Report updated May 20, 2026

Draw a Stickman: EPIC is an established games app that is free with in-app purchases. With a 3.8/5 rating from 378.2K reviews, it shows polarized user reception. Users particularly appreciate nostalgic gameplay mechanics provide long-term entertainment value for returning childhood players, though broken color palette functionality prevents progress in drawing-based levels post-update remains a common concern.

What is Draw a Stickman: EPIC?

Draw a Stickman: EPIC 2 is a creative puzzle-adventure game for iOS and Android where players use custom drawings to solve environmental challenges.

Users hire this game for personalized, low-stakes creative expression that standard physics-platformers cannot provide, as the drawing-to-life mechanism creates a unique sense of ownership.

Current Momentum

v1.4 · 1mo ago

Zombie
  • Ships bug fixes and stability updates.
  • Last major release Mar 2026.

Active Nemesis

Doodle Jump - Insanely Good!

Doodle Jump - Insanely Good!

By Lima Sky

Other Rivals

Geometry Dash World
Sky: Children of the Light
CodyCross: Crossword Puzzles
Disney Magic Kingdoms
Going Balls
Soccer Superstar

7-Day Rank Pulse 🇺🇸

Family
#85
NEW

Rating Pulse 🇺🇸

Recent User Mood

What makes this app unique?

What Does It Look Like?

What Are The Key Features?

Customizable Hero CreationDifferentiator

Users draw their own stickman and companion using a digital canvas

Drawing-Based Puzzle SolvingDifferentiator

Players use specific pencils to interact with the environment

Drawing SharingDifferentiator

Users can send their custom drawings to friends

How much does it cost?

Freemium
  • Free trial (first 2 levels)
  • Full game unlock ($1.99 on iOS)

Freemium model uses a limited-content trial to gate the full experience, anchored at a $1.99 one-time purchase.

Who Built It?

Hitcents.com, Inc. app icon 1
Hitcents.com, Inc. app icon 2
Hitcents.com, Inc. app icon 3
Hitcents.com, Inc. app icon 4

Hitcents.com

(786.4K)

Bridging the gap between creative expression and interactive play by turning user-generated drawings into functional game mechanics.

Portfolio

13

Apps

Free 9Paid 3
Games92%
Juegos8%

What other apps does Hitcents.com make?

Draw a Stickman: EPIC Free

Draw a Stickman: EPIC Free

Games
Ministry of Broadcast

Ministry of Broadcast

Games
Draw A Stickman: Episode 2 Pro

Draw A Stickman: Episode 2 Pro

Games
Draw a Stickman: EPIC 3

Draw a Stickman: EPIC 3

Games
Draw a Stickman: AR

Draw a Stickman: AR

Games
Forgotton Anne

Forgotton Anne

Games·4.5(30.5K)
View Intel →

Explore the full Hitcents.com report

Portfolio breakdown, audience, momentum, and every app published by Hitcents.com.

Go deeper

What do users think recently?

High confidence · Latest 63 of 100 total reviews analyzed · Based on 100 reviews. Signal may be noisy.

How did the latest release land?

Overall
3.8/ 5
(378.2K)
Current version
4.5/ 5
+0.7 vs overall
(249)
Main signal post-update: nostalgic gameplay mechanics provide long-term entertainment value for returning childhood players.

What is the recent mood?

Mixed

Recent user voice shows a mixed sentiment. Users appreciate nostalgic gameplay mechanics provide long-term entertainment value for returning childhood players, but report broken color palette functionality prevents progress in drawing-based levels post-update.

What Users Love

Nostalgic gameplay mechanics provide long-term entertainment value for returning childhood players

What Frustrates Users

Broken color palette functionality prevents progress in drawing-based levels post-update

What Users Want

Expanded free content access to allow players to experience more than two levels

How have ratings & review volume moved?

Rating, review sentiment, and total reviews over time, with release markers showing the post-launch impact.

Rating over time

Vertical markers = app releases. Hover any release for the post-release impact delta.

View the full user-sentiment analysis

Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.

Go deeper

What is the competitive landscape for Draw a Stickman: EPIC?

Where is it available?

Localized markets (12)

United StatesBrazilGermanySpainFranceItalyJapanSouth KoreaMexicoNetherlandsPortugalSweden

How's The Games Market?

How does it evolve in the Games market?

The app maintains a presence in the Paid Games category across 30+ markets, though recent rank volatility in the UK and Australia (↓15-21 spots) signals weakening conversion momentum relative to the category median.

Rank progression

147 active rankings tracked — 30-day window

Which niche is Draw a Stickman: EPIC in?

Drawing Simulations

to solve puzzles using creative character drawings

SimulationDrawingCasual GamersFreemium IapEstablished

Explore the full Drawing Simulations niche

Every app in this space — 3 tracked, the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.

Go deeper

The rivals identified

Nemeses(1)

A foundational physics-based platformer that competes for the same casual, creative-play audience as the target app.

Differentiators

  • Utilizes simple tilt-to-steer mechanics that prioritize immediate accessibility over the target's drawing-based creative input.
  • Maintains a massive, multi-generational brand presence that functions as a default choice for casual platformer fans.

Contenders(1)

Geometry Dash World icon

RobTop Games AB

4.5(1.3M)

Captures the same 'hardcore-casual' demographic with high-velocity, rhythm-based platforming challenges.

