Etermax
For casual gamers and trivia enthusiasts seeking social competition and knowledge-based entertainment across mobile and multi-platform ecosystems.
Snapshot
Who is Etermax?
Connecting global audiences through social trivia and word games that turn knowledge into competitive play.
Target audience
Portfolio
Free 16Last updated
Trivia Crack: Smart Quiz Games
v3.368.0
5mo ago
Publisher DNA
What defines Etermax?
Publisher DNA
Primary focus
Social trivia and word puzzle games
Scale
studio
Target audience
Casual gamers and trivia enthusiasts seeking social competition and knowledge-based entertainment across mobile and multi-platform ecosystems.
Origin
Founded in 2009 to turn emerging technologies into playful experiences that bring people together.
Signature Patterns
- •Heavy reliance on the 'Crack' brand ecosystem to cross-promote trivia and word titles
- •Monetization via high-density ad models combined with 'Prime' subscriptions and power-up IAPs
- •Integration of AI-powered and user-generated content to scale trivia databases
- •Focus on asynchronous multiplayer and social competitive duels
Portfolio momentum
Maintaining an exceptionally high development cadence with 32 releases across 14 active apps in the last 6 months.
Company profile
medium confidence- Headquarters
- Buenos Aires, Argentina
- Founded
- 2009
Portfolio
What does Etermax ship?
Apps
17 apps analysed
Enjoy board games. Roll the dice and move forward in this quiz adventure!
Collectible meta-game provides long-term retention hooks via unlockable pawns and frames
- Core trivia gameplay loop provides an engaging and challenging experience for knowledge enthusiasts
- Aggressive ad frequency and forced long-form commercials disrupt the core trivia experience
Etermax's strong publishing and cross-promotion capabilities
- General Enjoyment
- App Stability and Launch Issues
Match and blast blocks in a fun brain puzzle. Relax, plan moves, clear the board
High initial user ratings (4.77 iOS / 4.29 Android)
- Etermax's established reputation and resources
Live Mode flexibility for hybrid play (local and remote)
- Strong developer pedigree (etermax) with social gaming expertise
Hybrid play focus (Live Mode)
- Etermax brand equity and existing user base
Distributed across 19 markets, strongest in Europe.
Based on 3 of 17 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil3 / 3
- Mexico3 / 3
- United States3 / 3
- Canada1 / 3
Europe (8)
- France3 / 3
- Germany3 / 3
- Italy3 / 3
- Netherlands3 / 3
- Portugal3 / 3
›+3 more europe markets
- Spain3 / 3
- Turkey2 / 3
- United Kingdom2 / 3
Asia-Pacific (7)
- India2 / 3
- Indonesia2 / 3
- Singapore2 / 3
- Vietnam2 / 3
- Australia1 / 3
›+2 more asia-pacific markets
- Japan1 / 3
- South Korea1 / 3
Core markets (3/3 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
1
Neutral / mixed
8
Negative apps
33/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Etermax compete with?
The rivals identified
Nemeses(2)
Both apps compete for the same casual trivia audience by utilizing high-frequency ad monetization models that prioritize short-form brain training sessions.
Appeals to users seeking a relaxing, aesthetic trivia experience combined with puzzle-based progression.
Contenders(17)
Directly competes for the social trivia audience by offering multiplayer competition across 19 categories.
Appeals to the quiz-show style trivia audience by using a progression-based prize loop.
Serves the same casual trivia demographic by removing energy-gated progression barriers found in the source app.
Provides a similar category-based trivia experience for casual users seeking performance tracking.
Offers a basic, no-frills trivia experience for casual users focused on general knowledge testing.
Both apps compete for the same casual trivia audience, with Trivia: Knowledge Trainer Quiz targeting intellectual growth seekers while Trivia Crack relies on social network effects.
Both apps compete for the same casual trivia audience by offering general knowledge quizzes on mobile platforms. They overlap directly in the free-to-play trivia category, forcing users to choose between social-first multiplayer and static single-player formats.
Competes for the same franchise-focused trivia audience but uses a linear world tour instead of asynchronous social loops.
Both apps target trivia enthusiasts, but Trivio.gg captures the competitive segment through real-time multiplayer modes that contrast with the turn-based social loop of Trivia Crack.
Both apps target casual trivia enthusiasts with freemium models, competing for the same time-sensitive mobile gaming sessions through distinct core mechanics.
