| Core Identity |
| Developer | Superboost Soft Limited | Guru Smart Holding Limited | Guru Puzzle Game | IEC Global Pty Ltd | Big Cake | Easybrain | PlaySimple Games | Lion Cube Studio |
| Category | Puzzle | Games | Puzzle | Puzzle | Puzzle | Puzzle | Puzzle | Puzzle |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android | Android, iOS | Android, iOS |
| Store Metrics |
| Rating | 4.6 / 5 | 4.9 / 5 | 4.8 / 5 | 4.7 / 5 | 4.7 / 5 | 4.5 / 5 | 4.9 / 5 | 4.7 / 5 |
| Ratings Count | 1,372 | 171,147 | 140,724 | 324,287 | 1,130,916 | 1,263,159 | 57,445 | 218,842 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | May 16, 2025 | Sep 5, 2024 | Jul 16, 2022 | Jun 26, 2020 | Jun 17, 2020 | Nov 22, 2019 | Jun 27, 2024 | Nov 1, 2023 |
| Last Updated | Apr 18, 2026 | May 7, 2026 | Apr 23, 2026 | Apr 20, 2026 | Apr 17, 2026 | Mar 24, 2026 | Apr 16, 2026 | May 4, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | mixed | mixed | negative | mixed | mixed | positive | - |
| Score | 25/100 | 65/100 | 45/100 | 25/100 | 65/100 | 55/100 | 85/100 | - |
| Praises | - Core puzzle mechanics provide an engaging and challenging experience for casual players
| - Satisfying sorting mechanics provide a relaxing experience for players during short daily breaks
- Minimalist ad frequency compared to other sorting titles keeps the gameplay flow uninterrupted
| - Core sorting puzzle mechanics provide a relaxing and mentally stimulating experience for casual players
| - Core puzzle mechanics provide a relaxing and mentally stimulating experience for casual daily play
| - Relaxing puzzle mechanics provide a reliable way to unwind during daily downtime for casual players
| - Engaging Gameplay
- Simple and Accessible
| - Relaxing core puzzle mechanics provide a calming mental exercise for players of all ages
- Visual design and tile variety keep the repetitive matching loop feeling fresh and engaging
| - |
| Complaints | - Frequent application crashes and stability issues prevent consistent access to gameplay
- Aggressive monetization and forced ad-watching create a pay-to-win barrier for progression
- Technical glitches in level logic make specific stages impossible to complete
| - Aggressive monetization shifts post-update restrict access to essential gameplay items like shuffles
- Technical instability including freezing and overheating occurs frequently during intense sorting sessions
| - Intrusive ad frequency and long durations disrupt the flow of gameplay for most users
| - Post-update visual changes introduce distracting glare effects that cause eye strain and visibility issues
| - Aggressive advertisement frequency disrupts the flow of gameplay and persists even after paid removal
| - Excessive Advertising
- Rigged Difficulty
| - Aggressive ad frequency interrupts the flow of gameplay and prevents level completion for users
- Technical instability and freezing issues force users to abandon active game sessions
- Difficulty spikes in later levels create a perception of pay-to-win progression barriers
| - |
| Requests | - | - Implementation of a dedicated no-timer mode to support stress-free and casual sorting sessions
| - Clearer communication regarding paid ad-removal scope and better value for in-app purchases
| - Toggle settings for visual effects to allow players to revert to the original flat design
| - Reliable ad-free experience for paying users to ensure the purchase value is actually delivered
| - | - Increased tile size options would improve accessibility for users with visual impairments
| - |
| Strategic Intel |
| Strengths | - Coffee-themed visuals provide a distinct niche appeal
- Timer-based rush mechanic creates higher intensity than standard sorting
| - Satisfying sorting loop drives daily session frequency
- Minimalist ad frequency sustains player retention
| - Zen-like aesthetic reduces visual clutter compared to high-density rivals
- Offline-first architecture preserves DAU in low-connectivity environments
| - Offline-first architecture enables play in low-connectivity environments
- Simple one-finger input maximizes top-of-funnel acquisition
| - Daily Challenge retention loop sustains DAU/MAU ratios
- Offline-first architecture captures low-connectivity segments
- 8x8 grid mechanics provide high-familiarity entry point
| - Massive social proof (1.2M+ ratings)
- Unique 9x9 Sudoku clearing mechanic
- Strong live-ops with Seasonal Events and animated rewards
| - Editors' Choice-style visual polish sustains organic install velocity
- Content-gated scenic progression creates long-term retention loops
| - |
| Weaknesses | - High crash frequency on launch
- Progression blocks caused by broken level logic
- Aggressive ad-frequency creates a pay-to-win perception
| - Aggressive monetization of utility items triggers churn
- Technical instability causes device overheating
| - Ad-gating persists for paying users
- Technical regressions in the latest release cause crashes
| - High ad-density disrupts core gameplay flow
- Visual update causes physical eye strain
- Lack of reliable cloud-save sync
| - Paid ad-removal failure triggers refund surges
- 0.7★ Android-iOS rating gap indicates technical debt
- Repetitive audio feedback leads to long-term stagnation
| - Aggressive ad frequency (top churn risk)
- Perceived 'rigged' difficulty spikes
- Misleading UA creative vs actual gameplay
| - Aggressive ad-frequency interrupts gameplay flow
- Technical instability causes session-abandonment
- High-level difficulty spikes create pay-to-win sentiment
| - |
| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Active | Intense | Active | Active | - | Intense | Intense |
| Update Cadence | 4 versions, ~39d avg | 5 versions, ~13d avg | 5 versions, ~6d avg | 5 versions, 1 majors/6mo, ~21d avg | 4 versions, ~8d avg | - | 5 versions | 5 versions |