Differentiators

  • Features a robust level-editor community that allows users to generate and share content, extending game longevity.
  • Employs a high-difficulty, rhythm-synced gameplay loop that demands significantly more mechanical precision than the target's puzzle-solving.

Same space(3)

Disney Magic Kingdoms icon

Gameloft

4.4(724.2K)

Targets the same family-friendly demographic with a focus on world-building and character collection.

Differentiators

  • Leverages globally recognized IP to drive user acquisition and long-term emotional attachment to the game world.
  • Focuses on park-management simulation mechanics that offer a deeper, more complex progression system than the target's adventure.

Competes for the same 'brain-teaser' puzzle audience, focusing on daily engagement rather than creative drawing.

Differentiators

  • Integrates a daily-challenge cadence that forces consistent user retention through evolving, time-sensitive puzzle content.
  • Uses a thematic, narrative-driven crossword structure that provides a structured progression path unlike the target's open-ended drawing.
Sky: Children of the Light icon

thatgamecompany

4.5(1.1M)

Shares the target's focus on artistic, atmospheric exploration, though it operates at a much higher production scale.

Differentiators

  • Delivers a persistent, social-first multiplayer world that contrasts with the target's single-player storybook experience.
  • Employs high-fidelity 3D graphics and orchestral soundscapes to create an immersive, premium-feeling aesthetic.

New entrants(2)

Soccer Superstar icon
Soccer Superstarmoat: medium

Real Free Soccer

4.7(3.1M)

Rapidly growing title that uses swipe-based mechanics to simplify complex sports interactions for casual players.

Differentiators

  • Features intuitive swipe-to-shoot mechanics that replace traditional virtual joysticks, lowering the barrier to entry for sports fans.
  • Optimized for offline play, ensuring consistent engagement regardless of the user's network connectivity status.
Going Balls icon
Going Ballsmoat: low

SUPERSONIC STUDIOS LTD

4.2(955.9K)

An emerging threat with high update velocity that dominates the 'snackable' physics-platformer space.

Differentiators

  • Implements hyper-casual, one-touch physics controls that minimize friction for short, high-frequency play sessions.
  • Aggressive release cadence of 18 updates in six months allows for rapid iteration based on player performance data.

Compare Draw a Stickman: EPIC against every rival

All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.

Go deeper

The outtake for Draw a Stickman: EPIC

Strengths to defend, gaps to attack

Core Strengths

  • Persistent sketchbook library creates high switching costs
  • Unique drawing-based puzzle mechanism differentiates from generic physics-platformers
  • Strong nostalgic brand equity among long-term players

Critical Frictions

  • Broken color-palette functionality in the latest release
  • Aggressive two-level paywall limits top-of-funnel conversion
  • Technical instability causing progress loss

Growth Levers

  • Expand free-content access to increase user-base scale
  • Introduce social-sharing incentives to leverage viral-sharing mechanism
  • Implement cloud-save to mitigate progress-loss complaints

Market Threats

  • Hyper-casual titles like Going Balls capturing short-session attention
  • Technical regressions eroding long-term trust
  • Rising user acquisition costs in the puzzle category

What are the next best moves?

highPivot

Audit color-palette logic because it is the #1 complaint theme → restore basic playability

Users report being unable to select colors, creating soft-locks in levels.

Trade-off: Pause the planned social-sharing feature expansion — fixing core playability is the priority.

highInvest

Ship cloud-save because progress-loss is a top-cited technical frustration → reduce churn

Sentiment analysis highlights progress loss as a major driver of negative reviews.

Trade-off: Deprioritize the new color-palette expansion pack — stability is more critical for retention.

A counter-intuitive read

The game's reliance on a two-level paywall is the primary threat to its longevity, as it forces a conversion decision before the user has fully experienced the creative value proposition.

Feature Gaps vs Competitors

  • Cloud-save (available in peers but missing here)
  • Daily-challenge cadence (available in CodyCross but missing here)

Key Takeaways

The app maintains a strong creative hook through its drawing mechanics, but technical regressions and a restrictive paywall are eroding the user base, so the PM must prioritize stability and trial-content expansion to stabilize retention.

Where Is It Heading?

Declining

The casual puzzle market is consolidating around high-velocity, low-friction titles, leaving this app exposed due to its restrictive trial model and recent stability issues. The PM must address the core playability bugs immediately to prevent further sentiment decay, as the current trajectory suggests a continued decline in active user counts.

Technical regressions in the latest update (broken color palette, crashes) erode the daily active habit, which compounds the rating drag already visible on Android.

Aggressive paywall friction at two levels limits new-user conversion, accelerating churn pressure as players hit the content wall before forming a habit.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Draw a Stickman: EPIC, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The app has shifted from a functional creative tool to a stagnant product plagued by technical regressions and a restrictive paywall that limits user conversion.

declined

Emergence of critical technical complaints

shifted

Restrictive trial model implementation

shifted

Feature positioning update

added

New SWOT threats identified

Cite this report

Marlvel.ai. “Draw a Stickman: EPIC Intelligence Report.” Updated May 20, 2026. https://marlvel.ai/apps/com-hitcents-stickmanepic

Agent Markdown (.md)See methodologyContact support

Data licensed under CC-BY-NC 4.0