Easybrain
Snapshot
Publisher DNA
What defines Easybrain?
AI intelligence is not yet available for Easybrain. The portfolio data below is up to date.
Portfolio
What does Easybrain ship?
Apps
21 apps analysed
Tap away arrows, find a way out, and solve maze-like puzzles in offline games!
Analysis in progress
Tap away arrows to escape the maze. Train your brain with smart puzzle games!
Daily challenge structure builds long-term retention habits
- The core puzzle mechanics provide a satisfying and interesting experience that keeps players engaged during sessions
- Users express skepticism regarding the legitimacy of potential monetary rewards or payouts within the game environment
Original take on jigsaw puzzles! Put puzzle pieces correctly to reveal pictures!
Editors' Choice-level scale with 1.8M+ Android ratings sustains organic install velocity
- The core puzzle mechanics provide a relaxing and mentally stimulating experience for casual players
- Excessive forced advertisements interrupt the flow of gameplay and make the experience feel frustrating
Shoot balls, blast bricks, and clear the board! Enjoy a fun brick-breaking game!
The unique ball-breaker format differentiates the experience from other titles in the same genre
- The core ball-breaking gameplay loop provides a satisfying and meditative experience for players during downtime
- Aggressive ad frequency including mid-level interruptions disrupts the flow and makes the game feel unplayable
Analysis in progress
Distributed across 20 markets, strongest in Europe.
Based on 9 of 21 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- United States9 / 9
- Brazil5 / 9
- Canada4 / 9
- Mexico4 / 9
Europe (9)
- France5 / 9
- Germany5 / 9
- Portugal5 / 9
- Spain5 / 9
- Italy4 / 9
›+4 more europe markets
- Netherlands4 / 9
- Sweden4 / 9
- Turkey3 / 9
- United Kingdom3 / 9
Asia-Pacific (7)
- Japan4 / 9
- Singapore4 / 9
- South Korea4 / 9
- Australia3 / 9
- India3 / 9
›+2 more asia-pacific markets
- Indonesia3 / 9
- Vietnam3 / 9
Core markets (9/9 apps)
User Sentiment
How do users feel about their apps?
5
Positive apps
2
Neutral / mixed
1
Negative apps
68/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Easybrain compete with?
The rivals identified
Nemeses(7)
Both apps target the same casual spatial-logic puzzle audience with identical core mechanics, creating direct competition for daily active users.
Both applications target casual puzzle enthusiasts seeking stress relief through jigsaw-style mechanics and free-to-play models.
Jigsaw Drop: Solitaire Puzzle serves the same casual demographic as Arrow Puzzle by combining jigsaw and block mechanics into a relaxing, offline-capable experience.
Competes for the same relaxation-focused casual gamer segment through tactile puzzle-solving.
Both apps target the casual puzzle demographic with free-to-play, ad-supported models, competing for the same limited daily screen time through logic-based number puzzles.
This app maintains the largest active user base within the direct brick-breaking genre while keeping a consistent update cadence.
Both apps target the same casual puzzle audience seeking stress-relief, with Art Puzzle focusing on aesthetic coloring-jigsaw hybrids and Jigsaw Puzzles for Adults HD on narrative-driven jigsaw progression.
Contenders(29)
Brain Test: Tricky Puzzles captures the same casual puzzle audience by offering a high-frequency, logic-based challenge that complements the cognitive training aspect of Arrow Puzzle.
Both apps compete for the same casual puzzle audience by combining jigsaw assembly with coloring mechanics.
Ball Sort Puzzle competes for the same zen-seeking audience as Arrow Puzzle by offering a logic-based sorting loop that prioritizes stress relief.
Both apps target the casual logic-puzzle segment with identical core number-matching mechanics, competing directly for the same user base seeking short, relaxing brain-training sessions.
A long-standing direct competitor that focuses heavily on the 'finger drumming' community and high-quality preset packs.
Differentiators
- Niche focus on drum pad apps allows for deep community engagement
- Consistent quality in audio engineering and sample pack curation
Both apps target the same casual puzzle demographic seeking stress relief, with Art Puzzle focusing on aesthetic coloring and Jigsaw Puzzle: Daily Puzzles on a daily content loop.
Both apps compete for the casual logic-puzzle audience by offering grid-based spatial reasoning challenges that function as daily mental exercises.
Both applications target the casual puzzle market using number-matching mechanics, competing for the same user time-share within the logic-puzzle category.
