| Core Identity |
| Developer | Marmalade Game Studio | MegaJogos | Evgeniy Bujanivskiy | Twin Sails Interactive | CGE Digital s.r.o. | Dave Dyer | UAB Target Works | Twin Sails Interactive | Dire Wolf Digital | Twin Sails Interactive |
| Category | Tools | Card | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android | iOS | iOS | iOS, Android | iOS, Android | iOS | iOS, Android | iOS, Android | iOS |
| Store Metrics |
| Rating | 1.9 / 5 | 4.7 / 5 | 4.6 / 5 | 4.3 / 5 | 4.7 / 5 | 3.4 / 5 | 4.4 / 5 | 3.4 / 5 | 4.0 / 5 | 2.5 / 5 |
| Ratings Count | 49 | 147,898 | 159 | 337 | 1,029 | 18 | 138 | 28 | 91 | 254 |
| Price | Free | Free | Free | $3.99 | $4.99 | Free | Free | $4.99 | $7.99 | $4.99 |
| Release Date | May 27, 2019 | Sep 27, 2012 | Feb 2, 2021 | Jan 12, 2017 | Sep 11, 2024 | Mar 14, 2016 | Feb 25, 2012 | Jul 17, 2015 | Feb 28, 2023 | Mar 30, 2020 |
| Last Updated | Jan 4, 2023 | May 13, 2026 | Jun 13, 2025 | Feb 18, 2019 | Apr 29, 2026 | May 8, 2026 | Jan 8, 2024 | Apr 3, 2019 | Jul 25, 2024 | Aug 4, 2021 |
| Sentiment & Reviews |
| Sentiment | terrible | - | - | mixed | mixed | mixed | - | negative | mixed | terrible |
| Score | 15/100 | - | - | 35/100 | 45/100 | 65/100 | - | 35/100 | 45/100 | 20/100 |
| Praises | - Core battleship gameplay loop provides entertainment value when the connection remains stable during matches
| - | - | - Faithful digital adaptation of the board game mechanics provides an accessible experience for tabletop fans
| - Adaptation of the physical board game mechanics provides a refreshing and engaging digital experience
| - | - | - Thematic deck building mechanics provide a deep and engaging strategic experience for solo players
| - Faithful digital adaptation of the physical board game mechanics keeps tabletop fans engaged
| - Core board game mechanics provide an engaging and classic strategic experience for players
|
| Complaints | - Persistent connection failures and lobby code errors prevent players from completing local multiplayer matches
- Aggressive in-app purchase monetization introduced in the latest update alienates long-term players
| - | - | - Persistent login failures and server connectivity issues prevent users from accessing online multiplayer game modes
| - Frequent server connectivity issues and maintenance downtime disrupt active matches and daily challenge progress
| - | - | - Frequent application crashes and unresponsiveness during gameplay sessions frustrate users on mobile devices
| - Frequent game crashes and soft locks during matches disrupt the core gameplay experience
| - Persistent server instability and connection failures prevent users from completing online matches
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| Requests | - Implementation of a local pass and play mode to bypass complex lobby code requirements
| - | - | - Full screen card viewing mode with pinch to zoom functionality for better visual clarity
| - Implementation of a turn timer would prevent excessive waiting and improve the pace of matches
| - | - | - Offline play capability for solo sessions would prevent progress loss during intermittent network connectivity
| - Local pass and play multiplayer mode to facilitate social gaming without online requirements
| - Expansion content availability to match the depth of the physical board game
|
| Strategic Intel |
| Strengths | - Official Hasbro license validates the digital board game experience
- Unique big-screen integration creates a distinct social play mode
| - | - | - Faithful translation of physical tabletop rules sustains core enthusiast retention.
| - Faithful tabletop-to-digital translation sustains core engagement
- One-time purchase model creates a clean, ad-free environment
- Dual-role mechanics differentiate the title from generic word puzzles
| - Ad-free, non-commercial environment sustains a dedicated, purist user base
- 100+ game library provides deep content variety
| - Distraction-free classic gameplay design sustains a low barrier to entry for casual users.
- Adaptive AI engine maintains engagement for solo players without requiring manual difficulty adjustments.
| - Cooperative PvE loop creates social dependency
- High-quality art establishes a cohesive sci-fi atmosphere
| - Faithful mechanical translation of physical board game rules
- Unique hero-specific deck depth
| - Strategic overlays provide utility unavailable in physical board games
- Conqueror AI provides a high-skill ceiling for solo players
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| Weaknesses | - 1.78 average rating on Android indicates critical stability failures
- Lobby code system creates a high-friction entry barrier
- Aggressive monetization in the latest update alienates the user base
| - | - | - Persistent login failures and server disconnects erode the multiplayer experience.
- Lack of screen scaling creates accessibility barriers on modern tablets.
| - Frequent server downtime disrupts daily challenges
- Forced landscape orientation limits accessibility
- Lack of offline or AI-based play modes
| - 0.52 rating gap between iOS and Android platforms
- Interface lacks tablet-optimized responsiveness
| - No cloud-save functionality creates churn risk for users switching devices.
- Lack of persistent competitive leagues limits long-term retention compared to modern board game adaptations.
| - Frequent application crashes on mobile devices
- Unintuitive touch-input interface
- Lack of modern hardware compatibility
| - Frequent match-breaking crashes
- Absence of local pass-and-play mode
- Stagnant content update cadence
| - Persistent server instability prevents online play
- Lack of updates for several years degrades user trust
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| Pricing | free | freemium | freemium | paid | paid | free | free | paid | paid | paid |
| Momentum | Zombie | - | Maintenance | Zombie | Maintenance | Maintenance | - | Zombie | Zombie | Zombie |
| Update Cadence | 2 versions, ~1036d avg | - | 5 versions | 5 versions, 3 majors/6mo, ~171d avg | 5 versions, ~10d avg | 2 versions, ~1d avg | - | 5 versions, 1 majors/6mo, ~77d avg | 5 versions | 4 versions, 2 majors/6mo, ~124d avg |