IVYMOBI
For casual mobile gamers on Android, specifically those seeking offline-accessible racing, runners, and puzzles optimized for mid-range device performance.
Snapshot
Who is IVYMOBI?
Delivering optimized, high-performance arcade and racing experiences for casual mobile users on mid-range hardware.
Target audience
Portfolio
Free 26Last updated
Subway Princess Runner
v8.6.6
7d ago
Publisher DNA
What defines IVYMOBI?
Publisher DNA
Primary focus
Arcade and racing games · low-storage Android niche
Scale
studio
Target audience
Casual mobile gamers on Android, specifically those seeking offline-accessible racing, runners, and puzzles optimized for mid-range device performance.
Origin
Operates under the brand CCT Game with a focus on creating accessible games for a global user base.
Signature Patterns
- •Technical focus on small app footprints and offline playability for Android.
- •Freemium monetization utilizing ad support and in-app purchases for virtual currency.
- •Visual consistency using vibrant, high-contrast 3D graphics across arcade and racing titles.
- •High-velocity update cadence to maintain store visibility and performance optimization.
- •Mixed portfolio strategy including arcade, racing, and social casino-style games.
Portfolio momentum
The publisher is extremely active, with 51 releases in the last 6 months and over 85% of the portfolio currently maintained.
Portfolio
What does IVYMOBI ship?
Apps
26 apps analysed
Frequent seasonal content updates maintain player engagement
- The core runner gameplay loop provides a satisfying and relaxing experience for players during downtime
- Excessive ad frequency disrupts the flow of gameplay and frustrates players during active sessions
IT'S BUBBLE POP TIME! ENJOY THE ADDICTIVE SHOOTER GAME LOVED WORLDWIDE!
Real-time online athletics mode drives social retention
- The core running gameplay loop provides an engaging and relaxing experience for players of all ages
- Excessive ad frequency during gameplay sessions significantly disrupts the flow and enjoyment for many users
Distributed across 20 markets, strongest in Europe.
Based on 6 of 26 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- United States6 / 6
- Brazil4 / 6
- Mexico4 / 6
- Canada1 / 6
Europe (9)
- France5 / 6
- Germany5 / 6
- Portugal4 / 6
- Spain4 / 6
- Italy3 / 6
›+4 more europe markets
- Netherlands3 / 6
- Sweden1 / 6
- Turkey1 / 6
- United Kingdom1 / 6
Asia-Pacific (7)
- Japan4 / 6
- South Korea3 / 6
- Australia1 / 6
- India1 / 6
- Indonesia1 / 6
›+2 more asia-pacific markets
- Singapore1 / 6
- Vietnam1 / 6
Core markets (6/6 apps)
User Sentiment
How do users feel about their apps?
3
Positive apps
2
Neutral / mixed
2
Negative apps
57/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does IVYMOBI compete with?
The rivals identified
Nemeses(5)
Both titles compete for the arcade racing audience, but they target distinct hardware segments: Street Racing 3D captures the low-storage, offline-first market, while Asphalt Legends targets players seeking console-grade visuals and online connectivity.
Both apps target casual mobile gamers with endless runner mechanics, creating direct competition for session time and install share in the arcade category.
Both apps compete for the same casual audience by utilizing 8x8 grid block-placement mechanics, forcing users to choose between the two for short, low-pressure puzzle sessions.
Both apps target the mobile billiards arcade market, competing for casual players through distinct interpretations of pool mechanics.
While not a runner, it represents the primary 'pet-care' audience overlap that the target app attempts to capture.
Contenders(31)
Both apps target the casual endless runner demographic with offline-first architectures, competing for the same short-session, high-score-chasing player base.
Both apps compete for the casual racing audience by offering free-to-play, ad-supported experiences on mobile platforms. They overlap in the street racing category, forcing users to choose between arcade-style accessibility and physics-based simulation.
Both apps target the mobile billiards simulation category, competing for the same casual player base through free-to-play arcade mechanics.
