Cut the Rope: Time Travel vs its rivals

Side-by-side comparison against Cut the Rope: Time Travel's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Where's My Water?
Nemesis
World of Goo
Contender
Bad Piggies
Contender
Angry Birds 2
Contender
Pull the Pin
Peer
Screw Puzzle: Nuts and Bolts
New Kid
Core Identity
DeveloperZeptoLab UK LimitedDisney2D BOYRovio Entertainment OyjRovio Entertainment Oyjustwo gamesPopcore GmbHUNICO STUDIOPlaydots, Inc.Zego Studio
CategoryGames--GamesGamesGames-GamesGames-
PlatformAndroid, iOS--iOS, AndroidiOS, AndroidiOS, Android-Android, iOSiOS-
Store Metrics
Rating4.8 / 5--4.2 / 54.6 / 54.8 / 5-4.8 / 54.5 / 5-
Ratings Count32,102--5,9541,519,88513,941-1,417,806165,813-
PriceFree--FreeFree$3.99-FreeFree-
Release DateDec 11, 2013--Sep 27, 2012Jul 30, 2015Apr 3, 2014-Nov 12, 2019May 29, 2014-
Last UpdatedApr 9, 2026--Nov 7, 2024May 5, 2026May 8, 2025-Apr 9, 2026Apr 28, 2026-
Sentiment & Reviews
Sentimentmixed--positivenegativepositive-mixednegative-
Score45/100--75/10025/10075/100-65/10025/100-
Praises
  • Nostalgic puzzle gameplay remains highly engaging for long-term fans of the series
--
  • Creative sandbox building mechanics provide deep replayability for long-term players
  • Core slingshot gameplay remains addictive and provides consistent entertainment value for long-term fans
  • Visual animation style and character design maintain high quality standards across recent updates
  • Visual design and atmospheric audio create a soothing, high-quality puzzle experience for players
-
  • Challenging puzzle mechanics effectively stimulate cognitive thinking and problem solving skills for players
  • High replayability and addictive nature keep users engaged during short daily play sessions
  • Core puzzle mechanics provide a relaxing and addictive experience for long-term players
-
Complaints
  • Aggressive ad frequency disrupts the core puzzle experience for non-paying players
--
  • Forced advertisements and aggressive monetization strategies frustrate long-term loyal players
  • Aggressive energy system limits daily play sessions and forces unwanted downtime for active users
  • Pay-to-win mechanics and expensive microtransactions create an unfair competitive environment in the arena
  • Technical instability and freezing during chapter transitions disrupt the flow of gameplay
-
  • Excessive ad frequency disrupts the core gameplay loop and creates a negative user experience
  • Aggressive monetization tactics and expensive hint systems gate progress for non-paying players
  • Excessive pop-up advertisements and event notifications block access to the main game
-
Requests
  • Additional level content requested to extend the gameplay lifespan for dedicated players
--
  • Practice mode implementation to allow skill development on difficult levels
  • Removal of the energy system to allow for unrestricted gameplay sessions as in previous versions
  • Additional levels or expanded content to extend the longevity of the puzzle experience
-
  • Increased level volume to provide more content for long-term dedicated players
  • Dark mode interface requested to reduce eye strain during extended play sessions
-
Strategic Intel
Strengths
  • Multi-character physics mechanics differentiate core loop from single-path rivals
  • 12-era thematic variety sustains long-term progression goals
--
  • Physics-based construction loop drives high session frequency
  • Brand-aligned humor sustains long-term engagement
  • Sandbox mode provides open-ended creative replayability
  • Iconic character IP sustains organic install velocity
  • Multi-stage level library functions as a long-term retention moat
  • Iconic minimalist visual language sustains long-term brand recognition
  • Meditative, ad-free UX creates a high-barrier-to-entry for ad-supported competitors
  • Reactive audio-visual design reinforces premium positioning
-
  • Editors' Choice badge across five markets sustains organic install velocity
  • Offline-first architecture maximizes accessibility in low-connectivity regions
  • Minimalist art style differentiates the brand
  • Event-based content loops sustain daily usage
  • Accessibility features expand addressable market
-
Weaknesses
  • Aggressive ad-frequency triggers high uninstall rates among non-paying users
  • Mandatory online-check requirement prevents offline play during travel
  • High-cost ad-removal subscription exceeds casual-game price benchmarks
--
  • 0.7★ Android-iOS rating gap indicates platform-specific instability
  • Aggressive ad-integration triggers high-frequency churn
  • Data-persistence bugs cause loss of paid content
  • Energy-gating system restricts daily playtime
  • Technical instability causes crashes in high-stakes modes
  • Pay-to-win arena pressure erodes skill-based progression
  • Chapter-transition crashes in the latest release erode the user experience
  • Short content duration (approx. 1 hour) limits long-term LTV
  • Negative sentiment from corporate labor controversies impacts brand perception
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  • Ad-to-gameplay ratio is the primary churn driver
  • Premium tier weekly subscription cost exceeds casual-puzzle category medians
  • Excessive ad-interruption frequency
  • Technical loading failures post-update
  • Perceived pay-to-win difficulty spikes
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Pricingfreemium--freemiumfreemiumpaid-freemiumfreemium-
MomentumMaintenance--MaintenanceActiveMaintenance-ActiveActive-
Update Cadence4 versions, ~525d avg--2 versions, ~349d avg5 versions, ~11d avg2 versions, ~298d avg-5 versions, 1 majors/6mo, ~22d avg3 versions, 2 majors/6mo, ~14d avg-

Compare Cut the Rope: Time Travel head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Cut the Rope: Time Travel, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0