| Core Identity |
| Developer | Hirokazu Uno | HM Games Pty Ltd | SUPERSONIC STUDIOS LTD | Guru Puzzle Game | IEC Global Pty Ltd | EYEWIND LIMITED | ABI GLOBAL LTD. | Moon Active |
| Category | Games | Games | Games | Puzzle | Puzzle | Games | Games | Games |
| Platform | iOS, Android | iOS, Android | Android, iOS | iOS, Android | iOS, Android | Android, iOS | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.7 / 5 | 4.7 / 5 | 4.6 / 5 | 4.8 / 5 | 4.7 / 5 | 4.6 / 5 | 4.5 / 5 | 4.6 / 5 |
| Ratings Count | 133 | 232,793 | 393,400 | 140,724 | 324,287 | 245,227 | 234,780 | 255,178 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Dec 29, 2021 | Jan 13, 2020 | Dec 31, 2019 | Jul 16, 2022 | Jun 26, 2020 | Oct 6, 2019 | Nov 22, 2023 | Jul 7, 2021 |
| Last Updated | Jun 27, 2025 | Apr 22, 2026 | Jan 10, 2026 | Apr 23, 2026 | Apr 20, 2026 | Dec 28, 2025 | Apr 24, 2026 | Apr 13, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | negative | mixed | mixed | negative | positive | terrible | negative |
| Score | 50/100 | 25/100 | 55/100 | 45/100 | 25/100 | 75/100 | 15/100 | 25/100 |
| Praises | - | - Core puzzle mechanics provide a relaxing and addictive experience for casual play sessions
| - Relaxing and non-competitive gameplay loop provides a stress-free experience for casual players
- Simple and intuitive mechanics allow for immediate engagement without complex learning curves
- One-time purchase option effectively removes mandatory advertisements for long-term players
| - Core sorting puzzle mechanics provide a relaxing and mentally stimulating experience for casual players
| - Core puzzle mechanics provide a relaxing and mentally stimulating experience for casual daily play
| - Logical puzzle mechanics provide a sharp mental workout for casual players during downtime
- Offline accessibility allows for uninterrupted play without requiring an active internet connection
| - Core puzzle mechanics offer a satisfying and clever challenge for casual play sessions
| |
| Complaints | - Excessive physical force required to register touch inputs during active gameplay sessions
| - Rewarded ad functionality fails to deliver promised perks after the latest update
| - Aggressive ad frequency and forced ad viewing post-update disrupt the core gameplay flow
- Technical regressions including progress loss and failed purchase restoration after updates
- Inconsistent UI behavior and freezing during ad playback on mobile devices
| - Intrusive ad frequency and long durations disrupt the flow of gameplay for most users
| - Post-update visual changes introduce distracting glare effects that cause eye strain and visibility issues
| - Excessive advertisement frequency disrupts the flow of gameplay after every single level
- Inappropriate hint content in specific levels raises concerns regarding child safety
| - Aggressive ad frequency and forced ad-watching cycles disrupt the core gameplay experience
- Technical instability and progress resets occur frequently following the latest update
- Pay-to-win mechanics and aggressive monetization gate progression for higher-level players
| - Removal of Core Features
- Excessive Advertising
|
| Requests | - | - Account synchronization or cloud save functionality to prevent progress loss on new devices
| - Implementation of a scoring or competitive leaderboard system to increase replay value
| - Clearer communication regarding paid ad-removal scope and better value for in-app purchases
| - Toggle settings for visual effects to allow players to revert to the original flat design
| - Reduced advertisement frequency or an option to play without constant interruptions
| - Cloud-based account synchronization to prevent progress loss when switching devices
| - |
| Strategic Intel |
| Strengths | - Constant-save mechanism reduces session abandonment
- Numeric color-labeling accessibility expands addressable market
| - Minimalist UI reduces cognitive load for casual players
- 2D design ensures accessibility for color-blind users
| - Hybrid-casual publishing infrastructure enables rapid liveOps iteration
- One-time ad-removal purchase drives high satisfaction among veteran players
| - Zen-like aesthetic reduces visual clutter compared to high-density rivals
- Offline-first architecture preserves DAU in low-connectivity environments
| - Offline-first architecture enables play in low-connectivity environments
- Simple one-finger input maximizes top-of-funnel acquisition
| - High-frequency puzzle completion drives session length
- Offline-first architecture ensures utility in low-connectivity environments
| - Tactile physics-based core loop sustains initial session engagement
- Global leaderboard creates social competition for repeat play
| - Massive user base of 35M+ people
- Deep meta-game features (Zen Room, Plant Care)
- Strong Live-Ops with Zen Masters League
|
| Weaknesses | - High physical force required for touch inputs
- Zero IAP monetization limits revenue per user
- Low review volume indicates weak organic discovery
| - Rewarded ad-trigger failure post-update
- Ad-free purchase discrepancy
- Lack of cloud-save functionality
| - Progress loss on device switch or update
- Aggressive ad frequency post-update disrupts core flow
- Failed purchase restoration for ad-free users
| - Ad-gating persists for paying users
- Technical regressions in the latest release cause crashes
| - High ad-density disrupts core gameplay flow
- Visual update causes physical eye strain
- Lack of reliable cloud-save sync
| - Aggressive ad-to-gameplay ratio triggers high churn
- Technical instability during touch-based interactions hinders progression
| - 0.22 rating gap between iOS and Android platforms
- High-frequency ad interruptions drive negative sentiment
- Lack of cloud-save functionality causes churn during device transitions
| - Removal of popular room-decorating feature
- Aggressive ad frequency (post-level ads)
- Intrusive UI pop-ups and clutter
|
| Pricing | free | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Maintenance | Maintenance | Intense | Active | Maintenance | Steady | Active |
| Update Cadence | 5 versions | 5 versions, ~16d avg | 2 versions, ~12d avg | 5 versions, ~6d avg | 5 versions, 1 majors/6mo, ~21d avg | 5 versions, ~83d avg | 4 versions, ~10d avg | 5 versions, 5 majors/6mo, ~14d avg |