Super Lucky Games
For casual mobile gamers seeking low-stress brain training, including a significant niche of faith-based users.
Snapshot
Who is Super Lucky Games?
Providing casual gamers with accessible, offline-first word and trivia puzzles for daily mental stimulation and relaxation.
Target audience
Portfolio
Free 9Last updated
Word Collect : Word Search
v2.042
4mo ago
Publisher DNA
What defines Super Lucky Games?
Publisher DNA
Primary focus
Casual word and trivia mobile games
Scale
indie
Target audience
Casual mobile gamers seeking low-stress brain training, including a significant niche of faith-based users.
Portfolio momentum
Released 30 updates across 9 apps in the last 6 months with 6 active titles — maintaining a high development cadence.
Portfolio
What does Super Lucky Games ship?
Apps
9 apps analysed
- Casual players occasionally find the accidental download of the app leads to a positive first impression
- Users report the app fails to provide access to promised scripture content after initial setup
Test your knowledge daily with Bible quiz questions and engaging trivia!
Offline-play capability captures low-connectivity user segments
- Educational Bible trivia content provides meaningful daily spiritual growth for committed believers
- Aggressive ad frequency and monetization pressure disrupt the core learning experience for free users
- The core trivia mechanics provide a mentally stimulating experience that keeps players engaged during initial sessions
- Excessive ad frequency disrupts the gameplay flow and forces players to watch content between every round
Daily login loops reinforce consistent user return
- Challenging trivia puzzles provide a mental workout that keeps players engaged during downtime
- Excessive ad frequency and duration disrupt the core gameplay experience for most users
Offline-mode capability preserves engagement during connectivity gaps
- Trivia content provides an engaging way for players to learn new facts during daily sessions
- Excessive ad frequency after every few questions disrupts the flow and makes the game feel unplayable
Americas-centric footprint across 3 markets.
Based on 5 of 9 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (2)
- United States5 / 5
- Mexico1 / 5
Europe (1)
- Spain1 / 5
Core markets (5/5 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
3
Neutral / mixed
4
Negative apps
49/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Super Lucky Games compete with?
The rivals identified
Nemeses(9)
A high-scale general crossword competitor that captures the same casual puzzle audience through superior production value.
Adjacent puzzle category that competes for the same 'casual mental relaxation' time slot as trivia games.
A direct competitor in the word-search genre that successfully blends crossword mechanics with landscape-themed visual relaxation.
known for
Words of Wonders: Crossword
With over 6 million ratings and a high-velocity release cadence, this app dominates the word-puzzle category through massive scale and consistent content updates.
A direct competitor in the word-search genre that successfully blends crossword mechanics with landscape-themed visual relaxation.
With a massive user base and extensive question database, it serves as a direct alternative for users seeking high-volume, general knowledge challenges.
With over 1.4 million ratings and a high-frequency update cycle, this app dominates the core word-connection mechanic that defines our target's primary gameplay loop.
Both apps target the same Christian demographic with gamified scripture study, creating direct competition for daily active time.
This app dominates the trivia category by leveraging a massive, established media brand and a high-engagement league system that directly competes for the same quiz-loving demographic.
Contenders(20)
A high-velocity competitor with 21 releases in six months, demonstrating aggressive feature iteration and content expansion.
While not a pure word game, it dominates the 'brain training' category and competes for the same casual puzzle-solving audience.
Direct competitor in the 'brain teaser' trivia space with a massive install base and high-engagement riddle mechanics.
This app captures the same 'quiz head' audience by combining word-puzzle mechanics with a massive, offline-accessible question library.
It competes for the same casual gaming audience by focusing on specific, visually-driven trivia categories that mirror the target's brain-training value proposition.
Both apps compete for the same audience of Bible enthusiasts by using quiz-based gameplay to drive daily engagement.
Both apps target the same Christian demographic with daily scripture-based trivia, creating direct competition for user attention within the Bible quiz category.
Both applications target the same Christian demographic by combining scripture study with trivia gaming and offline functionality.
