Super Lucky Games
For casual mobile gamers seeking low-stress brain training, including a significant niche of faith-based users.
Snapshot
Who is Super Lucky Games?
Providing casual gamers with accessible, offline-first word and trivia puzzles for daily mental stimulation and relaxation.
Target audience
Portfolio
Free 9Last updated
Word Collect : Word Search
v2.042
7mo ago
Publisher DNA
What defines Super Lucky Games?
Publisher DNA
Primary focus
Casual word and trivia mobile games
Scale
indie
Target audience
Casual mobile gamers seeking low-stress brain training, including a significant niche of faith-based users.
Portfolio momentum
Released 30 updates across 9 apps in the last 6 months with 6 active titles — maintaining a high development cadence.
Portfolio
What does Super Lucky Games ship?
Apps
9 apps analysed
- Casual players occasionally find the accidental download of the app leads to a positive first impression
- Users report the app fails to provide access to promised scripture content after initial setup
Test your knowledge daily with Bible quiz questions and engaging trivia!
Offline-play capability captures low-connectivity user segments
- Educational Bible trivia content provides meaningful daily spiritual growth for committed believers
- Aggressive ad frequency and monetization pressure disrupt the core learning experience for free users
- The core trivia mechanics provide a mentally stimulating experience that keeps players engaged during initial sessions
- Excessive ad frequency disrupts the gameplay flow and forces players to watch content between every round
Daily login loops reinforce consistent user return
- Challenging trivia puzzles provide a mental workout that keeps players engaged during downtime
- Excessive ad frequency and duration disrupt the core gameplay experience for most users
Offline-mode capability preserves engagement during connectivity gaps
- Trivia content provides an engaging way for players to learn new facts during daily sessions
- Excessive ad frequency after every few questions disrupts the flow and makes the game feel unplayable
Americas-centric footprint across 3 markets.
Based on 6 of 9 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (2)
- United States6 / 6
- Mexico1 / 6
Europe (1)
- Spain1 / 6
Core markets (6/6 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
3
Neutral / mixed
4
Negative apps
49/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Super Lucky Games compete with?
The rivals identified
Nemeses(12)
Adjacent puzzle category that competes for the same 'casual mental relaxation' time slot as trivia games.
A high-scale general crossword competitor that captures the same casual puzzle audience through superior production value.
Wood Quiz Blast targets the same casual trivia audience by wrapping knowledge challenges in a tactile, wooden-themed puzzle interface.
Word Chums occupies the social-competitive space, shifting the focus from solo play to multiplayer interaction.
This app captures the same casual demographic by using a travel-themed progression loop to differentiate its daily puzzle experience.
Both apps target casual trivia enthusiasts with ad-supported freemium models, creating direct competition for daily active users within the general knowledge trivia category.
Dominates the word-puzzle category with massive scale and a highly refined, standardized gameplay loop that sets the industry benchmark.
Both apps target the same casual crossword demographic and rely on ad-supported freemium models, forcing users to navigate similar monetization friction.
Both apps target the same Christian demographic with gamified scripture study, creating direct competition for daily active time.
Both apps target the casual word-puzzle demographic with ad-supported crossword loops, forcing users to choose between ad-heavy free play and subscription-based alternatives.
Both apps target the casual word-puzzle demographic with ad-supported crossword loops, forcing users to choose between ad-heavy free play and subscription-based alternatives.
Word Wiz directly competes for the same casual word-puzzle audience by utilizing similar grid-based mechanics and progression-heavy gameplay loops.
Contenders(36)
Uses visual-based queries to engage users who find text-heavy religious trivia repetitive.
Both apps target the casual word-puzzle segment with offline-first architectures, creating direct competition for time-filling sessions.
It occupies the same casual word-connection space with a focus on grid-based vocabulary formation.
A high-velocity competitor with 21 releases in six months, demonstrating aggressive feature iteration and content expansion.
Both apps target the same Bible-trivia audience and offer offline-capable gameplay, creating direct competition for daily engagement time.
Both apps compete for the same Bible-trivia audience, but the rival captures the group-play segment through native multiplayer support that the source app lacks.
Both apps compete for the casual brain-training trivia audience, with the rival capturing higher-intent users through its adaptive difficulty and progress tracking metrics.
Jeopardy! World Tour shares the offline-first utility of the source app while leveraging a strong IP brand.
This app competes for the same casual puzzle audience by offering a massive content library of 30,000+ levels that dwarfs the source app's scale.
Both apps compete for the same audience of Bible enthusiasts by using quiz-based gameplay to drive daily engagement.
