| Core Identity |
| Developer | Com2uS Corp. | playus soft | MLB | Miniclip.com | Voodoo | HAEGIN Co., Ltd. | MOBILE SOCCER | Miniclip.com |
| Category | Games | Games | Sports | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.4 / 5 | 4.5 / 5 | 4.7 / 5 | 4.7 / 5 | 4.5 / 5 | 4.4 / 5 | 4.6 / 5 | 4.7 / 5 |
| Ratings Count | 69,789 | 127,834 | 772,543 | 125,409 | 524,938 | 23,292 | 25,484 | 202,052 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Oct 13, 2016 | May 24, 2018 | Feb 29, 2012 | Nov 6, 2020 | Jan 23, 2018 | Jan 3, 2019 | Jun 26, 2023 | Sep 22, 2020 |
| Last Updated | Apr 23, 2026 | Apr 10, 2026 | Apr 9, 2026 | Apr 7, 2026 | Nov 3, 2025 | Apr 11, 2025 | Apr 16, 2026 | Apr 8, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | positive | terrible | mixed | negative | - | positive | mixed |
| Score | 78/100 | 75/100 | 16/100 | 55/100 | 25/100 | - | 74/100 | 55/100 |
| Praises | - Deep roster customization and team building mechanics provide high replay value for baseball enthusiasts
- Addictive core gameplay loop keeps players returning for daily sessions despite minor frustrations
| - Deep baseball simulation mechanics provide a rewarding challenge for long-term players
| | - Engaging Gameplay
- Visual Quality
| | - | - Offline Accessibility
- Engaging Gameplay
| |
| Complaints | - Unpredictable hitting mechanics and ball physics cause frustration during critical game moments
- Aggressive monetization pressure limits the ability to acquire high-tier players without spending money
| - Unfair CPU performance and fielding logic create frustration during competitive matches
| - Streaming Stability & Playback Bugs
- Blackout Restrictions & Location Errors
- Poor UI/UX Redesign
| - Pay-to-Win Mechanics
- Technical Stability
| - Excessive Advertising
- Broken 'No-Ads' Purchase
| - | - Licensing and Realism
- Gameplay Mechanics
| - Unfair Matchmaking and Scripting
- Technical Issues and Glitches
|
| Requests | - Expanded roster management and trade features would improve team building depth
| - Real-time online multiplayer mode to facilitate competitive play against friends
| - | - | - | - | - | - |
| Strategic Intel |
| Strengths | - Official MLB licensing provides authentic roster depth
- Team Value system increases switching costs via long-term investment
| - Customization-driven identity creates high switching costs
- Offline-first architecture captures low-bandwidth segments
- Non-intrusive ad model sustains long-term retention
| - Proprietary Statcast and Gameday 3D data integration
- Exclusive live out-of-market streaming rights (MLB.TV)
- Strong brand authority as the official league app
| - Best-in-class match pacing (1-inning format)
- Strong brand backing from Miniclip
- High visual polish and character variety
| - Massive legacy user base (740k+ ratings)
- Addictive, simple core physics loop
- Strong brand presence in the 'launch' sub-genre
| - | - Robust offline play support
- Massive 40k player database
- High rating volume (1.7M+ Android)
| - Massive user base (980k+ ratings) providing high social proof
- Strong social meta-game via the Club system
- High monetization efficiency (#40 Grossing rank)
|
| Weaknesses | - Hitting physics inconsistency causes user frustration
- Aggressive monetization gates competitive progress for non-spenders
| - CPU-fielding bias in latest build triggers negative sentiment
- High currency grind creates progression friction
- Absence of real-time multiplayer limits competitive appeal
| - Frequent app crashes and streaming freezes during ad transitions
- Inaccurate geo-location logic causing false blackout restrictions
- Redesigned UI reduces data density on the Scores page
| - Severe device overheating and server instability
- Polarizing P2W monetization model
- Lack of deep social meta-features (Clans/Clubs)
| - Broken 'No-Ads' monetization logic
- Intrusive UI elements blocking gameplay
- Lack of recent feature innovation (maintenance mode)
| - | - Limited official licensing for major clubs
- Intrusive ad frequency
- Technical flaws in goalkeeper AI
| - Perceived 'scripted' matchmaking (DDA) causing user frustration
- Critical technical bugs leading to loss of purchases/data
- Aggressive pay-to-win mechanics cited by mid-tier players
|
| Pricing | freemium | freemium | freemium | freemium | subscription | freemium | freemium | freemium |
| Momentum | Steady | Maintenance | Active | Active | Maintenance | Zombie | Active | Active |
| Update Cadence | 4 versions, 4 majors/6mo, ~10d avg | 5 versions, 5 majors/6mo, ~36d avg | 3 versions, 1 majors/6mo, ~15d avg | 4 versions, 1 majors/6mo, ~6d avg | 5 versions, ~59d avg | 5 versions | 5 versions, 4 majors/6mo, ~15d avg | 5 versions, 2 majors/6mo, ~7d avg |