Both apps compete for the same casual puzzle audience by offering free, stress-relief gameplay centered on visual jigsaw mechanics.
Both applications target the same logic-puzzle audience by digitizing the classic paper-and-pen number matching game, creating direct competition for daily active users.
Both apps target the casual logic-puzzle segment, competing for the same daily mental-reset ritual through grid-based deduction mechanics.
Both apps target the casual logic-puzzle segment with free-to-play number matching mechanics, competing for the same time-constrained user base seeking mental stimulation.
A more professional alternative that bridges the gap between a simple pad machine and a full mobile DAW.
Differentiators
- Decades of experience in professional DJ and music production software
- High technical standards for audio latency and processing
Both apps target the same casual puzzle audience by digitizing the classic pen-and-paper number matching game, creating direct competition for daily active users.
Both applications target the same casual puzzle audience with identical number-matching mechanics, creating direct competition for daily active users.
Both applications target the casual puzzle demographic with identical core logic-based number matching mechanics, creating direct competition for daily active users.
Both apps target the same casual logic-puzzle audience by utilizing grid-clearing mechanics centered on directional movement. They compete directly for the same daily-habit segment within the logic puzzle category.
Both apps target the casual puzzle market with free-to-play models, competing for the same user base seeking stress-relief through digital jigsaw mechanics.
Both apps compete for the same casual logic-puzzle audience by offering grid-based clearing mechanics that occupy short daily sessions.
Both apps utilize identical tap-away logic mechanics to target the casual puzzle audience. They compete directly for user time within the same free-to-play category.
High development velocity with 13 releases in six months indicates a rapid feature-testing strategy.
A long-standing title in the genre that retains a loyal user base through stable, classic mechanics.
Both applications target the casual puzzle segment using identical number-matching mechanics and freemium monetization models. They compete directly for the same user base seeking short, logic-based mental exercises.
Both apps target casual puzzle gamers with spatial-logic mechanics, creating direct competition for daily session time within the tap-away puzzle category.
Both apps target casual logic puzzle players, competing for daily session time through distinct mechanics: minimalist spatial logic versus narrative-driven lateral thinking.
Both apps target casual logic-puzzle players with minimalist grid-clearing mechanics, creating direct competition for daily session time.
Both applications target the same logic-puzzle audience with identical core mechanics, including offline play and number-matching rules.
Both apps compete for the same casual puzzle audience by offering spatial-reasoning logic loops for daily mental relaxation.
Directly overlaps with the jigsaw category but scales through a massive community-driven content library.
Same space(49)
Water Sort! Color Sort Puzzle serves the same audience as Arrow Puzzle by providing a relaxing, logic-based sorting experience with a meta-game progression system.
Yarn Fever! Unravel Puzzle targets the same casual puzzle audience as Arrow Puzzle by blending logic-based sorting with ASMR-inspired sensory feedback.
Competes for the same relaxation-seeking casual audience with a minimalist, meditative puzzle loop.
Brain Puzzle 3: Crazy Mind targets the same casual puzzle audience by offering a variety of logic and memory challenges that serve as a mental workout.
Point Out: Color Escape Puzzle competes for the same casual puzzle audience by offering grid-based logic challenges that prioritize offline accessibility.
Hole Stars: Puzzle Game shares the same casual puzzle space as Arrow Puzzle by offering a satisfying, addictive core loop based on collecting mechanics.
Shares the casual puzzle audience by using a repetitive sorting mechanic instead of jigsaw coloring.
Cube Land Puzzle Game offers a voxel-based 3D logic experience that serves as a visual alternative to the 3D grid puzzles found in Arrow Puzzle.
Shares the core ball-and-block physics interaction but pivots the gameplay into an endless runner sub-genre.
The industry standard for mobile DJing; while it focuses on mixing tracks, its 'Sampler' and 'Looper' modes directly overlap with DPM's core use case.
Differentiators
- Multiple Apple Design Award winner with elite brand prestige
- Deep hardware integration with physical DJ controllers
Directly competes for the same anti-stress, art-focused puzzle demographic through polygonal assembly.
A social music creation platform that includes a 'Looper' feature very similar to DPM, but within a collaborative social network.
Differentiators
- Massive ecosystem including cloud storage and artist services
- Strong focus on the 'creator economy' rather than just utility
Shares the pathfinding puzzle subject, competing for the same casual audience seeking low-pressure brain training.