Both apps target the same Christian demographic with daily scripture-based trivia, creating direct competition for user attention within the Bible quiz category.
Both applications target the same Christian demographic by combining scripture study with trivia gaming and offline functionality.
Both apps target the same casual word-puzzle audience with freemium models, competing directly for daily engagement time.
Both apps target the offline-first casual trivia market, creating direct competition for users seeking brain-training content without internet connectivity.
A massive player in the riddle-trivia category that captures the same casual audience looking for quick, 'tricky' mental challenges.
Both applications target the same Bible trivia audience by combining daily scripture study with interactive quiz mechanics. They compete directly for the same user base seeking spiritual engagement through casual gaming loops.
known for
Words of Wonders: Crossword
A massive global competitor that utilizes travel-themed progression to differentiate its core crossword mechanics.
Both apps target the same Bible-study-focused audience, competing directly for daily engagement through gamified scripture testing and trivia mechanics.
Both apps target the casual offline-first puzzle market, competing for the same daily-session user base through minimalist word-search mechanics.
Both apps target casual trivia gamers with category-based quiz formats, competing for the same daily active user base within the trivia category.
Both apps target the casual trivia market and offer offline play, creating direct competition for users seeking brain training. They share a core focus on general knowledge questions and accessible, short-form gameplay.
Both applications target the same Bible-trivia audience and utilize a freemium model to monetize, creating direct competition for daily user engagement time.
Direct competitor in the 'brain teaser' trivia space with a massive install base and high-engagement riddle mechanics.
This app competes by offering a 'utility' approach, bundling a vast variety of games into a single installation.
Both apps target the general knowledge trivia category and prioritize offline playability, creating direct competition for users seeking connectivity-independent brain training.
This app competes on simplicity and ease of entry, targeting users who prefer a contained, stage-based puzzle experience.
Both apps target the casual word-puzzle segment with freemium models and daily challenge mechanics. They compete directly for the same daily-active-user base seeking cognitive stimulation.
Both apps target the casual trivia market, competing for the same user base seeking knowledge-testing content and category-based challenges.
Both apps target casual trivia players with category-based quiz content, creating direct competition for time-based engagement in the general knowledge segment.
Both apps compete for the same audience of Bible enthusiasts by using scripture-based quiz mechanics to drive daily engagement.
Word Free Time competes by offering a high-quality, offline-capable crossword experience that mirrors the target's accessibility.
Both apps compete for the casual trivia audience by offering general knowledge quiz play, but they diverge on monetization: Trivia Star uses a recurring subscription model while Trivia Challenge Brain Box offers a one-time purchase.
WordCrossed targets the same casual puzzle demographic as Word Nut, competing directly for daily brain-training sessions through shared crossword-style grid mechanics and offline accessibility.
Both apps target the casual brain-training audience with free-to-play trivia models, competing directly for session time among users seeking knowledge-based puzzles.
Both apps target the casual word-puzzle segment, competing for the same time-constrained user base through free-to-play mechanics and daily puzzle challenges.
Both applications target the same audience of Bible enthusiasts by utilizing trivia-based scripture study as the primary engagement mechanism.
Same space(49)
Supports both online and offline modes, offering a similar flexibility to the source app for low-connectivity users.
Combines trivia with crossword mechanics for users who prefer narrative-driven vocabulary challenges.
Trivia Quiz・Battle of Geniuses targets the same trivia audience but adds RPG-style character evolution mechanics.
General Knowledge Quiz! competes for the same casual trivia audience by using a progression-based quiz show format.
Trivia Quiz Knowledge targets the same casual trivia audience with a category-based quiz structure.
General Knowledge Quiz Game targets the same casual trivia audience with a basic quiz-based interface.
This newcomer attempts to differentiate by introducing visual elements to the traditional text-based crossword format.
Offers a standard five-question level structure for users seeking quick, category-specific trivia sessions.
It serves the same offline-first demographic by utilizing a unique syllable-based mechanic to differentiate from standard word searches.
Flashback Trivia targets the same trivia-enthusiast audience by focusing on nostalgia-based content across specific historical decades.
Bet on Brain. Trivia Star targets the same trivia audience by emphasizing an ergonomic design optimized for one-handed play.
It serves the same word-connection audience while removing the primary monetization friction found in the source app.
A top-tier word search app that competes for the same casual puzzle-solving time budget as the target.
Provides a relaxing, logic-based sorting alternative that uses a plant-growing meta-layer to drive long-term engagement.
