hair styles and gray streaks CONTROLS - Updated Camera controls for mouse / touch to improve responsiveness - Added alternate mouse behaviours for single button mice and touchscreens - Added alternate gamepad mapping VISUALS - New UI for all Island Rewards and Won Game - Updated unit outlines to be much crisper, especially with MSAA - Less visual clipping between shadows, tiles, longships and land - Tweaked coloration of the islands - Updated graphical effects for fire and smoke - Updated effects for bomb explosions