DH3 Games
For social groups, students, and casual users seeking ice-breakers, self-improvement exercises, or group entertainment.
Snapshot
Who is DH3 Games?
Facilitating social connection and cognitive development through a comprehensive library of trivia, party games, and educational quizzes.
Target audience
Portfolio
Free 86Last updated
What Would You Choose? Rather
v9.0.0
7mo ago
Publisher DNA
What defines DH3 Games?
Publisher DNA
Primary focus
Social party games and educational trivia
Scale
scale-up
Target audience
Social groups, students, and casual users seeking ice-breakers, self-improvement exercises, or group entertainment.
Origin
Headquartered in Ireland, the studio has scaled to a global presence with significant chart performance across 40+ countries.
Signature Patterns
- •Heavy reliance on quiz and trivia mechanics across diverse themes including education, religion, and seasonal events.
- •Hybrid monetization strategy alternating between completely free ad-supported models and weekly premium subscriptions.
- •Focus on social 'ice-breaker' utility, frequently supporting multiplayer or group-based interaction.
- •High-frequency release cadence targeting specific niche keywords and seasonal trends like Christmas and US Citizenship.
Portfolio momentum
The publisher is extremely active, having shipped 54 releases across its portfolio in the last 6 months with approximately 75% of its apps currently maintained.
Company profile
medium confidence- Headquarters
- Ireland
Portfolio
What does DH3 Games ship?
Apps
86 apps analysed
Offline-play functionality removes connectivity barriers to usage
- Split-screen mechanic enables local multiplayer sessions without secondary hardware
5 Second Rule - the fast thinking group party game for family and friends!
High player limit (up to 20)
- Entertainment Value
- Excessive Advertising
The 7 Second Challenge is the perfect group game to play with friends and family
Distributed across 20 markets, strongest in Americas.
Based on 21 of 86 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- United States21 / 21
- Mexico13 / 21
- Brazil3 / 21
- Canada1 / 21
Europe (9)
- Spain13 / 21
- Germany5 / 21
- France4 / 21
- Italy4 / 21
- Netherlands4 / 21
›+4 more europe markets
- Portugal3 / 21
- Sweden1 / 21
- Turkey1 / 21
- United Kingdom1 / 21
Asia-Pacific (7)
- Australia1 / 21
- India1 / 21
- Indonesia1 / 21
- Japan1 / 21
- Singapore1 / 21
›+2 more asia-pacific markets
- South Korea1 / 21
- Vietnam1 / 21
Core markets (21/21 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
2
Neutral / mixed
1
Negative apps
60/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does DH3 Games compete with?
The rivals identified
Nemeses(3)
Both apps target casual trivia players, but TRIVIA 360 captures the broader market through a free-to-play model and higher volume of user engagement. The rival directly competes for the same casual trivia audience by removing common friction points like energy timers.
Both apps target the family-friendly party game category with free-to-play models, directly competing for the same casual social gaming audience.
This app directly mirrors the target's core value proposition of MBTI-based personality assessment with a significantly higher review volume and active user engagement.
Contenders(12)
Both apps target casual trivia players seeking fast-paced, competitive experiences, though they differ in their delivery of content through split-screen mechanics versus image-based rounds.
Both apps target social groups with zero-setup, timed party challenges, competing for the same casual entertainment time.
Both apps target the casual trivia market, but Quiz Fight captures the online-competitive segment via ranked 1v1 battles, whereas 2 Player Quiz Multiplayer Game focuses on local, single-device interaction.
Both apps target social trivia sessions, but T7DY focuses on remote real-time battles via room codes while 2 Player Quiz Multiplayer Game relies on local split-screen hardware.
Both apps target casual trivia players, but Quiz Planet captures a broader audience through its massive question library and global leaderboard, whereas 2 Player Quiz Multiplayer Game focuses on immediate, local, single-device competition.
Both apps target casual trivia players, but they diverge on play style: 2 Player Quiz Multiplayer Game focuses on synchronous local competition, while The Daily Quiz emphasizes a daily habit-forming routine tied to external content creators.