Focuses on the physics-based puzzle aspect of the category rather than the traditional arcade brick-breaking format.
Targets the same casual puzzle audience with precision-driven logic sorting instead of jigsaw coloring.
It serves the same casual brain-training demographic with a similar logic-based grid clearing loop.
Targets the same casual brain-training audience with a focus on cognitive evaluation.
Captures the same relaxing, tactile puzzle audience through a shape-based creative loop.
Uses a similar 3D spatial rotation mechanic but adds a meta-game layer to extend session length.
Serves the same offline-first, casual puzzle demographic with a tangram-style grid mechanic.
Targets the same casual logic puzzle audience with a similar tap-away mechanic.
Competes for the same casual 3D puzzle audience with block-clearing mechanics.
Appeals to the same aesthetic-driven puzzle audience by combining pixel art with city-building progression.
Offers a similar art-based puzzle experience but focuses on sliding and dragging tiles.
Block Blast! competes for the same casual puzzle audience by offering an offline-first grid experience that functions as a primary alternative to Arrow Puzzle's stress-free logic loop.
Shares the casual, low-stimulation puzzle space, though it uses a sorting logic engine instead of art assembly.
Shares the same directional arrow logic puzzle subject, appealing to the same brain-training audience.
It competes for the same casual puzzle audience by offering a more complex merge mechanic that extends session depth.
Shares the 3D cube tap-away subject, appealing to the same casual puzzle-solving demographic.
Color Block: Combo Blast provides a lightweight, battery-friendly grid puzzle experience that appeals to the same casual demographic as Arrow Puzzle.
Competes for the same casual puzzle audience with a 3D cube rotation and clearing mechanic.
Targets the same casual 3D puzzle audience with a focus on observation and spatial planning.
Uses classic art themes similar to the source app but applies a sliding puzzle mechanic.
Targets the same meditative puzzle audience using tactile 3D sorting instead of 2D jigsaw coloring.
Tap Tile! serves as a direct adjacent competitor by providing a similar calming, tap-based puzzle experience that prioritizes relaxation over high-pressure mechanics.
Offers similar 3D spatial puzzle mechanics, targeting users interested in casual brain-training.
Color Block Run - Puzzle Game targets the same casual puzzle audience as Arrow Puzzle by focusing on spatial thinking and logic-based block movement.
Word Connect Association targets the same casual brain-training demographic as Crossword Master by offering logic-based word-chain puzzles rather than grid-based crossword formats.
Targets the same casual logic puzzle audience with a variation on the tap-to-clear mechanic.
Targets the same casual puzzle demographic with a similar 3D spatial rotation mechanic.
Appeals to the same casual puzzle audience through a similar logic-based grid-clearing mechanic.
Color Slide - Hexa Puzzle offers a hexagonal grid alternative to the square-grid puzzles in Arrow Puzzle, targeting the same logic-focused casual audience.
Shares the same tile removal puzzle subject, appealing to casual logic puzzle players.
Targets the same casual 3D puzzle audience with directional logic challenges.
Sand Fill: Block Puzzle offers a unique color-and-shape matching mechanic that serves as an adjacent alternative to the logic puzzles in Arrow Puzzle.
Shares the 3D spatial puzzle subject, competing for the same casual, short-session player base.
Shares the same tile removal puzzle subject, targeting casual players.
Targets the same relaxation-seeking audience with an atmospheric, color-focused puzzle loop.
Block Crush! functions as a grid-based puzzle alternative that shares the same target audience as Arrow Puzzle by emphasizing relaxing, thoughtful block placement.
New entrants(6)
Targets the same casual puzzle audience with a focus on quiet, meditative logic-solving.
Block Out! - Color Sort Puzzle serves the same casual puzzle audience as Arrow Puzzle by offering a dynamic, ever-changing block-sliding experience.
Targets the same casual puzzle audience through a diamond painting and gem-sorting mechanic.
An innovative sampler and sequencer designed by a prominent music influencer, targeting the next generation of mobile producers.
Differentiators
- Strong influencer backing (Andrew Huang) providing built-in marketing and tutorials
- Focus on 'fun' and 'speed' in the music creation process
Targets the same casual puzzle audience by blending jewel sorting with pixel art creation.
Shares the arrow puzzle subject, offering a variety of logic-based challenges for casual players.