| Core Identity |
| Developer | Unknown Worlds | Igor Kalicinski | Kateryna Momotova | Mojang | thatgamecompany |
| Category | Games | Games | Reference | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.6 / 5 | 4.2 / 5 | 4.5 / 5 | 4.5 / 5 | 4.8 / 5 |
| Ratings Count | 73 | 1,797 | 74 | 818,994 | 261,153 |
| Price | USD9.99 | $3.99 | $6.99 | $6.99 | Free |
| Release Date | Mar 10, 2026 | Dec 14, 2016 | Dec 8, 2016 | Nov 17, 2011 | Jul 21, 2019 |
| Last Updated | Apr 13, 2026 | Jan 28, 2025 | Oct 11, 2024 | Jun 25, 2026 | Apr 29, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | positive | - | mixed | mixed |
| Score | 75/100 | 80/100 | - | 65/100 | 55/100 |
| Praises | - High-fidelity porting of the original console experience provides deep immersion for mobile players
| - Realistic Survival Depth
- Developer Commitment
| - | - Creative freedom within the sandbox environment keeps players engaged for multi-year sessions
| - Atmospheric visual design and peaceful audio composition create a relaxing escape for daily players
|
| Complaints | - Device overheating and thermal throttling during extended sessions degrade performance on high-end hardware
| - Lack of Online Multiplayer
- UI and Device Optimization
| - | - Game crashes and instability following the latest update prevent users from joining servers
| - Technical instability including frequent crashes and server splits disrupts the core gameplay experience
|
| Requests | - Multiplayer functionality is highly requested to enable cooperative exploration with friends
| - | - | - Implementation of an off-hand item slot to match parity with other platform versions
| - Account retrieval features are needed to recover lost progress and previously purchased cosmetics
|
| Strategic Intel |
| Strengths | - High-fidelity porting provides a unique immersion moat [Platform: iOS/Android]
- Premium pricing model avoids IAP-fatigue [Pricing Strategy]
- Hardware-specific tuning justifies the premium price point [Feature: Optimization]
| - Sophisticated electrical engineering system
- High realism in survival mechanics (seasons, temperature)
- Local split-screen support for up to 3 players
| - | - Cross-platform Bedrock architecture enables persistent social network effects
- Marketplace creator economy sustains long-term content refresh
- Established brand authority provides deep survival-mechanic complexity
| - Social-network effects anchored in non-verbal interaction drive daily retention
- Cross-platform progression removes hardware-based switching costs
|
| Weaknesses | - Thermal throttling on high-end devices [Sentiment: Overheating]
- Progression-blocking bugs in late-game biomes [Sentiment: Navigation]
- Lack of native multiplayer [Sentiment: Requests]
| - Lack of built-in online multiplayer
- Frustrating RNG-based combat 'miss' mechanic
- UI scaling issues on modern devices like iPhone 16
| - | - Premium $6.99 upfront cost limits casual acquisition
- Forced update requirements cause server-joining crashes
- Microsoft account sign-in friction blocks online access
| - High cosmetic pricing relative to category median
- Persistent server-split bugs erode the core social experience
|
| Pricing | paid | paid | paid | paid | freemium |
| Momentum | Maintenance | Active | Zombie | Intense | Active |
| Update Cadence | 3 versions, 1 majors/6mo, ~24d avg | 5 versions, 3 majors/6mo, ~269d avg | 5 versions | 5 versions, ~7d avg | 5 versions, 5 majors/6mo, ~6d avg |