Both apps target casual trivia enthusiasts, competing for user time by offering distinct formats: local split-screen versus solo progression-based quiz show mechanics.
Both apps compete for the same local multiplayer trivia session time on a single device, targeting friends seeking immediate head-to-head competition.
Both apps target casual trivia players, but Trivia Quiz Knowledge captures a larger audience through category-specific depth and a significantly higher volume of user ratings.
Both apps target the local, split-screen trivia market, with Brainiac Quiz offering an additional online duel mode and progression system that directly challenges the current app's feature set.
Users report: A direct rival for social gatherings that emphasizes quick wit and deception over simple naming tasks.
Differentiators
- Deep integration with social media platforms for viral sharing
- High production value and professional voice acting
Both apps target social trivia players, but Vuxa captures users through browser-based guest access while 2 Player Quiz Multiplayer Game relies on local split-screen hardware interaction.
Same space(26)
It targets the same local-play trivia audience by offering a split-screen mode for multiple players.
This app offers a broader collection of party activities that compete for the same social gathering time as the source app.
Shares the 'Reference' category space but serves a functional, utility-based audience rather than a personality-discovery audience.
While the domain is astrology rather than MBTI, it competes for the same 'self-discovery' user intent and dominates the lifestyle category.
This app targets the same social downtime niche as a physical interaction game but relies on a subscription model for content access.
This app uses a similar timed-pressure mechanic to drive social interaction during group gatherings.
It competes for the same casual trivia audience but uses social network effects to drive discovery rather than local-play mechanics.
This app competes for the same social party audience by utilizing a similar phone-to-forehead guessing mechanic.
This app mirrors the timed-challenge format of the source app while targeting similar social group demographics.
It targets the same local-play trivia audience by focusing exclusively on head-to-head duels.
It targets the same casual trivia audience by focusing on pop culture topics and multiplayer battles.
It targets the same trivia audience by combining knowledge challenges with social networking features.
It targets the same trivia audience by blending knowledge challenges with a wooden-themed puzzle aesthetic.
This app targets the same social gathering market by providing a variety of quick-play challenges for friends and couples.
It addresses the same casual trivia interest through a picture-based puzzle format rather than direct head-to-head competition.
It targets the same trivia audience by combining knowledge questions with a bonus wheel mechanic.
This app acts as a utility-focused party tool that complements the source app by facilitating group decision-making before gameplay.
It targets the same trivia audience by focusing on synchronous multiplayer team challenges.
It serves the same trivia audience by facilitating social gatherings through customizable game packs.
It targets the same casual trivia segment but relies on a high-frequency update cadence and daily rewards to maintain engagement.
The primary competitor for the target app's 'Adult' question mode, catering to mature social settings.
Differentiators
- Niche dominance in the adult-oriented mobile party game market
- Highly engaged community that contributes to content expansion
This app targets the same in-person social group demographic with a focus on offline-capable party mechanics.
It targets the same trivia audience by using a state-based leaderboard competition.
It targets the same casual trivia audience with a focus on 15-question puzzle challenges.
It captures the same casual trivia demographic by leveraging a recognized television brand identity.
This app provides a wide variety of social party games that function as alternatives for group entertainment during gatherings.
New entrants(2)
It targets the same trivia audience by blending knowledge challenges with a wooden-themed puzzle aesthetic.
It targets the same trivia audience by offering a competitive battle royale format.
The Analyst's Read
The bottom line on DH3 Games
Bottom line
DH3 Games is a highly efficient 'utility-game' studio that successfully monetizes social friction and self-assessment needs. Their aggressive release velocity and high weighted rating across a large portfolio indicate a disciplined and effective production engine for casual social content.
Frequently asked questions
How many apps does DH3 Games publish?
What kind of apps does DH3 Games make?
What is DH3 Games's top app?
In how many countries are DH3 Games's apps available?
What fed this analysis
- Apps analyzed:
- 83
- With full intel:
- 2
- With overview:
- 83
- Website scraped:
- yes
- Social presence:
- no