Easybrain
Snapshot
Publisher DNA
What defines Easybrain?
AI intelligence is not yet available for Easybrain. The portfolio data below is up to date.
Portfolio
What does Easybrain ship?
Apps
23 apps analysed
Tap away arrows, find a way out, and solve maze-like puzzles in offline games!
Analysis in progress
Tap away arrows to escape the maze. Train your brain with smart puzzle games!
Daily challenge structure builds long-term retention habits
- The core puzzle mechanics provide a satisfying and interesting experience that keeps players engaged during sessions
- Users express skepticism regarding the legitimacy of potential monetary rewards or payouts within the game environment
Original take on jigsaw puzzles! Put puzzle pieces correctly to reveal pictures!
Editors' Choice-level scale with 1.8M+ Android ratings sustains organic install velocity
- The core puzzle mechanics provide a relaxing and mentally stimulating experience for casual players
- Excessive forced advertisements interrupt the flow of gameplay and make the experience feel frustrating
Analysis in progress
Shoot balls, blast bricks, and clear the board! Enjoy a fun brick-breaking game!
The unique ball-breaker format differentiates the experience from other titles in the same genre
- The core ball-breaking gameplay loop provides a satisfying and meditative experience for players during downtime
- Aggressive ad frequency including mid-level interruptions disrupts the flow and makes the game feel unplayable
Distributed across 20 markets, strongest in Europe.
Based on 10 of 23 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- United States10 / 10
- Brazil6 / 10
- Canada5 / 10
- Mexico5 / 10
Europe (9)
- France6 / 10
- Germany6 / 10
- Portugal6 / 10
- Spain6 / 10
- Italy5 / 10
›+4 more europe markets
- Netherlands5 / 10
- Sweden5 / 10
- Turkey4 / 10
- United Kingdom4 / 10
Asia-Pacific (7)
- Japan5 / 10
- Singapore5 / 10
- South Korea5 / 10
- Australia4 / 10
- India4 / 10
›+2 more asia-pacific markets
- Indonesia4 / 10
- Vietnam4 / 10
Core markets (10/10 apps)
User Sentiment
How do users feel about their apps?
5
Positive apps
2
Neutral / mixed
2
Negative apps
64/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Easybrain compete with?
The rivals identified
Nemeses(7)
Both apps target casual puzzle enthusiasts with ad-supported jigsaw mechanics, competing for daily active time within the same US Puzzle category.
Word Trip competes for the same casual puzzle audience by using a travel-themed progression loop to drive daily habit formation.
Both apps target the same casual spatial-logic puzzle audience with identical core mechanics, creating direct competition for daily active users.
Both apps target the casual puzzle demographic with free-to-play, ad-supported logic games, creating direct competition for daily active users within the same puzzle category.
Both applications target the same casual puzzle audience with identical core mechanics, creating direct competition for daily active users.
This app maintains the largest active user base within the direct brick-breaking genre while keeping a consistent update cadence.
Both apps target the same casual puzzle demographic and rely on ad-supported freemium models, creating direct competition for daily active users.
Contenders(52)
Both apps target the same casual puzzle audience seeking mental stimulation through logic-based number games. They compete directly for user attention within the mobile puzzle category.
Both apps target the same casual puzzle demographic using a hybrid jigsaw-coloring mechanic, creating direct competition for daily active users.
Ball Sort Puzzle competes for the same zen-seeking audience as Arrow Puzzle by offering a logic-based sorting loop that prioritizes stress relief.
Blockin' Color targets the same casual puzzle demographic by combining 3D block manipulation with color-based image assembly.
Both apps compete for the same casual puzzle audience by offering relaxation-focused gameplay within the freemium jigsaw category.
Jigsaw Drop: Solitaire Puzzle serves the same casual demographic as Arrow Puzzle by combining jigsaw and block mechanics into a relaxing, offline-capable experience.
