Report updated May 20, 2026
Draw a Stickman: EPIC 2 Pro
For creative-minded gamers and families looking for puzzle-adventure content with personalized art elements.
Draw a Stickman: EPIC 2 Pro is a challenged games app that is free with in-app purchases. With a 3.8/5 rating from 380K reviews, it faces significant user friction. Users particularly appreciate nostalgic gameplay loop provides high entertainment value for long-term returning players, though broken color palette functionality prevents users from drawing or progressing in levels remains a common concern.
What is Draw a Stickman: EPIC 2 Pro?
Draw a Stickman: EPIC 2 Pro is a creative puzzle-adventure game for iOS and Android where users draw their own heroes and tools to solve environmental challenges.
Users hire the app for personalized, creative expression within a structured puzzle-adventure format that standard static games cannot provide.
Current Momentum
v1.3 · 1mo ago
MaintenanceThe app is in maintenance mode, shipping only minor bug fixes at a very low cadence with no new features or events.
Active Nemesis
Doodle Jump - Insanely Good!
By Lima Sky
Other Rivals
7-Day Rank Pulse 🇺🇸
Role PlayingRating Pulse 🇺🇸
Recent User Mood
What makes this app unique?
What Does It Look Like?
What Are The Key Features?
Users draw their own hero and objects using a variety of pencil sizes and color palettes
Saves unlimited user-created drawings for use throughout the adventure
Send custom creations to friends for use in their own game sessions
How much does it cost?
- Free tier with first 2 levels
- Paid version at $2.99 (iOS)
Freemium model uses a content-gate after the first two levels to drive conversion to the $2.99 paid app.
Who Built It?
Hitcents.com
Bridging the gap between creative expression and interactive play by turning user-generated drawings into functional game mechanics.
Portfolio
13
Apps
What other apps does Hitcents.com make?
Draw a Stickman: EPIC
Draw a Stickman: EPIC Free
Ministry of Broadcast
Draw A Stickman: Episode 2 Pro
Draw a Stickman: EPIC 3
Draw a Stickman: AR
Explore the full Hitcents.com report
Portfolio breakdown, audience, momentum, and every app published by Hitcents.com.
What do users think recently?
High confidence · Latest 62 of 101 total reviews analyzed · Based on 101 reviews. Signal may be noisy.
How did the latest release land?
What is the recent mood?
Recent user voice shows a frustrated sentiment. Users appreciate nostalgic gameplay loop provides high entertainment value for long-term returning players and simple and appealing story design keeps casual players engaged during initial sessions, but report broken color palette functionality prevents users from drawing or progressing in levels and aggressive paywall implementation restricts access to content beyond the initial two levels.
What Users Love
What Frustrates Users
What Users Want
How have ratings & review volume moved?
Rating, review sentiment, and total reviews over time, with release markers showing the post-launch impact.
Vertical markers = app releases. Hover any release for the post-release impact delta.
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for Draw a Stickman: EPIC 2 Pro?
How's The Games Market?
How does it evolve in the Games market?
Rank progression
96 active rankings tracked — 30-day window
Which niche is Draw a Stickman: EPIC 2 Pro in?
to solve puzzles using creative character drawings
Explore the full Drawing Simulations niche
Every app in this space — 3 tracked, the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Nemeses(1)
Shares the core 'doodle/hand-drawn' aesthetic and casual platforming DNA that defines the target's visual identity.
Differentiators
- Maintains a singular, highly-refined vertical platforming loop that minimizes cognitive load for casual players.
- Leverages a decade of brand recognition as the definitive 'doodle' style game in the mobile ecosystem.
Same space(3)
Adjacent sub-genre focusing on rhythm-based platforming, appealing to the same skill-based casual gaming audience.
Differentiators
- Features a robust level editor that allows for user-generated content, creating a massive community-driven replayability loop.
- Synchronizes platforming obstacles to high-energy soundtracks, creating a distinct 'flow state' experience absent in drawing games.
Targets the same 'casual mental stimulation' demographic with a polished, theme-based puzzle progression system.
Differentiators
- Implements a structured narrative-driven crossword progression that keeps players engaged through thematic content updates.
- High-fidelity UI design creates a premium feel that justifies a more sophisticated monetization strategy.
Competes for the same 'creative problem solving' audience, though focused on logic puzzles rather than drawing mechanics.
Differentiators
- Utilizes lateral-thinking riddle mechanics that force players to interact with the UI in unconventional ways.
- Aggressive ad-monetization model provides a free-to-play experience that is significantly more accessible than paid titles.
New entrants(1)
Demonstrates extreme release velocity with 18 updates in six months, signaling a highly iterative live-ops strategy.
Differentiators
- Employs rapid-fire level design updates that keep the core physics-based gameplay feeling fresh and unpredictable.
- Optimized for short-session mobile play, directly competing for the same 'boredom-killer' time slot as the target app.
Compare Draw a Stickman: EPIC 2 Pro against every rival
All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.
The outtake for Draw a Stickman: EPIC 2 Pro
Strengths to defend, gaps to attack
Core Strengths
- Proprietary drawing engine enables unique asset-creation loop
- Sketchbook storage increases user-file investment
- Viral sharing mechanism drives organic acquisition
Critical Frictions
- $2.99 paywall conversion point triggers negative sentiment
- Color palette bugs restrict core gameplay
- Persistent loading failures prevent app launch
Growth Levers
- Expand free-tier content to reduce paywall friction
- Implement cloud-save to mitigate data-loss complaints
- Introduce seasonal drawing challenges to boost retention
Market Threats
- Going Balls' 18-update cadence outpaces current maintenance
- Free-to-play riddle games siphon casual players
- Technical regressions erode long-term nostalgic loyalty
What are the next best moves?
Repair color palette functionality because it is the top-reported blocker to progression → restore core gameplay loop
Color palette bugs are the #1 complaint theme in recent user reviews.
Trade-off: Pause the planned UI refresh for the main menu — fixing broken mechanics is critical for retention.
Expand free content to 5 levels because current 2-level gate drives high churn → increase conversion-funnel depth
Multiple user requests cite the 2-level limit as the primary reason for negative sentiment.
Trade-off: Deprioritize the development of new pencil types — content depth is a larger conversion lever.
A counter-intuitive read
The app's reliance on a $2.99 paywall is a strategic vulnerability that ignores the shift toward ad-supported, high-velocity live-ops models that competitors like Going Balls now dominate.
Feature Gaps vs Competitors
- Real-time level editor (available in Geometry Dash World but absent here)
- High-energy rhythm synchronization (available in Geometry Dash World but absent here)
Key Takeaways
The app retains a strong nostalgic appeal through its unique drawing mechanics, but technical regressions and a restrictive paywall are actively driving away the user base, so the PM must prioritize engine stability over new content to stabilize retention.
Where Is It Heading?
Declining
Persistent color palette failures in the latest release block progression, leading to a surge in negative reviews and churn.
The aggressive two-level paywall alienates new users, creating a high barrier that prevents the game from scaling its active user base.