Offers a tactile, no-timer sorting experience that competes for the same casual player looking for low-stress logic puzzles.
Uses ASMR-inspired sorting mechanics to provide a relaxing, logic-based alternative to the source app's crossword loop.
Endless Quiz targets the same trivia audience but strictly excludes pop culture to focus on academic general knowledge.
Directly competes for the crossword audience by using a character-led, swiping-based word construction mechanic.
Trivia Quiz - Trivia Questions targets the same casual trivia audience with a fast-paced, general knowledge quiz format.
People Say competes for the same casual trivia audience by using a fill-in-the-blank mechanic that mirrors game show dynamics.
This app targets the same casual puzzle segment by emphasizing visual exploration alongside standard word-cross mechanics.
General Knowledge Trivia Quiz competes for the same trivia audience by using AI-generated content to provide fresh, on-demand questions.
This app offers an adjacent logic-based experience that appeals to the same vocabulary-building user base.
Targets the same casual demographic with a high-contrast tile-matching loop that prioritizes accessibility for older players.
Provides a category-based word puzzle loop that uses drag-and-drop mechanics to appeal to casual word gamers.
Trivia Questions and Answers shares the casual trivia space but differentiates through a multi-device, account-free design.
Offers a collection of varied logic and memory challenges that appeal to the same casual brain-training user segment.
Serves the same casual puzzle demographic but shifts the core loop from word-based crosswords to non-timed seek-and-find visual puzzles.
Targets the same casual logic-puzzle audience with a pathfinding grid mechanic that emphasizes offline play.
Quiz Planet serves the same trivia audience but prioritizes social competition over the source app's solo-focused loop.
It serves the same word-formation audience by offering a competitive solitaire mode that mimics tournament-style play.
Funny Quiz targets the same casual trivia audience by using a life-and-timer mechanic to increase the difficulty of its 105 levels.
Erudite competes for the same adult trivia audience by using a unique circular matching interface to differentiate its brain-training loop.
Quizoria competes for the same casual trivia audience by offering a broad range of categories tailored to different types of learners.
TRIVIA 360 competes for the same casual trivia audience by removing energy timers to allow for unlimited, high-frequency play sessions.
Logo Quiz 2026 captures the same casual trivia segment by focusing on brand recognition rather than general knowledge.
A legacy puzzle giant that occupies the same 'casual gaming' category and competes for daily active users.
Users report: The Word Finder serves as a utility tool for players of other word games, capturing the 'cheating/assistance' market segment.
It targets the same casual word-connection audience with a focus on simple, swipe-based mechanics and daily rewards.
Uses monetary incentives to drive engagement, competing for the same casual puzzle-playing audience.
Quizoid competes for the same offline-first trivia audience by offering a large, frequently updated question database.
Targets the same casual puzzle player with a voxel-based block puzzle loop that emphasizes visual satisfaction over word-based challenges.
Combines jigsaw and block-puzzle mechanics to offer a dynamic, falling-piece experience for casual puzzle gamers.
TRIVIA STAR Quiz Games Offline is a direct peer that shares the same core trivia loop and offline-play capability as the source app.
The New York Times leverages its massive brand authority to dominate the daily puzzle habit market.
This app addresses the same casual puzzle market by integrating travel-themed progression into its word-connection loop.
Appeals to the same casual puzzle demographic by adding narrative-driven garden restoration to a standard match-3 loop.
Targets the same demographic of casual puzzle players, though the specific mechanic is card-based.
General Knowledge Quiz Trivia targets the same casual trivia demographic with a static, ad-supported educational format.
New entrants(6)
Wood Quiz Blast targets the same casual trivia audience by wrapping knowledge challenges in a tactile, wooden-themed puzzle interface.
Targets the same casual puzzle player with a tile-based word construction mechanic that emphasizes a no-timer, relaxing pace.
A rising threat that shares the nature-themed aesthetic of the target app while focusing on simulation elements.
Funzpo enters the market by blending word puzzles with educational facts to position itself as a 'brain training' app.
Emerging casual hit that demonstrates the power of idle-management mechanics in capturing casual player attention.
Rapidly growing casual title with high update velocity, signaling a strong push for market share in the casual space.
Frequently asked questions
How many apps does Super Lucky Games publish?
What kind of apps does Super Lucky Games make?
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In how many countries are Super Lucky Games's apps available?
What fed this analysis
- Apps analyzed:
- 9
- With full intel:
- 9
- With overview:
- 9
- Website scraped:
- yes
- Social presence:
- no