HAEGIN Co.
For casual and competitive mobile gamers seeking social interaction, virtual world exploration, or fast-paced, real-time sports simulations.
Snapshot
Who is HAEGIN Co.?
Building immersive social virtual worlds and competitive real-time sports experiences for a global mobile audience.
Target audience
Portfolio
Free 10Last updated
Play Together:Cozy Social Life
v2.26.1
4mo ago
Publisher DNA
What defines HAEGIN Co.?
Publisher DNA
Primary focus
Social sandbox and competitive sports games
Scale
indie
Target audience
Casual and competitive mobile gamers seeking social interaction, virtual world exploration, or fast-paced, real-time sports simulations.
Origin
South Korean game developer focused on high-quality, real-time multiplayer mobile experiences.
Portfolio momentum
Released 31 updates across 8 active apps in the last 6 months, with the most recent flagship update occurring 4 days ago.
Company profile
medium confidence- Headquarters
- Seoul, South Korea
Portfolio
What does HAEGIN Co. ship?
Apps
10 apps analysed
Analysis in progress
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
0
Negative apps
68/100
Avg sentiment score
Rivals
Who does HAEGIN Co. compete with?
The rivals identified
Nemeses(1)
PK XD is the most direct competitor, mirroring the target's core loop of avatar customization, open-world social exploration, and mini-games at a significantly larger scale and higher update velocity.
Contenders(4)
A long-standing rival that captures the more 'mature' or teen-focused segment of the social simulation market.
ZEPETO competes for the 'Avatar-first' social user, focusing heavily on fashion and digital identity.
A strong alternative for users seeking social mini-games with a focus on creative building tools.
While a platform rather than a single game, Roblox is the primary destination for the target's audience, offering infinite variety that the target's curated world cannot match.
Same space(4)
The gold standard for life simulation, though it lacks the 'theme park' social mini-game focus of the target.
A 2D isometric alternative that focuses heavily on the 'trading' and 'gacha' economy of rare items.
A room-based socializer that prioritizes chat and gestures over open-world exploration.
Occupies the younger end of the social/creative spectrum with a focus on digital dollhouse play.
New entrants(2)
A high-fidelity 'NewKid' that targets the 'Cozy' and 'Fashion' niche with next-gen visuals.
A massive emerging threat from NetEase that blends 'Fall Guys' style party racing with a robust social hub.
Frequently asked questions
How many apps does HAEGIN Co. publish?
What kind of apps does HAEGIN Co. make?
What is HAEGIN Co.'s top app?
What fed this analysis
- Apps analyzed:
- 8
- With full intel:
- 1
- With overview:
- 8
- Website scraped:
- yes
- Social presence:
- yes