Dmytro Cheverda
For social groups and families seeking local multiplayer entertainment, alongside pet owners and parents seeking simple educational tools.
Snapshot
Who is Dmytro Cheverda?
Facilitating in-person social interaction and pet engagement through simple, utility-driven mobile experiences.
Target audience
Portfolio
Free 8Last updated
Charades - Family & Party Game
v2.11.0
5mo ago
Publisher DNA
What defines Dmytro Cheverda?
Publisher DNA
Primary focus
Social party games and educational utilities
Scale
studio
Target audience
Social groups and families seeking local multiplayer entertainment, alongside pet owners and parents seeking simple educational tools.
Origin
An indie developer focused on creating small-scale games with an emphasis on social connection and heart.
Portfolio momentum
With 14 releases in the last 6 months across 11 apps, the developer is actively updating core titles while maintaining a legacy portfolio.
Company profile
medium confidence- Headquarters
- Ukraine
- Employees
- 1-10
Portfolio
What does Dmytro Cheverda ship?
Apps
11 apps analysed
Gesture-based accelerometer controls enable intuitive, hands-free gameplay
- Social interaction during downtime makes the game an effective tool for passing time in queues
- Aggressive paywalling of content limits the experience for users who expect a fully free game
Europe-centric footprint across 10 markets.
Based on 1 of 11 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Brazil1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (7)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Netherlands1 / 1
- Portugal1 / 1
›+2 more europe markets
- Spain1 / 1
- Sweden1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
1
Neutral / mixed
0
Negative apps
55/100
Avg sentiment score
Rivals
Who does Dmytro Cheverda compete with?
The rivals identified
Nemeses(3)
This app targets the same social party demographic with a focus on fast-paced, timed challenges for large groups.
Targets the same social party demographic by using AI to generate content for charades-style guessing.
Both apps target social groups with gesture-based charades gameplay. They compete directly for party-goers but diverge in monetization, pitting a freemium subscription against an upfront paid entry.
Contenders(28)
This app targets the same social icebreaker market with a timed-response mechanic similar to Charades.
Both apps target groups of friends and families with a freemium, mobile-based charades mechanic relying on physical device placement.
Both apps target the same social trivia category, requiring players to name three items within a five-second window.
Both apps target the same social trivia market with a five-second timer mechanic, creating direct competition for group game night utility.
Both apps target social groups with identical core mechanics, requiring players to name three items within a five-second time limit.
Both apps compete directly for the social gathering market by offering ad-free, phone-on-forehead guessing games.
Both apps target social groups with motion-controlled guessing games, but the rival competes directly by offering a larger free library and custom deck creation.
Both apps target the same social deduction party game audience and utilize a free pricing model to capture casual group play.
Both apps compete for the same social deduction party game audience by utilizing a hidden-role mechanic for groups.
Both apps target families and social groups with freemium, phone-on-head party games, competing directly for game night usage.
Both apps target social groups and families with a pass-the-phone guessing loop, competing directly for casual party game users via freemium monetization models.
Both apps target the same social trivia segment by utilizing a five-second time limit mechanic to facilitate group interaction.
Both apps target the same social trivia demographic with identical core mechanics of naming three items within a five-second time limit. They compete directly for the same casual gaming audience on mobile platforms.
Both apps target social groups and families with motion-controlled forehead-guessing party games, competing directly for the same offline multiplayer use case.
Both apps target social groups with ad-free, tilt-based charades gameplay, competing directly for the same casual entertainment audience.
Both apps target the social deduction party game market by offering free, single-device gameplay for groups.
Both apps target social groups with the same core mechanic of naming three items within five seconds. They compete directly for the same casual party trivia audience.
BunnyHops competes directly for the social party game audience by offering a similar forehead-guessing mechanic and monetizing a 40-deck library via subscriptions.
Both apps target the same social trivia demographic by utilizing identical five-second countdown mechanics to facilitate rapid-fire naming challenges.
Both apps target the same social deduction party game audience and utilize a single-device pass-and-play mechanic for group interaction.
Both apps target social groups using the same core mechanic of naming three items within five seconds, competing directly for the same party-game usage occasion.
Both apps target the social deduction party game market with free, single-device gameplay models that rely on local group interaction.
Both apps target the same social deduction party game audience and utilize a free-to-play model on mobile devices. They compete directly for the same casual group gaming sessions.
Both apps target social gatherings with free, offline-first social deduction games that require no account setup or internet connectivity.
Both apps target the social deduction party game category, competing for the same casual group-play audience on mobile devices.
Both apps target the same social party trivia segment using an identical five-second time-pressured mechanic on mobile devices.
Both apps target social groups for party-based deduction games, competing for the same casual gaming time on mobile devices.
Both apps target social groups with a physical-interaction guessing loop, but Headbands attempts to differentiate via AI-generated categories rather than static themed decks.
Same space(14)
This app uses a hot-potato mechanic to create pressure and humor in group settings like Charades.
This app targets the same social party audience by facilitating group interaction through dares and challenges.
This app occupies the same family-focused party game space by combining physical challenges with trivia.
Addresses the same party-goer audience by focusing on word-based guessing games within a single-device format.
This app serves the same party audience by focusing on collaborative estimation and trivia-based guessing.
This app targets the same casual party-game demographic with a word-guessing mechanic focused on deciphering gibberish.
This app targets the same party-game market with a trivia-focused quiz mechanic using a swipe-based interface.
This app serves the same party-game demographic but uses a synchronous dial mechanism for shared decision-making.
Targets the same word-based trivia audience by requiring quick thinking under a ticking timer.
It shares the same social deduction focus while expanding the utility of the device through a broader library of party games.
This app acts as a utility-focused party companion that assists with group decision-making and team selection.
Appeals to the same social group audience by using a secret word deduction mechanic for party play.
Directly competes for the same time-pressured trivia audience by using an identical five-second countdown mechanic.
Targets the same social party demographic by using AI to generate content for infinite replayability.
New entrants(1)
This app competes for the same social party audience by focusing on bluffing and social deduction mechanics.
Frequently asked questions
How many apps does Dmytro Cheverda publish?
What kind of apps does Dmytro Cheverda make?
What is Dmytro Cheverda's top app?
In how many countries are Dmytro Cheverda's apps available?
What fed this analysis
- Apps analyzed:
- 11
- With full intel:
- 1
- With overview:
- 11
- Website scraped:
- yes
- Social presence:
- no