Fight List - Categories Game vs its rivals

Side-by-side comparison against Fight List - Categories Game's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

4 Pics 1 Word
Contender
Core Identity
DeveloperVoodooetermaxLOTUM GmbHFanateeWarner Bros.Lahana GamesEtermaxPeopleFun, Inc.
CategoryGamesTriviaGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSAndroidiOS, AndroidAndroid, iOSAndroid, iOSiOS, AndroidAndroid, iOSAndroid, iOS
Store Metrics
Rating4.4 / 54.5 / 54.7 / 54.7 / 54.8 / 54.6 / 54.8 / 54.9 / 5
Ratings Count46,6647,898,488136,924283,379287,645160,82457,418184,370
PriceFreeFreeFreeFree$1.99FreeFreeFree
Release DateJun 8, 2016Oct 24, 2013Feb 4, 2013Mar 8, 2017May 2, 2013May 19, 2020Nov 17, 2020Nov 22, 2019
Last UpdatedFeb 13, 2026May 4, 2026Apr 15, 2026May 5, 2026Jul 1, 2026Mar 30, 2026Apr 8, 2026Apr 24, 2026
Sentiment & Reviews
Sentimentterribleterriblemixedmixed-terriblenegativemixed
Score25/10015/10052/10035/100-18/10035/10055/100
Praises
  • Rapid recall gameplay mechanics provide a fun and addictive experience for long-term players
  • Core trivia gameplay mechanics remain engaging for long-term users who enjoy challenging friends
  • Cognitive Engagement
  • Nostalgia and Longevity
  • Educational crossword mechanics provide a relaxing and mentally stimulating daily habit for long-term players
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  • Mental Stimulation
  • Core trivia gameplay loop provides an engaging and challenging experience for knowledge enthusiasts
  • Relaxing word search mechanics provide a peaceful mental escape during daily downtime for casual players
Complaints
  • UI layout regressions post-update prevent keyboard interaction and block critical game buttons
  • Frequent application crashes force users to reinstall and lose all accumulated progress
  • Excessive ad frequency post-update makes the core trivia experience feel unplayable and frustrating
  • Technical instability and app freezing following the latest update disrupt active trivia matches
  • Excessive Ad Frequency
  • Intrusive Forced Features
  • Aggressive ad frequency and intrusive ad behavior disrupt the core gameplay loop post-update
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  • Excessive Ad Frequency
  • Misleading Advertising
  • Predatory Monetization
  • Aggressive ad frequency and forced long-form commercials disrupt the core trivia experience
  • Aggressive full-screen ad frequency post-update disrupts the flow and makes the game feel unplayable
Requests
  • Account login system to enable cross-device progress synchronization and data recovery
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  • Permanent ad-free purchase option requested to replace the current high-cost monthly subscription model
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  • Implementation of a robust fact-checking and question-reporting system for user-submitted content
  • Account synchronization and cloud save functionality to prevent progress loss when switching mobile devices
Strategic Intel
Strengths
  • Minimalist list-based trivia mechanic reduces cognitive load
  • Party Room mode facilitates organic peer-to-peer acquisition
  • User-generated question library functions as a crowdsourced content moat
  • Social-asynchronous duels drive high-frequency session loops
  • Massive 400M+ global player base
  • 10+ year user retention and brand loyalty
  • Simple, intuitive visual-association mechanic
  • Narrative-driven world progression sustains long-term retention
  • 11-language library functions as a B2B distribution barrier
  • Trivia-based crossword mechanics provide a high-frequency daily habit
  • Celebrity-backed brand identity drives organic viral adoption
  • Motion-sensing mechanic creates a distinct, high-energy physical interaction
  • Video-sharing loop turns gameplay into social content
  • Broad content variety (trivia, word games, and logic puzzles)
  • Massive user base with over 2.1M ratings on Android
  • Strong positioning for '7-second riddles' and mystery scenarios
  • Board-game-first UX creates a tactile progression loop that differentiates from static quiz interfaces
  • Collectible meta-game provides long-term retention hooks via unlockable pawns and frames
  • Offline-capable core loop sustains engagement in low-connectivity segments
  • Nature-themed aesthetic differentiates from high-intensity, character-driven crossword rivals
Weaknesses
  • 0.26★ Android-iOS rating gap indicates severe stability issues
  • Lack of cloud-save forces total data loss on reinstall
  • Excessive ad density post-update
  • Technical instability on loading screens
  • Aggressive subscription pressure alienating legacy users
  • High ad frequency (interstitials after every level)
  • Critical image rendering bugs ('black boxes')
  • Forced social features (Leagues) alienating solo players
  • Aggressive ad frequency disrupts the core gameplay loop
  • Technical instability post-update causes loading failures
  • No permanent ad-free purchase option for loyal users
  • $1.99 iOS entry price limits casual acquisition
  • Lack of native team-based competitive modes
  • No integrated video chat for remote play
  • Extreme ad frequency (ad after every level)
  • Uncompetitive $7/week subscription pricing
  • Misalignment between UA creatives and actual gameplay
  • Aggressive ad-load frequency triggers high churn rates in user reviews
  • Technical instability during ad playback forces frequent manual restarts and progress loss
  • 0.19-star rating gap between iOS and Android platforms
  • No cloud-save functionality despite high user-request volume
  • Aggressive ad-frequency post-update triggers uninstall spikes
Pricingfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemium
MomentumActiveActiveMaintenanceActiveActiveMaintenanceMaintenanceActive
Update Cadence5 versions, 4 majors/6mo, ~11d avg3 versions, ~19d avg4 versions, ~11d avg5 versions, 5 majors/6mo, ~16d avg5 versions, 2 majors/6mo, ~11d avg5 versions, ~19d avg5 versions, ~7d avg5 versions, 2 majors/6mo, ~11d avg

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Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Fight List - Categories Game, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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