Both apps target the same casual puzzle audience with a core logic loop, but Sudoku ▦ lacks the offline-first architecture and paid ad-removal options that define the user experience in Sudoku.com.
Both apps target the same casual puzzle demographic with freemium logic-grid gameplay, competing for daily active usage through recurring puzzle challenges.
Both apps target the same casual puzzle demographic with identical number-matching mechanics, creating direct competition for daily active users in the logic-puzzle category.
Both apps compete for the same daily casual puzzle time budget by offering freemium crossword mechanics to adult audiences.
Both apps target the casual logic-puzzle audience with tap-based grid-clearing mechanics, creating direct competition for daily session time.
A long-standing direct competitor that focuses heavily on the 'finger drumming' community and high-quality preset packs.
Differentiators
- Niche focus on drum pad apps allows for deep community engagement
- Consistent quality in audio engineering and sample pack curation
Both apps target the same casual puzzle audience with classic Sudoku gameplay, creating direct competition for daily active users.
Both apps compete for the same casual puzzle audience by merging jigsaw mechanics with coloring book aesthetics.
Both apps target the same casual puzzle demographic and rely on ad-supported monetization, creating direct competition for daily active users.
Both apps target casual puzzle players with offline-first logic grids, creating direct competition for daily active users who prioritize uninterrupted gameplay.
Both apps target casual gamers with tap-away logic mechanics, creating direct competition for daily mental-reset sessions.
Cross Number shares the same casual puzzle space but focuses on math-based logic challenges, providing a more academic mental exercise than the standard number matching in Number Match.
Both apps target casual puzzle players seeking daily mental stimulation, competing for the same time-slot in a user's daily routine.
Both apps compete for the same casual word-puzzle audience by offering free, ad-supported crossword gameplay.
Both apps target adult casual puzzle players using Scandinavian-style grids and picture-based clues, creating direct competition for daily brain-training sessions.
Both applications target casual puzzle players with offline-first logic grids, creating direct competition for daily active users within the same category.
Both apps target casual crossword players with free-to-play models, competing directly for the same daily brain-training time and user attention.
Both apps target casual puzzle players with jigsaw mechanics, competing for the same stress-relief time slot despite different progression loops.
Artio targets the same casual jigsaw-coloring hybrid audience as Art Puzzle, positioning itself as a creative alternative to standard color-by-number titles.
Both apps target the same casual puzzle demographic with identical number-matching mechanics and offline-first play, competing directly for the same daily-habit user base.
Both apps target casual word puzzle enthusiasts with turn-based competitive mechanics, creating direct competition for daily brain training time.
Both apps target casual gamers seeking low-pressure, stress-relief puzzle experiences through shared freemium monetization models.
A more professional alternative that bridges the gap between a simple pad machine and a full mobile DAW.
Differentiators
- Decades of experience in professional DJ and music production software
- High technical standards for audio latency and processing
Both apps compete for the same casual puzzle audience by offering variations of the classic Sudoku gameplay loop on mobile platforms.
Both applications target the same casual puzzle demographic by offering identical logic-based number matching mechanics, creating direct competition for daily active users within the puzzle category.
Both applications target the same casual puzzle demographic with identical number-matching mechanics, creating direct competition for daily active users in the logic-puzzle category.
Both apps compete for the same casual puzzle audience by offering daily brain-training content and freemium monetization models.
Both apps compete for the same casual puzzle audience by offering classic logic grid gameplay under a freemium model. They directly overlap in the daily mental workout segment, forcing users to choose between library size and customization tools.
Arrow Out Puzzle targets the same logic-puzzle audience as Arrow Puzzle: Tap Puzzle Games by utilizing a grid-based arrow-clearing mechanic that directly overlaps with the core gameplay loop of the source app.
Both apps target casual gamers with logic-based grid puzzles, creating direct competition for daily session time within the same category.
Both apps target casual puzzle players with Scandinavian-style grids, creating direct competition for daily active users within the word puzzle category.
