Report updated May 20, 2026
انتقام السلاطين
For strategy game players in the Middle East interested in historical themes and competitive alliance-based warfare.
انتقام السلاطين is a struggling games app that is free with in-app purchases. With a 3.2/5 rating from 429.4K reviews, it struggles with user retention. Users particularly appreciate core gameplay mechanics provide an engaging experience for players who enjoy long-term strategy building, though aggressive monetization and pay-to-win mechanics create an unfair competitive environment for non-spending players remains a common concern.
What is انتقام السلاطين?
Revenge of Sultans is an Arabian-themed war strategy game for mobile, featuring alliance-based warfare and historical cultural themes.
Players hire the game for competitive, culturally-resonant kingdom warfare that rewards strategic troop deployment over simple attrition.
Current Momentum
v1.16
- Shipped Celestial Zone seasonal content.
- Optimized event rewards in latest release.
- Fixed Android image upload bugs.
Active Nemesis
Lords Mobile: Kingdom Wars
By IGG SINGAPORE PTE
Other Rivals
7-Day Rank Pulse 🇺🇸
GamesNo ranking data
Rating Pulse 🇺🇸
Recent User Mood
What makes this app unique?
What Does It Look Like?
What Are The Key Features?
Combat mechanic where troops lost in battle are instantly recovered, shifting focus from attrition to tactical hero and troop combinations.
Free, immediate advancement for level 11 and 12 troops to increase power without standard wait times.
How much does it cost?
- Free to play
- In-app purchases for war medals and castle upgrades
Monetization relies on IAP-driven progression acceleration and limited-time cosmetic themes.
Who Built It?
ONEMT
Delivering immersive, culturally-tailored strategy games for global audiences. Specializing in large-scale military conflict and empire-building simulations.
Portfolio
10
Apps
What other apps does ONEMT make?
소녀세계
少女迴戰
少女廻戦 4周年限定夏日水着パーティー開催
少女廻戦 時空恋姫の万華境界へ
Days of Empire
Revenge of Sultans
Explore the full ONEMT report
Portfolio breakdown, audience, momentum, and every app published by ONEMT.
What do users think recently?
Low confidence · Latest 60 of 99 total reviews analyzed · Based on 99 reviews. Signal may be noisy.
How did the latest release land?
What is the recent mood?
Recent user voice shows a upset sentiment. Users appreciate core gameplay mechanics provide an engaging experience for players who enjoy long-term strategy building, but report aggressive monetization and pay-to-win mechanics create an unfair competitive environment for non-spending players.
What Users Love
What Frustrates Users
What Users Want
How have ratings & review volume moved?
Rating, review sentiment, and total reviews over time, with release markers showing the post-launch impact.
Vertical markers = app releases. Hover any release for the post-release impact delta.
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for انتقام السلاطين?
Where is it available?
Localized markets (12)
How's The Games Market?
How does it evolve in the Games market?
The app holds a dominant #1 Grossing position in Bahrain and Kuwait (Category 7002), but the 3.16 Android rating suggests that monetization pressure is eroding the user base compared to the 4.16 iOS rating.
Rank progression
93 active rankings tracked — 30-day window
The rivals identified
Nemeses(1)
State.io competes for the same casual-to-midcore strategy audience by offering rapid, high-intensity territory conquest mechanics that mirror the core loop of military expansion found in Revenge of Sultans.
Contenders(4)
War Planet Online competes for the same 'world-map' strategy demographic, utilizing a global political and military simulation framework.
This title targets the same competitive strategy player base by leveraging a high-production-value, real-time PvP combat model.
Art of War 3 competes by offering a more granular, skill-based RTS experience that appeals to players seeking direct control over military units.
This title directly challenges the target's market share by offering a similar MMO-style military strategy experience focused on alliance-based warfare.
Same space(3)
Defense Zone competes for the attention of strategy players who prefer defensive, resource-management-heavy gameplay loops.
This app competes by offering a polished, hero-centric RTS experience that focuses on fast-paced multiplayer matches.
TOY WARS targets the strategy-loving audience with a thematic twist, focusing on tower defense and army customization.
Compare انتقام السلاطين against every rival
All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.
The outtake for انتقام السلاطين
Strengths to defend, gaps to attack
Core Strengths
- Deep cultural localization creates an authentic experience for the Middle Eastern demographic
- Zero-casualty battlefields reduce early-game churn by focusing on tactical hero combinations
Critical Frictions
- 3.16 Android rating reflects high-frequency pay-to-win complaints
- Unresponsive support creates account recovery friction for long-term players
Growth Levers
- Expand language support to Indonesian and English to capture non-native regional players
- Introduce hero-progression systems to match nemesis feature parity
Market Threats
- Lords Mobile's hero-RPG hybrid mechanics drain power users
- Aggressive monetization alienates the free-to-play base, accelerating churn
What are the next best moves?
Pivot monetization toward cosmetic-heavy events because pay-to-win complaints are the #1 churn driver → reduce player attrition
Sentiment analysis identifies pay-to-win mechanics as the primary cause of negative reviews.
Trade-off: Pause the development of new power-acceleration IAP bundles — cosmetic revenue has higher long-term retention yield.
Invest in automated support tools because account recovery is a top complaint → improve sentiment baseline
Users report difficulty in recovering lost accounts and slow response times.
Trade-off: Delay the next seasonal castle theme update — support stability is critical for retention.
A counter-intuitive read
The game's reliance on pay-to-win mechanics is not a failure of design but a deliberate extraction strategy that prioritizes short-term revenue over the long-term retention of free players.
Feature Gaps vs Competitors
- Hero-based RPG progression (available in Lords Mobile but missing here)
- Diverse PvE hero trials (available in Lords Mobile but missing here)
Key Takeaways
Revenge of Sultans maintains a strong regional footprint through cultural resonance, but the aggressive pay-to-win model creates a churn-heavy environment, so the PM must pivot toward cosmetic monetization to stabilize the player base.
Where Is It Heading?
Declining
The regional strategy market is consolidating around global competitors that offer deeper hero-progression systems, leaving Revenge of Sultans exposed to churn. Unless the team shifts from power-gating to cosmetic-led monetization, the current sentiment decline will continue to compress long-term revenue.
High-frequency pay-to-win complaints in reviews indicate that the current monetization model is actively alienating the non-spending user base.
Technical instability and poor support responsiveness erode trust, which compounds the rating drag already visible on the Android platform.