| Core Identity |
| Developer | Maxim Krivokonev | Jochem Bergman | Eric Froemling | JindoBlu | Miniclip.com | Mattel163 Limited | Seabaa, Inc. |
| Category | Games | Games | Games | Arcade | Games | Games | Games |
| Platform | iOS, Android | iOS, Android | iOS, Android | Android | iOS, Android | Android, iOS | Android, iOS |
| Store Metrics |
| Rating | 4.5 / 5 | 4.2 / 5 | 0.0 / 5 | 4.7 / 5 | 4.8 / 5 | 4.7 / 5 | 4.1 / 5 |
| Ratings Count | 37,372 | 5,575 | 0 | 694,836 | 4,662,022 | 637,638 | 2,408 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Aug 1, 2019 | Oct 7, 2017 | Oct 20, 2011 | May 29, 2019 | Feb 27, 2013 | Nov 15, 2018 | Apr 2, 2015 |
| Last Updated | Jun 12, 2025 | Nov 1, 2025 | Mar 20, 2026 | Mar 26, 2026 | Apr 20, 2026 | Mar 19, 2026 | Mar 18, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | - | positive | excellent | mixed | negative | mixed |
| Score | 75/100 | - | 82/100 | 85/100 | 45/100 | 32/100 | 65/100 |
| Praises | - Local multiplayer support enables engaging social play sessions for groups of friends and siblings
| - | - Physics-based combat mechanics provide an addictive and hilarious experience during local multiplayer sessions
| - Offline functionality enables consistent gameplay for users without active internet connections during travel
- Local multiplayer modes foster social interaction between siblings and friends in shared physical spaces
- Frequent content updates introduce new game types that prevent boredom and maintain long-term interest
| - Core pool simulation mechanics provide an addictive and competitive experience for long-term players
| | - Unique local multiplayer concept allows friends to connect devices for shared screen gameplay
|
| Complaints | - Excessive advertisement frequency disrupts the core gameplay experience and frustrates active users
| - | - UI navigation issues prevent players from leaving parties without forcing a full application restart
| - Excessive advertisement frequency disrupts the flow of gameplay and creates a negative user experience
| - Prevalence of bots and cheaters in high-stakes matches undermines competitive integrity and fairness
| - Excessive Advertisements
- Rigged Gameplay and Bots
| - Persistent connectivity failures prevent users from pairing devices for local multiplayer matches
|
| Requests | - Online multiplayer functionality would allow users to compete with friends in different geographic locations
| - | - Bot population in lobbies would allow for more consistent fun during single-player or empty sessions
| - Expansion of the single player game library to provide more variety for solo sessions
| - Direct in-game communication tools to facilitate social interaction between friends during matches
| - | - Single player mode with AI bots to enable gameplay without needing a second person
|
| Strategic Intel |
| Strengths | - Consistent stickman visual identity sustains brand recognition
- Local-play architecture removes connectivity barriers
| - | - Ragdoll physics engine creates unique, shareable combat outcomes
- Cross-platform controller support enables low-cost local multiplayer sessions
| - Tournament scoring mechanism sustains session duration across multiple minigames.
- Offline-first architecture enables consistent engagement in remote or travel environments.
| - Social graph integration via Facebook/Miniclip accounts lowers organic acquisition costs
- Level-gated progression creates a persistent retention loop
| - Global IP recognition and nostalgia
- Unique 2v2 collaborative game mode
- High-frequency live ops and events
| - Cross-platform play increases the available opponent pool across iOS and Android
- Viral host-guest model allows one paid user to onboard multiple free players
|
| Weaknesses | - Excessive ad-frequency disrupts core gameplay
- Achievement tracking bugs persist post-update
| - | - UI navigation bug forces full app restarts
- Lack of display scaling on Chromebooks
- High latency in online matches
| - Excessive ad frequency cited as top friction point in reviews.
- No paid ad-free tier limits revenue diversification.
| - 0.7★ Android-iOS rating gap on majority Android base
- Aggressive ad-interstitials disrupt the core gameplay flow
- Insufficient anti-cheat measures in high-stakes tiers
| - Intrusive ad frequency (top churn driver)
- Perceived RNG manipulation and bot dominance
- Predatory coin-sink economy
| - Connectivity failures in the WiFi/Bluetooth lobby
- Lack of single-player AI mode
- Purchase restoration failures on new hardware
|
| Pricing | free | free | freemium | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Intense | Maintenance | Maintenance | - | Intense | Maintenance |
| Update Cadence | 2 versions, 1 majors/6mo, ~136d avg | 5 versions | 2 versions, ~3d avg | 1 versions, 1 majors/6mo | - | 3 versions, 2 majors/6mo, ~4d avg | 2 versions, ~508d avg |