Both apps compete for the same casual trivia audience by offering social-competitive quiz mechanics. Science Quiz & Knowledge Test targets the niche science-curious segment with structured learning, while Trivia Crack relies on broad-appeal social-asynchronous play.
Both apps compete for the casual trivia audience by offering freemium quiz experiences that prioritize knowledge-based entertainment.
Focuses on visual progression and unlocking beautiful scenery through card-based puzzle solving.
The legacy leader in brain training that competes for users looking to 'train their brain' through daily play.
Both apps compete for the general knowledge trivia audience, but the rival directly addresses the primary user complaint regarding ad-load in Adventure Trivia Crack.
Both apps compete for the casual trivia audience by offering distinct progression loops, with Adventure Trivia Crack focusing on board-game mechanics and Trivia Gauntlet on franchise-specific deep dives.
Both apps target casual social trivia players, with Sporcle Party focusing on real-time group settings while Trivia Crack dominates asynchronous social play.
Same space(29)
Targets users seeking an offline-capable trivia experience with structured performance analytics.
Targets the same casual trivia audience but focuses on brand recognition rather than general knowledge.
Targets the same casual trivia base by utilizing classic game show mechanics to maintain engagement.
Leverages AI to offer a personalized trivia experience that adapts to user-defined topics.
Targets the social trivia segment by combining competitive knowledge challenges with social networking features.
Positions itself as a brain-training tool for adults, shifting the focus from pure entertainment to cognitive improvement.
Bridges the gap between casual trivia and the rewards economy, attracting users seeking monetary incentives.
Provides a static educational trivia experience for users who prefer simple, ad-supported content.
Targets families with a curated, ad-free experience that emphasizes educational exploration over competitive social loops.
Focuses on the social multiplayer trivia segment by facilitating duels between friends.
The top-rated jigsaw app that captures the 'photo reveal' and 'relaxing puzzle' intent of the target audience.
Targets casual players with fill-in-the-blank mechanics that mirror popular game show formats.
Targets brand recognition enthusiasts with a library of logos and flags.
Targets casual users with a simple interface for general knowledge testing.
The dominant force in casual puzzle games, competing for the same 'quick session' user attention.
Targets the competitive trivia market by using AI to generate daily top-ten lists.
Narrows the trivia focus to vocabulary and language skills, serving as an educational niche within the broader trivia category.
The primary destination for classic solitaire players, representing the core mechanic without the photo-puzzle layer.
Targets niche fans with content specifically themed around the Star Wars film franchise.
A major player in the 'blast' puzzle ecosystem focusing on cube-clearing and powerful combos.
Users report: Captures casual trivia players through picture-based puzzles that function without wifi.
Targets the offline trivia market with a classic game show structure and time-pressured gameplay.
Targets the same casual knowledge-seeking audience with a massive question bank and standard lifeline mechanics.
Provides a large, offline-first trivia database for versatile knowledge testing.
A social word game focused on humor and group interaction, though with a more adult-oriented theme.
Targets social gamers with real-time, two-player competitive trivia matches.
Targets the competitive trivia audience with time-pressured, leaderboard-focused gameplay.
Competes for social trivia players by using list-based rapid-recall mechanics instead of multiple-choice formats.
Users report: A bluffing-based party game that shares the core loop of deceiving friends for points.
New entrants(7)
Appeals to users seeking a relaxing, aesthetic trivia experience combined with puzzle-based progression.
Directly challenges the AI-powered lesson creation feature with advanced AI study tools for students.
Focuses on local-play social groups, providing a host-mode experience that differs from the online-only matchmaking of Trivia Crack.
Targets the daily-habit trivia audience by combining speed-based challenges with a live-drop mechanic.
Combines mythology and interactive storytelling for an educational experience.
Targets a niche audience interested in religious knowledge through Bible-themed trivia.
A high-production-value social deduction game that has quickly gained a large user base.
The Analyst's Read
The bottom line on Etermax
Bottom line
Etermax is a dominant incumbent in the social trivia space, successfully defending its market share through brand longevity and a pivot toward AI-assisted content. Their ability to maintain high engagement across a decade-old portfolio is a significant competitive advantage, provided they can manage technical performance and monetization friction.
Frequently asked questions
How many apps does Etermax publish?
What kind of apps does Etermax make?
What is Etermax's top app?
In how many countries are Etermax's apps available?
What fed this analysis
- Apps analyzed:
- 14
- With full intel:
- 14
- With overview:
- 14
- Website scraped:
- yes
- Social presence:
- yes