| Core Identity |
| Developer | MOBIBRAIN TECHNOLOGY PTE. LTD. | Ubisoft | Miniclip.com | Ubisoft | Whitedot Games | Lowtech Studios LLC |
| Category | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android, iOS | Android, iOS | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.8 / 5 | 4.7 / 5 | 4.5 / 5 | 4.7 / 5 | 4.7 / 5 | 3.7 / 5 |
| Ratings Count | 3,038 | 198,211 | 220,417 | 616,525 | 217 | 2,832 |
| Price | Free | Free | Free | Free | Free | Free |
| Release Date | Jan 2, 2024 | Oct 24, 2012 | Jul 8, 2015 | May 4, 2016 | Sep 25, 2023 | Mar 25, 2016 |
| Last Updated | Feb 13, 2026 | May 8, 2026 | May 4, 2026 | Apr 14, 2026 | Mar 30, 2026 | Nov 10, 2025 |
| Sentiment & Reviews |
| Sentiment | positive | positive | terrible | positive | - | - |
| Score | 75/100 | 75/100 | 22/100 | 68/100 | - | - |
| Praises | - Fast-paced and engaging gameplay loop
- Variety of collectible fish species
| - Nostalgic gameplay loop provides long-term entertainment value for players returning after many years
| - Core gameplay loop provides nostalgic entertainment value for long-term players
| - Engaging Gameplay & Nostalgia
- Offline Accessibility
| - | - |
| Complaints | - Excessive ad frequency during sessions
| - Randomized progress loss and account synchronization failures frustrate long-term players across platforms
| - Excessive ad frequency following every death disrupts the flow of gameplay
- Server instability and connection errors prevent players from joining matches
| - Technical Bugs & Data Loss
- Aggressive Ad Experience
| - | - |
| Requests | - More diverse meta-progression systems
| - Cross-platform save progression is needed to allow account migration between mobile operating systems
| - Customizable control placement to improve ergonomics for mobile players
| - | - | - |
| Strategic Intel |
| Strengths | - Codex collection loop sustains daily active sessions
- Multiplayer social-sharing lowers acquisition costs
- Lightweight session design enables rapid mobile-first entry
| - Nostalgic core loop anchors long-term retention
- Offline-first architecture captures low-connectivity markets
- Diverse shark roster sustains event-based engagement
| - Seasonal Golden Pass model sustains DAU/MAU ratio
- Established brand recognition in the .io category
- High-frequency session loops maximize ad-impression inventory
| - Strong IP nostalgia and brand recognition
- High-quality 3D visuals and realistic environments
- Robust offline play functionality
| - | - Minimalist aesthetic lowers barrier to entry
- High-stakes survival loop drives session engagement
|
| Weaknesses | - 0.55★ Android-iOS rating gap
- Ad-heavy progression creates churn risk
- Limited meta-progression beyond map unlocking
| - Persistent save-data loss across platforms
- No cross-platform account migration
- Aggressive early-game difficulty spikes
| - 0.45★ Android-iOS rating gap
- High-frequency ad-monetization disrupts gameplay flow
- Persistent server connectivity failures
| - Critical cloud-save and data loss bugs
- Unstable ad SDK causing app crashes
- Aggressive ad frequency for non-paying users
| - | - Lack of offline mode causes churn
- Maintenance-mode update cadence limits retention
|
| Pricing | freemium | freemium | subscription | freemium | freemium | freemium |
| Momentum | Active | Active | - | Active | Intense | Zombie |
| Update Cadence | 5 versions | 5 versions, 2 majors/6mo, ~12d avg | - | 5 versions, 3 majors/6mo, ~9d avg | 5 versions | 2 versions, 2 majors/6mo, ~1d avg |