| Core Identity |
| Developer | Jam City, Inc. | King | Peak | Peak | Rovio Entertainment | Redemption Games | Seriously | Rovio Entertainment Oyj | Samfinaco LLC | Magic Tavern |
| Category | Puzzle | Games | - | - | - | - | - | Games | Games | - |
| Platform | Android | Android, iOS | - | - | - | - | - | iOS, Android | iOS, Android | - |
| Store Metrics |
| Rating | 4.6 / 5 | 4.7 / 5 | - | - | - | - | - | 4.7 / 5 | 4.6 / 5 | - |
| Ratings Count | 1,199,630 | 3,949,371 | - | - | - | - | - | 228,311 | 183,371 | - |
| Price | Free | Free | - | - | - | - | - | Free | Free | - |
| Release Date | Mar 28, 2014 | Nov 14, 2012 | - | - | - | - | - | Nov 12, 2018 | Feb 5, 2015 | - |
| Last Updated | Apr 7, 2026 | Jul 1, 2026 | - | - | - | - | - | Jul 1, 2026 | Apr 29, 2026 | - |
| Sentiment & Reviews |
| Sentiment | positive | positive | - | - | - | - | - | mixed | mixed | - |
| Score | 75/100 | 75/100 | - | - | - | - | - | 55/100 | 75/100 | - |
| Praises | - Core puzzle mechanics provide a reliable and addictive distraction for long-term players
- Frequent introduction of new events and challenges maintains interest for veteran players
- Generous distribution of lives allows for extended play sessions without interruption
| - Core match-three gameplay provides a reliable and relaxing stress relief mechanism for daily users
| - | - | - | - | - | - Fast-paced bubble popping gameplay provides a relaxing and addictive stress relief experience
| - Diverse puzzle variety within the core gameplay loop keeps sessions engaging and prevents boredom
| - |
| Complaints | - Aggressive advertising frequency and forced store redirects disrupt the core gameplay experience
- Technical instability and application crashes following the latest update on Android devices
- Difficulty spikes in higher levels create a perception of pay-to-win monetization pressure
| - Aggressive monetization tactics and difficulty spikes force players toward purchasing boosters to progress
| - | - | - | - | - | - Aggressive monetization pressure forces players to purchase power-ups to clear difficult levels
| - Excessive ad frequency and unskippable promotional content disrupt the flow of gameplay sessions
| - |
| Requests | - Implementation of a streak counter to track consecutive level wins for players
| - Players request the ability to select specific accrued boosters for use on any level
| - | - | - | - | - | - Addition of classic Angry Birds characters like Terence and Hal to the roster
| - | - |
| Strategic Intel |
| Strengths | - 11,000-level content library sustains long-term player retention
- Facebook-sync mechanism reduces churn via cross-device persistence
| - Massive historical player base provides a powerful network effect
- Offline-play capability captures users in low-connectivity segments
- Consistent content updates sustain long-term engagement
| - | - | - | - | - | - IP-driven narrative hooks sustain emotional engagement
- Monthly thematic events drive consistent login cycles
- Social team play builds accountability into the loop
| - Victorian-mystery narrative creates a distinct atmospheric hook
- Offline-play capability sustains DAU during travel
- 52-building restoration loop provides long-term progression
| - |
| Weaknesses | - Aggressive ad-redirects trigger high-frequency churn
- Technical instability post-update erodes the daily active habit
| - Aggressive monetization tactics create high-friction progression
- Technical instability post-update disrupts the user experience
- Ad-redirects interfere with reward collection
| - | - | - | - | - | - High crash frequency during gameplay
- Aggressive monetization tuning forces pay-to-win perception
- Deceptive advertising misrepresents actual gameplay mechanics
| - High ad-frequency drives uninstall intent
- Technical ad-playback failures cause progress loss
- Aggressive monetization pop-ups trigger churn
| - |
| Pricing | freemium | freemium | - | - | - | - | - | freemium | freemium | - |
| Momentum | Maintenance | Intense | - | - | - | - | - | Intense | Active | - |
| Update Cadence | 2 versions, 1 majors/6mo, ~18d avg | 5 versions, ~5d avg | - | - | - | - | - | 5 versions, 5 majors/6mo, ~4d avg | 5 versions, 4 majors/6mo, ~7d avg | - |