Easybrain
Snapshot
Publisher DNA
What defines Easybrain?
AI intelligence is not yet available for Easybrain. The portfolio data below is up to date.
Portfolio
What does Easybrain ship?
Apps
18 apps analysed
Analysis in progress
Tap away arrows to escape the maze. Train your brain with smart puzzle games!
Daily challenge structure builds long-term retention habits
- The core puzzle mechanics provide a satisfying and interesting experience that keeps players engaged during sessions
- Users express skepticism regarding the legitimacy of potential monetary rewards or payouts within the game environment
Shoot balls, blast bricks, and clear the board! Enjoy a fun brick-breaking game!
The unique ball-breaker format differentiates the experience from other titles in the same genre
- The core ball-breaking gameplay loop provides a satisfying and meditative experience for players during downtime
- Aggressive ad frequency including mid-level interruptions disrupts the flow and makes the game feel unplayable
Analysis in progress
Daily crossword puzzles for brain training! Master vocabulary with word games!
Turn-based mechanics increase session frequency
- The core word-puzzle mechanic provides a challenging and mentally stimulating experience for daily players
- Frequent mid-game advertisements disrupt concentration and break the flow of the puzzle-solving experience
Distributed across 20 markets, strongest in Europe.
Based on 8 of 18 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- United States8 / 8
- Brazil4 / 8
- Canada4 / 8
- Mexico4 / 8
Europe (9)
- France4 / 8
- Germany4 / 8
- Italy4 / 8
- Netherlands4 / 8
- Portugal4 / 8
›+4 more europe markets
- Spain4 / 8
- Sweden4 / 8
- Turkey3 / 8
- United Kingdom3 / 8
Asia-Pacific (7)
- Japan4 / 8
- South Korea4 / 8
- Australia3 / 8
- India3 / 8
- Indonesia3 / 8
›+2 more asia-pacific markets
- Singapore3 / 8
- Vietnam3 / 8
Core markets (8/8 apps)
User Sentiment
How do users feel about their apps?
4
Positive apps
2
Neutral / mixed
1
Negative apps
66/100
Avg sentiment score
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Access the full report for freeRivals
Who does Easybrain compete with?
The rivals identified
Nemeses(4)
Both apps target casual puzzle players using identical tap-away arrow mechanics, competing directly for the same stress-relief user segment.
Both apps target the casual puzzle demographic with free-to-play, ad-supported models, competing for the same limited daily screen time through logic-based number puzzles.
This app maintains the largest active user base within the direct brick-breaking genre while keeping a consistent update cadence.
Word Trip retains casual players through a travel-themed progression loop that contrasts with the static grid of Crossword Master.
Contenders(31)
Both apps compete for the same casual gaming audience by offering block-clearing logic puzzles designed for stress relief and cognitive training.
Both apps target the casual logic-puzzle segment with identical core number-matching mechanics, competing directly for the same user base seeking short, relaxing brain-training sessions.
Both apps target casual puzzle players with daily crossword content, though the rival focuses on a massive solo content library of 80,000 clues while Crossword Master relies on turn-based competitive mechanics.
A long-standing direct competitor that focuses heavily on the 'finger drumming' community and high-quality preset packs.
Differentiators
- Niche focus on drum pad apps allows for deep community engagement
- Consistent quality in audio engineering and sample pack curation
Both apps target mobile crossword players with free-to-play models, competing directly for daily puzzle solvers despite offering different regional grid layouts.
Targets the same casual puzzle audience with a mix of maze and logic challenges.
Both apps target casual puzzle players by utilizing Scandinavian-style grids and turn-based mechanics.
Both applications target the casual puzzle market using number-matching mechanics, competing for the same user time-share within the logic-puzzle category.
Both apps target the same casual puzzle audience using identical tap-away mechanics and freemium ad-supported models.
Both apps compete directly for casual puzzle players seeking daily cognitive stimulation, offering free-to-play crossword mechanics with an educational focus.
Both applications target the same logic-puzzle audience by digitizing the classic paper-and-pen number matching game, creating direct competition for daily active users.
Both apps compete for the same casual spatial-logic puzzle audience, sharing identical core mechanics that drive daily active usage.
Both apps compete directly for casual puzzle players by offering turn-based competitive crossword mechanics under a freemium model.
Both apps target the casual logic puzzle market, competing for the same zen gaming demographic by offering grid-based spatial logic challenges.
Both apps target the casual logic-puzzle segment with free-to-play number matching mechanics, competing for the same time-constrained user base seeking mental stimulation.
Both apps target the casual logic puzzle demographic, competing for the same mental-exercise time slot despite differing monetization strategies.
Both apps target the same casual puzzle audience by digitizing the classic pen-and-paper number matching game, creating direct competition for daily active users.
Both applications target the same casual puzzle audience with identical number-matching mechanics, creating direct competition for daily active users.
Both applications target the casual puzzle demographic with identical core logic-based number matching mechanics, creating direct competition for daily active users.
