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Report updated May 4, 2026

Dice Push is a struggling games app that is free with in-app purchases. With a 3.7/5 rating from 54.1K reviews, it struggles with user retention. Users particularly appreciate core gameplay concept provides a brief and entertaining distraction for short-term play sessions, though excessive ad frequency after every single match disrupts the flow and ruins the experience remains a common concern.

What is Dice Push?

Dice Push is a hypercasual multiplayer board game where players use dice rolls to push units across a central bar.

Users hire the app for brief, low-stakes competitive distraction during transit or short breaks, but the current monetization design forces a trade-off between session flow and revenue.

Current Momentum

v7.6 · 1mo ago

Maintenance
  • Ships bug fixes and performance improvements.
  • Maintains high-frequency ad-supported session loops.

Active Nemesis

Count Masters: Crowd Runner 3D

Count Masters: Crowd Runner 3D

By Freeplay

Other Rivals

Tower War - Tactical Conquest
Army Commander
Bridge Race
We Are Warriors!
Last War:Survival

7-Day Rank Pulse 🇺🇸

Games

No ranking data

GamesBoardGrossing

Rating Pulse 🇺🇸

Recent User Mood

What makes this app unique?

What Does It Look Like?

What Are The Key Features?

Multiplayer Push MechanicsStandard

Real-time competitive board gameplay where players use dice rolls to push units across a central bar

Power-up SystemDifferentiator

In-game multipliers and size-increasing items that alter unit physics during active matches

Global MatchmakingStandard

Automated pairing against millions of concurrent players

How much does it cost?

Freemium
  • Free-to-play with ad support
  • In-app purchases for power-ups and currency

Ad-supported model utilizing high-volume casual gameplay to monetize via interstitial and rewarded video inventory.

What do users think recently?

High confidence · 99 reviews analyzed · Based on 99 reviews. Signal may be noisy.

How did the latest release land?

Overall
3.7/ 5
(54.1K)
Current version
4.1/ 5
+0.4 vs overall
(31.2K)
Main signal post-update: core gameplay concept provides a brief and entertaining distraction for short-term play sessions.

What is the recent mood?

Upset

Recent user voice shows a upset sentiment. Users appreciate core gameplay concept provides a brief and entertaining distraction for short-term play sessions, but report excessive ad frequency after every single match disrupts the flow and ruins the experience and unfair matchmaking pairs casual players against overpowered opponents to force monetization pressure.

What Users Love

Core gameplay concept provides a brief and entertaining distraction for short-term play sessions

What Frustrates Users

Excessive ad frequency after every single match disrupts the flow and ruins the experience
Unfair matchmaking pairs casual players against overpowered opponents to force monetization pressure

What Users Want

Fairer matchmaking logic to ensure players face opponents with similar skill and unit levels

View the full user-sentiment analysis

Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.

Go deeper

What is the competitive landscape for Dice Push?

How's The Games Market?

How does it evolve in the Games market?

Dice Push competes in the hypercasual puzzle space, where its static board layout differentiates it from runner-style leaders. The 0.84-star rating gap between iOS and Android platforms signals significant technical or monetization friction on the Android build.

Rank progression

43 active rankings tracked — 30-day window

The rivals identified

Nemeses(1)

Count Masters: Crowd Runner 3D

Freeplay Inc

The definitive market leader in the 'multiplier gate' sub-genre, sharing the core mechanic of spawning units through math-based gates to overwhelm opponents.

Differentiators

  • Runner-style progression compared to Dice Push's static board layout
  • Fixed math gates (addition/multiplication) instead of randomized dice rolls
  • Includes end-of-level 'boss' mechanics and base-building meta-elements

Head to head

Target should prioritize adding a light meta-progression layer (e.g., base upgrades or unit skins) to compete with the retention-heavy design of the nemesis.

Contenders(3)

Army Commander

Lion Studios

Focuses on unit generation and pushing a front line forward, appealing to the same 'overwhelm the enemy' player motivation.

Differentiators

  • Resource collection (tags) required to spawn units rather than dice rolls
  • Includes multiple unit types (tanks, infantry) with different power levels
Dice Push!