Both apps utilize identical tap-away logic mechanics to target the casual puzzle audience. They compete directly for user time within the same free-to-play category.
High development velocity with 13 releases in six months indicates a rapid feature-testing strategy.
Both apps compete for the same adult casual puzzle audience, but Redstone's subscription-free model directly challenges Crossword Master's $15 ad-removal price point.
A long-standing title in the genre that retains a loyal user base through stable, classic mechanics.
Both apps target the same casual puzzle demographic with identical core mechanics, including daily challenges and board-clearing logic.
Both apps target the same casual puzzle audience with identical number-matching mechanics, competing directly for users seeking brain training and relaxation.
Both apps target the casual logic-puzzle demographic with tap-away mechanics, competing for the same daily-session time.
Both apps target the same casual puzzle demographic with identical core mechanics, specifically the removal of number pairs that match or sum to ten.
Both apps target the same casual puzzle audience with freemium, ad-supported models, competing directly for daily engagement through classic 9x9 grid gameplay.
Both apps target the same casual puzzle demographic with free, logic-based grid games that rely on standard number-deduction mechanics.
Both apps target the casual logic-puzzle segment with arrow-based clearing mechanics, competing for the same time-budget of players seeking spatial-reasoning challenges.
Both apps target casual puzzle players seeking short-session logic challenges, directly competing for the same time-filler usage pattern.
Both apps target the casual puzzle demographic with jigsaw-based mechanics, competing for the same daily relaxation time.
Both apps target the same casual puzzle demographic by offering free, unlimited Sudoku grids with integrated difficulty scaling.
Both apps target the casual puzzle category with logic-based number mechanics, competing for the same time-constrained user base seeking mental stimulation.
Same space(70)
Puzzle Page competes for the same daily brain-training audience by offering a massive library of varied puzzle types.
Connect Word serves the same puzzle-solving audience by focusing on logic-based association mechanics rather than crossword grids.
Color Slide - Hexa Puzzle offers a hexagonal grid alternative to the square-grid puzzles in Arrow Puzzle, targeting the same logic-focused casual audience.
Shares the core ball-and-block physics interaction but pivots the gameplay into an endless runner sub-genre.
Numpuz competes for the same casual puzzle audience by offering a tactile, retro wood-block aesthetic that provides a different visual experience than the minimalist interface of Number Match.
3D Arrow Maze:Tap Out competes for the same casual, logic-focused player by utilizing a 3D tactile block-clearing interface.
The industry standard for mobile DJing; while it focuses on mixing tracks, its 'Sampler' and 'Looper' modes directly overlap with DPM's core use case.
Differentiators
- Multiple Apple Design Award winner with elite brand prestige
- Deep hardware integration with physical DJ controllers
Woody Block Puzzle Brain Game targets the same casual stress-relief audience but utilizes a 10x10 grid-based block placement mechanic.
A social music creation platform that includes a 'Looper' feature very similar to DPM, but within a collaborative social network.
Differentiators
- Massive ecosystem including cloud storage and artist services
- Strong focus on the 'creator economy' rather than just utility
This app serves the same core puzzle audience but attempts to monetize through a subscription model rather than ad-supported play.
Color Maze competes for the same casual logic-puzzle audience by utilizing a similar arrow-pulling mechanic to drive relaxation.
Focuses on the physics-based puzzle aspect of the category rather than the traditional arcade brick-breaking format.
This app captures the same skill-diverse audience by combining classic Sudoku with advanced logic variants.
Water Sort! Color Sort Puzzle serves the same audience as Arrow Puzzle by providing a relaxing, logic-based sorting experience with a meta-game progression system.
Stress Free Jigsaw Puzzles competes for the same casual jigsaw audience by removing the monetization friction present in the source app.
NumMatch serves the same logic-puzzle niche by focusing on daily brain-training mechanics and grid-clearing rules that mirror the core gameplay loop of Number Match.