Both apps target casual puzzle players seeking daily brain training through visual crossword mechanics. They compete directly for the free-to-play word game audience via ad-supported monetization models.
Both apps target casual gamers seeking stress-free, logic-based spatial puzzles, creating direct competition for user time and retention within the same sub-genre.
Both apps target casual puzzle players with competitive crossword mechanics. Crossword Go! competes directly for this audience by offering real-time duels against Crossword Master's turn-based approach.
High development velocity with 13 releases in six months indicates a rapid feature-testing strategy.
Both applications target adult puzzle solvers seeking daily cognitive stimulation, competing directly for screen time despite Redstone focusing on solo offline play and Crossword Master prioritizing turn-based competitive matches.
A long-standing title in the genre that retains a loyal user base through stable, classic mechanics.
Both applications target the casual puzzle segment using identical number-matching mechanics and freemium monetization models. They compete directly for the same user base seeking short, logic-based mental exercises.
Both apps target casual puzzle gamers with logic-based grid-clearing mechanics, competing for the same stress-relief user segment through freemium, ad-supported models.
Both applications target the same logic-puzzle audience with identical core mechanics, including offline play and number-matching rules.
Both apps target the same casual logic-puzzle demographic by utilizing identical number-matching mechanics and ad-supported monetization models.
Both apps target the spatial logic puzzle category with minimalist design aesthetics, competing for the same casual gaming audience seeking mental exercise.
Both apps target the casual logic puzzle segment, competing for the same time-budget of users seeking spatial reasoning challenges. They overlap in their core value proposition of providing low-pressure mental exercises.
Same space(30)
The industry standard for mobile DJing; while it focuses on mixing tracks, its 'Sampler' and 'Looper' modes directly overlap with DPM's core use case.
Differentiators
- Multiple Apple Design Award winner with elite brand prestige
- Deep hardware integration with physical DJ controllers
Seeks the same casual puzzle demographic with a focus on 3D block clearing and satisfying visual effects.
Targets the same casual logic-puzzle audience with collection-style progression and thematic scene building.
A social music creation platform that includes a 'Looper' feature very similar to DPM, but within a collaborative social network.
Differentiators
- Massive ecosystem including cloud storage and artist services
- Strong focus on the 'creator economy' rather than just utility
Shares the same casual logic-puzzle audience but relies on a maintenance-focused update cycle that prioritizes content over structural innovation.
Focuses on the physics-based puzzle aspect of the category rather than the traditional arcade brick-breaking format.
It serves the same casual brain-training demographic with a similar logic-based grid clearing loop.
Competes for the same stress-relief audience but risks its chart standing by shifting from move-based to life-based error systems.
Targets the same casual puzzle audience with physics-based block clearing.
Word Master attracts the same casual puzzle audience by adding an educational art history meta-game to the word-swipe loop.
Targets the same casual puzzle audience with 3D shape rotation and block clearing mechanics.
Connect Word appeals to the same casual puzzle demographic by focusing on association-based logic rather than crossword grids.
Targets the same casual puzzle audience with directional arrow mechanics and logic-based brain training.
It competes for the same casual puzzle audience by offering a more complex merge mechanic that extends session depth.
Targets the same casual puzzle audience with 3D cube rotation and arrow-based block clearing.
Targets the same casual puzzle audience with 3D cube rotation and directional block clearing.
Targets the same casual puzzle segment with an offline-first architecture that serves users in low-connectivity environments.
Classic Words offers a direct offline solitaire alternative to the turn-based competitive model found in Crossword Master.
Targets the same casual brain-training audience with 3D spatial puzzles that rotate and clear blocks.
Targets the same casual puzzle audience with a focus on stress-free, non-competitive board management.
Competes for the same meditative, short-session puzzle demographic while struggling with technical instability and ad-monetization friction.
Targets the same casual puzzle audience with grid-based logic and arrow path navigation.
Captures the same casual time-filler audience but suffers from monetization friction due to forced interstitials after every level.
Targets the same casual puzzle audience with 3D block clearing and spatial rotation mechanics.
NYT Games captures the same daily ritual habit as Crossword Master through premium editorial content and brand prestige.
Shares the core ball-and-block physics interaction but pivots the gameplay into an endless runner sub-genre.
Targets the same casual puzzle audience with 3D cube clearing and directional movement.
Word Connect targets the same casual brain-training audience with a massive content library that dwarfs the current crossword offerings.
Words With Friends serves the social-competitive segment that Crossword Master lacks by using an established social graph.
Targets the same casual puzzle audience with a minimalist aesthetic and neon-grid logic challenges.
New entrants(3)
Targets the same casual puzzle audience with a focus on quiet focus and minimalist design.
Targets the same casual puzzle audience with 3D cube rotation and spatial observation.
An innovative sampler and sequencer designed by a prominent music influencer, targeting the next generation of mobile producers.
Differentiators
- Strong influencer backing (Andrew Huang) providing built-in marketing and tutorials
- Focus on 'fun' and 'speed' in the music creation process