Alictus

A direct mechanical competitor that mirrors the dice-throwing and unit-pushing loop almost exactly.

Differentiators

  • Slightly different physics weight for units and bar movement
  • Alternative art style and haptic feedback implementation
Tower War - Tactical Conquest

SayGames Ltd

A highly successful tactical 'push' game where unit generation and path management are key to overtaking the board.

Differentiators

  • Territory-based conquest rather than a single central bar push
  • Permanent tower structures that generate units automatically over time

Same space(2)

Join Clash 3D

Freeplay Inc

Focuses on gathering a massive crowd to overcome obstacles and push through a final gate.

Differentiators

  • Obstacle-course navigation combined with crowd gathering
  • Final 'castle' siege mechanic instead of a tug-of-war bar
Bridge Race

Supersonic Studios

A top-tier hypercasual competitor that shares the same audience looking for quick, competitive, physics-based interactions.

Differentiators

  • Collection-based mechanic (bricks) rather than unit spawning
  • Multi-lane competitive racing format

New entrants(2)

Last War: Survival

FirstFun

While a 4X game, its core marketing and early-game loop use the exact math-gate unit spawning mechanic to disrupt the hypercasual space.

Differentiators

  • Transitions from hypercasual math-gates into a deep 4X strategy game
  • High-production value and heavy narrative elements compared to pure hypercasuals
We Are Warriors!

Lessima

A rapidly growing title that evolves the push-of-war mechanic by adding a 'timeline' evolution system.

Differentiators

  • Players evolve from Stone Age to Modern Age during the push
  • Strategic gold management and unit cooldowns add depth over simple dice rolls

The outtake for Dice Push

Strengths to defend, gaps to attack

Core Strengths

  • High-frequency session loops drive repeated ad-impression opportunities
  • Static board layout allows for faster, more focused tug-of-war sessions

Critical Frictions

  • 0.84-star rating gap between iOS and Android platforms
  • Excessive ad frequency cited as primary churn driver
  • Matchmaking perceived as rigged to force monetization

Growth Levers

  • Add light meta-progression layer to increase long-term retention
  • Implement skill-based matchmaking to reduce churn

Market Threats

  • We Are Warriors' timeline evolution system adds strategic depth
  • Last War's transition to 4X strategy captures higher-value users

What are the next best moves?

highPivot

Reduce interstitial ad frequency because it is the top-cited churn driver → improve day-1 retention

High-frequency ad complaints are the primary reason for immediate uninstallation in user reviews.

Trade-off: Pause the current ad-revenue optimization sprint — retention gain outweighs short-term impression loss.

highInvest

Audit matchmaking logic because users report rigged outcomes to force spending → restore player trust

Sentiment analysis shows widespread frustration with unfair pairing against overpowered opponents.

Trade-off: Deprioritize new unit skins — player trust is a higher-impact retention lever.

A counter-intuitive read

The app's static board layout is a strength, not a weakness, because it enables faster, more focused sessions that runner-style games cannot replicate.

Feature Gaps vs Competitors

  • Meta-progression layer (available in Count Masters but absent here)
  • Base-building elements (available in Count Masters but absent here)

Key Takeaways

Dice Push holds its niche through fast-paced board mechanics but bleeds users due to aggressive ad-monetization and perceived rigged matchmaking, so revenue growth hinges on balancing the ad-load to improve retention.

Where Is It Heading?

Declining

Hypercasual puzzle traffic is consolidating around titles with deeper meta-progression, leaving Dice Push exposed. Maintenance-mode updates without structural gameplay evolution will erode the current user base before the next major competitor entry.

Excessive ad frequency in the latest version drives immediate uninstallation, which compounds the rating drag already visible on Android.

Perceived rigged matchmaking forces losses on casual players, which accelerates churn pressure into the next quarter.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Dice Push, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The app's competitive position has declined due to negative user sentiment regarding ad-load and matchmaking fairness, shifting the outlook from stable to declining.

declined

Emergence of negative sentiment

shifted

Executive summary focus

added

New weaknesses and opportunities

declined

Outlook trend

Cite this report

Marlvel.ai. “Dice Push Intelligence Report.” Updated May 4, 2026. https://marlvel.ai/apps/dice-push

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