Yarn Fever! Unravel Puzzle targets the same casual puzzle audience as Arrow Puzzle by blending logic-based sorting with ASMR-inspired sensory feedback.
Polysphere competes for the same casual relaxation audience by replacing 2D jigsaw assembly with a 3D polygram rotation mechanic.
Cross Math serves the same logic-puzzle audience by offering grid-based number challenges that function entirely offline, mirroring the accessibility of Number Match.
Jigcard Puzzle: Cozy Art Fun targets the same senior-focused accessibility niche as Vita Jigsaw to provide a low-stress jigsaw experience.
Yarn Connect: Cozy Puzzle provides a similar relaxing, art-focused puzzle experience that serves as a low-intensity alternative to jigsaw assembly.
Users report: Jigsaw Puzzles - Relaxing Game occupies the same casual jigsaw space but targets a broader demographic including children and adults.
Picture Block Puzzle serves the same casual audience by blending jigsaw-style image completion with spatial logic and block-fitting mechanics.
Logic Grid Puzzles provides an alternative for users seeking the same deductive reasoning challenge found in Sudoku.
Maze Clear targets the same arrow-logic puzzle audience, focusing on strategy and focus to clear boards.
Word Master appeals to the same word-puzzle base by integrating artistic discovery with swipe-based letter connection.
Jigsort Puzzles competes for the same casual puzzle audience by offering a high-volume library of photorealistic images that serves as an alternative to the hand-drawn aesthetic of Art Puzzle.
Number Match: Train your brain occupies the same logic-puzzle category by offering a similar grid-clearing experience focused on finding pairs to reach a target sum.
Word Tiles GO shares the competitive puzzle space but utilizes a tile stack system to differentiate its core gameplay.
Tapscape : Tap Away Puzzle! targets the same casual logic-puzzle demographic, utilizing 3D rotation and block-clearing mechanics.
Block Blast! competes for the same casual puzzle audience by offering an offline-first grid experience that functions as a primary alternative to Arrow Puzzle's stress-free logic loop.
Low Poly Puzzle: Art Coloring shares the hybrid puzzle-coloring space but uses polygonal geometry to distinguish its visual output.
WordPix captures the same casual puzzle segment by shifting the focus from text clues to image-based word identification.
Water Sort Puzzle shares the same casual, logic-based relaxation goal as the source app, serving users who prefer low-stimulation puzzle environments.
Infinity Loop shares the same Zen-focused, minimalist puzzle appeal, attracting users who view gaming as a stress-relief ritual.
2248 targets the same logic-puzzle demographic but utilizes an eight-directional merge mechanic that creates more complex strategic combos than the standard matching loop found in Number Match.
Color Block: Combo Blast provides a lightweight, battery-friendly grid puzzle experience that appeals to the same casual demographic as Arrow Puzzle.
Brain Puzzle 3: Crazy Mind targets the same casual puzzle audience by offering a variety of logic and memory challenges that serve as a mental workout.
Point Out: Color Escape Puzzle competes for the same casual puzzle audience by offering grid-based logic challenges that prioritize offline accessibility.
This app targets the same casual brain-training segment but lacks the active development cycle of Sudoku.com.
CalculatorZ targets the same arithmetic-puzzle niche by forcing players to reach target numbers using limited keypad operations, similar to the logic requirements in Number Match.
Cross Number shares the same casual puzzle space but focuses on math-based logic challenges, providing a more academic mental exercise than the standard number matching in Number Match.
Mia's Slices: Art Puzzle Game shares the art-focused puzzle space but uses a circular board mechanic to differentiate its gameplay loop.
Sudoku ′ targets the same user base by focusing on performance and a distraction-free interface.
Mahjong Master targets the same brain-training audience by using tile-matching mechanics that require similar pattern recognition and logic skills as Number Match.
Hole Stars: Puzzle Game shares the same casual puzzle space as Arrow Puzzle by offering a satisfying, addictive core loop based on collecting mechanics.