It targets the same casual trivia market by leveraging high-interest pop-culture themes to drive user acquisition.
Both apps compete for the same Bible-trivia audience, but the rival captures the group-play segment through native multiplayer support that the source app lacks.
Both apps target the same Bible-trivia audience and offer offline-capable gameplay, creating direct competition for daily engagement time.
Both applications target the same Bible trivia audience by combining daily scripture study with interactive quiz mechanics. They compete directly for the same user base seeking spiritual engagement through casual gaming loops.
Both apps target the same Bible-study-focused audience, competing directly for daily engagement through gamified scripture testing and trivia mechanics.
It competes for the same 'quick-play' casual gaming time-slot by offering binary choice trivia instead of traditional knowledge quizzes.
Captures a specific linguistic market segment that demonstrates the potential for high-engagement, language-focused puzzle play.
Both applications target the same Bible-trivia audience and utilize a freemium model to monetize, creating direct competition for daily user engagement time.
A long-standing, iconic title that captures a massive audience through a distinct visual-association mechanic rather than pure word-search.
It targets the same casual gaming market by introducing a creative, drawing-based mechanic that differentiates it from standard multiple-choice trivia.
Both apps compete for the same audience of Bible enthusiasts by using scripture-based quiz mechanics to drive daily engagement.
Both applications target the same audience of Bible enthusiasts by utilizing trivia-based scripture study as the primary engagement mechanism.
Same space(18)
A highly active competitor in the word-puzzle space with a strong focus on travel-themed progression.
It serves as a direct peer in the social utility category, focusing on the mechanics of group trivia rather than the quiz content.
This app occupies the same 'game night' utility space, providing the infrastructure for social trivia rather than just the content itself.
Occupies the same 'classic brain training' mental space as word puzzles, appealing to the same demographic of casual gamers.
It functions as a multi-purpose tool for social trivia nights, overlapping with the target's goal of facilitating group interaction.
An adjacent puzzle genre leader that demonstrates how to maintain high engagement through long-term live events and seasonal content.
This app occupies the same casual gaming category, focusing on collection-based mechanics rather than pure trivia.
A top-tier word search app that competes for the same casual puzzle-solving time budget as the target.
Uses visual-based queries to engage users who find text-heavy religious trivia repetitive.
Broadens the trivia experience beyond religious study into general knowledge categories for casual gamers.
Supports both online and offline modes, offering a similar flexibility to the source app for low-connectivity users.
A social-first board game that competes for the same 'casual relaxation' time-budget as our word search app.
Combines trivia with crossword mechanics for users who prefer narrative-driven vocabulary challenges.
Shifts the focus from spiritual learning to visual puzzle-building rewards for casual players.
A legacy puzzle giant that occupies the same 'casual gaming' category and competes for daily active users.
Uses monetary incentives to drive engagement, competing for the same casual puzzle-playing audience.
Offers a standard five-question level structure for users seeking quick, category-specific trivia sessions.
Targets the same demographic of casual puzzle players, though the specific mechanic is card-based.
New entrants(7)
Emerging casual hit that demonstrates the power of idle-management mechanics in capturing casual player attention.
This new entrant competes by offering a specialized geography-focused quiz experience with a modern, pass-and-play social focus.
Rapidly growing casual title with high update velocity, signaling a strong push for market share in the casual space.
A new entrant that challenges the trivia space by applying competitive, real-time multiplayer mechanics to knowledge discovery.
This newcomer targets a specific, high-affinity niche (webtoons) to capture a dedicated audience segment within the word-quiz category.
A rising threat that shares the nature-themed aesthetic of the target app while focusing on simulation elements.
Emerging threat utilizing platform-specific optimization to capture users in micro-moments.
Frequently asked questions
How many apps does Super Lucky Games publish?
What kind of apps does Super Lucky Games make?
What is Super Lucky Games's top app?
In how many countries are Super Lucky Games's apps available?
What fed this analysis
- Apps analyzed:
- 9
- With full intel:
- 9
- With overview:
- 9
- Website scraped:
- yes
- Social presence:
- no