Draw a Stickman: EPIC 2
For creative-minded gamers and families looking for puzzle-adventure content with high personalization.
Draw a Stickman: EPIC 2 is a challenged games app that is free with in-app purchases. With a 3.8/5 rating from 389.7K reviews, it faces significant user friction. Users particularly appreciate nostalgic gameplay loop provides high entertainment value for returning childhood players, though soft-lock bugs following the latest update prevent progression past the initial drawing stage remains a common concern.
What is Draw a Stickman: EPIC 2?
Draw a Stickman: EPIC 2 is a creative puzzle-adventure game where users draw their own characters and tools to solve environmental challenges.
Users hire this game for personalized creative expression that static puzzle games lack, using the drawing engine to bypass standard gameplay limitations.
Current Momentum
v1.6 · 1mo ago
Maintenance- Ships bug-fix updates for soft-locks
- Maintains niche creative puzzle audience
What makes this app unique?
What Does It Look Like?
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What Are The Key Features?
Users draw their own hero and tools directly on the screen to interact with the game world
Save unlimited custom drawings and assets for use throughout the adventure
Share custom drawings with friends for use in their own game sessions
How much does it cost?
- Free with first 2 levels included
- Ad-supported gameplay
Freemium model relies on ad-supported engagement with a free-to-play entry point to drive high install volume.
Who Built It?
Hitcents.com
Bridging the gap between creative expression and interactive play by turning user-generated drawings into functional game mechanics.
Portfolio
13
Apps
What other apps does Hitcents.com make?
Draw a Stickman: EPIC
Draw a Stickman: EPIC Free
Ministry of Broadcast
Draw A Stickman: Episode 2 Pro
Draw a Stickman: EPIC 3
Draw a Stickman: AR
Explore the full Hitcents.com report
Portfolio breakdown, audience, momentum, and every app published by Hitcents.com.
What do users think recently?
High confidence · Latest 120 of 590 total reviews analyzed
How did the latest release land?
What is the recent mood?
Recent user voice shows a frustrated sentiment. Users appreciate nostalgic gameplay loop provides high entertainment value for returning childhood players and creative drawing mechanics allow for unique character and object customization, but report soft-lock bugs following the latest update prevent progression past the initial drawing stage and aggressive paywall implementation restricts access to the full game experience.
What Users Love
What Frustrates Users
What Users Want
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for Draw a Stickman: EPIC 2?
Where is it available?
Localized markets (9)
How's The Games Market?
How does it evolve in the Games market?
Rank progression
93 active rankings tracked — 30-day window
Which niche is Draw a Stickman: EPIC 2 in?
to solve puzzles using creative drawings
Explore the full Drawing Simulations niche
Every app in this space — 3 tracked, the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Nemeses(1)
Targets the casual adventure market with a robust survival-themed loop that has achieved significant market penetration.
Differentiators
- Offers a dedicated offline survival simulator mode
- Features complex crafting and building systems that provide deeper progression loops
- Includes a distinct 'Pixel Mode' aesthetic choice
Head to head
The target app should lean into its creative 'drawing' USP to differentiate from the increasingly crowded survival-sim market. Consider adding a 'survival' mode that utilizes user-drawn tools to bridge the gap between creative play and long-term progression.
Same space(3)
This app competes for the same adventure-seeking audience by focusing on exploration and survival in a hostile, dinosaur-filled environment.
This title competes for the creative, puzzle-solving demographic by offering a unique, art-focused approach to island exploration.
Both apps occupy the narrative adventure space, relying on player interaction to drive the story forward in a linear fashion.
New entrants(2)
Challenges the target app by capturing puzzle-oriented players through a high-frequency live-service model.
Differentiators
- Utilizes a live-service model with weekly content drops to maintain player retention
- Focuses on detective-themed logic puzzles rather than creative world-building
This app targets the creative and survival-focused audience by integrating social streaming features directly into the gameplay loop.
Compare Draw a Stickman: EPIC 2 against every rival
All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.
The outtake for Draw a Stickman: EPIC 2
Strengths to defend, gaps to attack
Core Strengths
- Proprietary drawing engine enables infinite asset replayability
- Social sharing loop drives organic acquisition
- Hand-drawn aesthetic creates a unique brand identity
Critical Frictions
- Soft-lock progression bugs in the latest release
- Aggressive paywall conversion limits free-tier retention
- Broken color palette mechanics block level completion
Growth Levers
- Expand B2B partnerships for educational creative tools
- Implement a survival-mode variant to bridge creative play with deeper progression
Market Threats
- Live-service puzzle competitors with weekly content cadence
- Declining Android rating gap vs iOS
- User churn driven by post-update technical instability
What are the next best moves?
Rebuild progression logic because soft-lock bugs prevent basic gameplay → restore retention baseline
High frequency of white-screen progression complaints in the latest release.
Trade-off: Pause the color palette expansion sprint — stability is the primary churn driver.
Adjust paywall threshold because two-level limit is the top monetization complaint → reduce churn
Users explicitly request removal of pay-to-play restrictions in reviews.
Trade-off: Deprioritize new level development — existing content needs better conversion, not more volume.
A counter-intuitive read
The app's reliance on a two-level free entry point is a strategic error: it optimizes for initial install volume while destroying the long-term retention required to sustain a live-service model.
Feature Gaps vs Competitors
- Offline-first survival mode (available in Survival Island 2 but missing here)
- Weekly live-service content drops (available in Solve:Crime but missing here)
Key Takeaways
The app retains a strong creative USP, but the latest update's technical instability and aggressive paywall are destroying the user experience, so the PM must prioritize stability and conversion-path adjustments to prevent total churn.
Where Is It Heading?
Declining
Soft-lock bugs in the latest release prevent progression, which triggers immediate churn and negative review spikes.
Aggressive paywall restrictions alienate long-term fans, leading to a decline in overall sentiment and rating stability.