Tap Tile! serves as a direct adjacent competitor by providing a similar calming, tap-based puzzle experience that prioritizes relaxation over high-pressure mechanics.
Cluedoku offers a variation on standard number puzzles to retain users who find traditional Sudoku repetitive.
Tap Master serves the same casual brain-training demographic by using 3D spatial puzzles that require similar logic-based interaction.
Merge 10 shares the same math-puzzle space but uses rectangular area elimination mechanics that require faster mental arithmetic than the standard pairing in Number Match.
▻Sudoku competes directly for the same veteran puzzle player base by offering a massive content library and social features.
Color Block Run - Puzzle Game targets the same casual puzzle audience as Arrow Puzzle by focusing on spatial thinking and logic-based block movement.
Tap Away 3D targets the same casual stress-relief segment with a meditative core loop that mirrors the logic-puzzle focus of the source app.
Arrows Puzzle: Escape Out! occupies the same logic-puzzle niche, using sliding arrow paths to challenge the same spatial reasoning skills.
Color Block Jam competes for the same casual puzzle audience by offering a challenging 8x8 grid experience that emphasizes progressive difficulty.
Cube Land Puzzle Game offers a voxel-based 3D logic experience that serves as a visual alternative to the 3D grid puzzles found in Arrow Puzzle.
Bubble Grid competes for the same low-pressure puzzle audience by offering a tile-based logic experience.
Jigsaw Blocks competes for the same casual puzzle audience by blending jigsaw assembly with slide-and-match mechanics.
Arrow Puzzle: Tap Away 3D serves the same logic-puzzle audience, focusing on arrow-path planning and grid-clearing challenges.
Fish Sort Puzzle targets the same casual logic-puzzle demographic as Arrow Puzzle by utilizing a similar tap-to-collect mechanic within a thematic aquarium setting.
Arrows: Tap Away Puzzle shares the same minimalist spatial logic focus, targeting casual users who enjoy grid-based maze solving.
Sand Fill: Block Puzzle offers a unique color-and-shape matching mechanic that serves as an adjacent alternative to the logic puzzles in Arrow Puzzle.
Daily Crosswords & Word Games targets the same puzzle-loving audience with a multi-game hub that emphasizes an ad-free experience.
Water Sort Puzzle: Get Colour captures the same stress-relief seeking audience by framing color-matching as a therapeutic daily habit.
Brain Test: Tricky Puzzles captures the same casual puzzle audience by offering a high-frequency, logic-based challenge that complements the cognitive training aspect of Arrow Puzzle.
Vita Jigsaw for Seniors captures a specific subset of the casual puzzle market by prioritizing accessibility features that reduce the friction found in mainstream titles.
Block Crush! functions as a grid-based puzzle alternative that shares the same target audience as Arrow Puzzle by emphasizing relaxing, thoughtful block placement.
Jigsaw Master addresses the same adult casual demographic but differentiates its visual presentation through animated imagery rather than static hand-drawn art.
Math Puzzle targets the same logic-puzzle audience but introduces arithmetic equations and combination operations, requiring more active calculation than the simpler matching in Number Match.
Escape Maze: Tap Puzzle provides a near-identical minimalist, arrow-clearing logic experience for the same casual, offline-seeking player base.
New entrants(4)
Block Out! - Color Sort Puzzle serves the same casual puzzle audience as Arrow Puzzle by offering a dynamic, ever-changing block-sliding experience.
Tap Away - Color Block Puzzle serves the same casual logic-puzzle niche, using obstacle-based block clearing to drive engagement.
An innovative sampler and sequencer designed by a prominent music influencer, targeting the next generation of mobile producers.
Differentiators
- Strong influencer backing (Andrew Huang) providing built-in marketing and tutorials
- Focus on 'fun' and 'speed' in the music creation process
Arrows Amaze: Relax Puzzle shares the minimalist, low-stress puzzle space but uses sequential logic removal rather than jigsaw assembly.