| Core Identity |
| Developer | Uniqo Lab. | Scopely, Inc. | sohil kadevar | Offs Games | Beach Bum Ltd | Bluetile Games S.L. | Marmalade Game Studio | Twin Sails Interactive | Mindwalk Corp. | Grzegorz Dziembowski |
| Category | Games | Games | Games | Trivia | Games | Games | Games | Games | Board | Games |
| Platform | iOS, Android | iOS, Android | iOS | Android | iOS, Android | Android, iOS | iOS, Android | Android, iOS | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.4 / 5 | 4.8 / 5 | 4.5 / 5 | 3.1 / 5 | 4.9 / 5 | 4.8 / 5 | 4.9 / 5 | 4.5 / 5 | 4.5 / 5 | 4.8 / 5 |
| Ratings Count | 23,021 | 3,736,475 | 757 | 1,599 | 20,611 | 57,394 | 4,593 | 7,352 | 9,179 | 1,814 |
| Price | Free | Free | Free | Free | Free | Free | $1.99 | $8.99 | Free | Free |
| Release Date | Dec 13, 2016 | Apr 11, 2023 | Dec 8, 2021 | Jul 27, 2019 | Sep 4, 2022 | Feb 24, 2022 | Nov 10, 2021 | Dec 3, 2019 | Mar 21, 2014 | Dec 1, 2017 |
| Last Updated | Nov 29, 2023 | Jun 25, 2026 | Oct 10, 2025 | Nov 21, 2025 | Feb 25, 2025 | Jun 2, 2026 | May 19, 2026 | Apr 7, 2026 | Apr 14, 2026 | May 4, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | mixed | - | - | terrible | mixed | mixed | negative | - | positive |
| Score | 45/100 | 65/100 | - | - | 20/100 | 55/100 | 65/100 | 25/100 | - | 85/100 |
| Praises | - Simple and effective dice rolling mechanics provide utility for tabletop gaming and classroom activities
| - High-production value and frequent event updates
| - | - | - Core domino gameplay loop provides an enjoyable and entertaining experience for casual players
| - Classic dice gameplay mechanics provide a relaxing and addictive way to pass time
| - Core party game mechanics provide high entertainment value for diverse age groups during social gatherings
| - Core board game mechanics provide deep strategic satisfaction for long-term hobbyist players
| - | - Deep, specialized support for complex Gloomhaven campaign tracking that generic dice games cannot replicate.
|
| Complaints | - Aggressive advertisement frequency disrupts the core gameplay loop and creates a frustrating user experience
- In-app purchases fail to consistently remove advertisements as promised by the monetization model
| - Aggressive monetization pressure and progression gates
| - | - | - Aggressive ad frequency and forced monetization pressure disrupt the core gameplay experience
- Perceived unfair matchmaking and rigged boneyard mechanics favor computer opponents over human players
| - Excessive ad frequency interrupts gameplay and degrades the overall user experience
| - Limited card variety in the base version forces repetitive gameplay after only a few short rounds
| - Frequent application crashes and game state corruption occur during online multiplayer sessions
| - | - Manual entry requirements for complex Frosthaven rulesets create administrative friction.
|
| Requests | - Expanded dice variety including twelve-sided and custom-sided options for complex tabletop rule sets
| - Cloud-save synchronization
| - | - | - Social features like in-game chat to facilitate communication and friendship between opponents
| - Reduced ad frequency during active matches to allow for uninterrupted gameplay sessions
| - Customizable house rules and manual score editing features to better match traditional physical board game experiences
| - Implementation of an undo button to correct accidental inputs during complex card actions
| - | - |
| Strategic Intel |
| Strengths | - Physics-based 3D engine provides immediate tabletop utility
- Simple interface supports rapid, high-volume rolling sessions
| - High-production IP integrations drive superior acquisition
- Social-griefing mechanics create sticky network effects
| - | - | - Modern visual interface differentiates from utilitarian classic-edition rivals
- Multi-variant rulesets accommodate diverse skill levels from beginner to master
| - Offline-ready core loop sustains user acquisition in low-connectivity segments
- Progression-based cosmetic dice faces drive long-term retention
- Multi-mode multiplayer expands session-type versatility
| - In-app video chat enables remote social play
- Multi-language support facilitates global B2B distribution
| - Faithful board game adaptation sustains organic install velocity
- Modular DLC strategy increases lifetime value per user
| - | - Specialized campaign-tracking logic for complex tabletop titles
- Cross-platform server synchronization for persistent party data
|
| Weaknesses | - Ad-removal purchase failure reports create trust deficits
- High ad frequency disrupts the core gameplay loop
| - Heavy reliance on IAP-driven progression gates
- High-frequency complaints regarding monetization pressure
| - | - | - Aggressive ad-to-play ratio drives high churn among casual users
- Perceived algorithmic bias in boneyard mechanics erodes player trust
- Coin economy imbalances lead to rapid, frustrating loss of progress
| - Ad-density during active matches drives high churn
- Technical instability during ad-transitions degrades session quality
- Lack of cloud-save persistence causes progress loss on reinstallation
| - Shallow base card pool triggers repetition
- $1.99 iOS price creates entry friction
| - Premium $8.99 entry barrier limits casual funnel
- 0-rating Android base indicates critical platform-specific instability
| - | - Manual data-entry overhead for complex scenarios
- Lack of social features to drive daily active usage
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| Pricing | freemium | freemium | free | freemium | freemium | freemium | freemium | paid | free | freemium |
| Momentum | Zombie | - | - | - | Zombie | Maintenance | Maintenance | Active | Active | Zombie |
| Update Cadence | 2 versions, ~588d avg | - | - | - | 5 versions | 5 versions, ~16d avg | 5 versions, 4 majors/6mo, ~38d avg | 5 versions, 1 majors/6mo, ~15d avg | 5 versions | 2 versions, ~974d avg |