For casual gamers and creative individuals interested in drawing-based mechanics and interactive storytelling.
Bridging the gap between creative expression and interactive play by turning user-generated drawings into functional game mechanics.
Target audience
Portfolio
Free 10Last updated
Draw a Stickman: EPIC
v1.6.9
3mo ago
Primary focus
Creative puzzle-adventure games with user-generated content
Scale
indie
Target audience
Casual gamers and creative individuals interested in drawing-based mechanics and interactive storytelling.
Origin
Developed out of the drawastickman.com web experience, focusing on pencil-based RPG adventures.
Maintains a 100% active portfolio with 3 updates across all titles in the last 6 months, indicating consistent maintenance of legacy IP.
13 apps analysed
Analysis in progress
Analysis in progress
Unique drawing-based puzzle mechanism differentiates from generic physics-platformers
Social sharing loop drives organic acquisition
Get ready for the most creative DRAW A STICKMAN adventure yet!
Sketchbook storage increases user-file investment
Distributed across 12 markets, strongest in Europe.
Based on 2 of 13 apps with localized market data — more coverage rolling in as scans complete · last scanned .
0
Positive apps
1
Neutral / mixed
2
Negative apps
38/100
Avg sentiment score
Shares the core 'doodle/hand-drawn' aesthetic and casual platforming DNA that defines the target's visual identity.
Strategic outlook coming soon.
What fed this analysis
Targets the casual adventure market with a robust survival-themed loop that has achieved significant market penetration.
Adjacent sub-genre focusing on rhythm-based platforming, appealing to the same skill-based casual gaming audience.
Targets the same 'casual mental stimulation' demographic with a polished, theme-based puzzle progression system.
Competes for the same 'creative problem solving' audience, though focused on logic puzzles rather than drawing mechanics.
Targets the same family-friendly demographic with a focus on world-building and character collection.
Shares the target's focus on artistic, atmospheric exploration, though it operates at a much higher production scale.
Demonstrates extreme release velocity with 18 updates in six months, signaling a highly iterative live-ops strategy.
Challenges the target app by capturing puzzle-oriented players through a high-frequency live-service model.
Rapidly growing title that uses swipe-based mechanics to simplify complex sports interactions for casual players.