Both apps target the storage-constrained, arcade-style racing market on mobile, competing for users on older hardware with limited capacity.
Both apps target casual puzzle players through offline-first, minimalist block-placement mechanics on a grid.
Both apps target casual puzzle players with grid-based mechanics, competing for the same short-session, low-friction brain training market.
Both apps target casual mobile gamers with arcade-style racing and vehicle customization, competing for the same time-constrained user segment.
Both apps target the casual puzzle market with free, offline-capable, drag-and-drop mechanics on an 8x8 grid.
CarX Drift Racing 2 targets the high-end simulation segment, providing a technical upgrade path for players outgrowing the arcade mechanics of Street Racing 3D.
Both apps target the fantasy endless runner audience, but Run, Princess, Run! shifts the core loop from pure arcade reflexes to color-matching puzzle mechanics.
Both apps target the casual arcade racing segment, competing for the same player base interested in city-based drifting and vehicle progression.
Both apps target casual racing fans with arcade-style mechanics, but Custom Club focuses on real-time multiplayer connectivity while Street Racing 3D prioritizes offline accessibility and hardware optimization.
Both apps target the same endless runner audience with identical core mechanics, including swiping to avoid obstacles and collecting coins in an urban setting.
Both apps target casual gamers through identical endless runner mechanics and offline-first play, competing directly for the same short-session arcade market.
Both apps target casual puzzle players with offline-capable, grid-based mechanics, competing directly for the same downtime-focused user base.
Top Drives shifts the racing focus from manual driving to card-based strategy, serving the same automotive enthusiast audience through a different gameplay loop.
Both apps target casual puzzle players with block-placement mechanics, competing for the same time-constrained mental break segment.
This legacy title occupies the same arcade runner space but relies on a dated cultural theme from 2013.
Hashiriya Drifter targets the same street-racing demographic but emphasizes multiplayer social dynamics and Japanese car culture.
Both titles target the casual endless runner audience, competing for the same short-session mobile gaming time through track-based obstacle avoidance mechanics.
Both apps target the casual endless runner audience with lane-switching mechanics, competing for short-session engagement in the arcade category.
Both apps target the casual puzzle market with offline-capable block-placement mechanics on a grid, creating direct competition for short-session daily active users.
Both apps compete for the casual puzzle audience by offering offline-capable, drag-and-drop block placement mechanics on a grid.
Both apps target casual puzzle enthusiasts with grid-based block mechanics, competing for the same short-session mobile entertainment time.
A high-velocity runner that utilizes iconic character speed mechanics to differentiate from standard casual runners.
Both apps target the casual driving demographic on Android, competing for time-share among users seeking accessible, free-to-play street racing experiences. They overlap in the street racing category while offering distinct approaches to vehicle simulation.
Both apps compete for the same mobile racing audience using freemium models, forcing a choice between hardware accessibility and feature-rich simulation.
Both apps target the casual endless runner segment, competing for the same player base through identical swipe-to-dodge mechanics and character-unlock progression systems.
Both apps target the casual endless runner audience with freemium monetization and character-based collection systems. They compete directly for the same player base seeking short-session arcade gameplay.
Both apps compete for the same casual puzzle audience by offering offline-first, grid-based block placement mechanics.
Both apps target the casual block-puzzle segment with free-to-play, offline-capable mechanics, directly competing for the same time-sensitive casual gaming audience.
Same space(35)
Sling Drift captures the casual arcade segment by simplifying racing into a one-tap reflex loop, serving users who find Street Racing 3D's controls too complex.
Street Racing EVO targets the simulation-enthusiast segment by offering detailed interior perspectives and realistic vehicle physics.
This app is a direct alternative for offline-only play, mirroring the core utility of the source app.
This app focuses on local multiplayer connectivity, providing an alternative for users playing in the same physical space.
Extreme Car Driving Simulator shares the 'low storage' appeal of Street Racing 3D while adding physics-based open-world exploration.
It expands the billiards experience by adding cross-platform synchronization and competitive multiplayer modes.
This app provides a multi-mode experience that includes both 8-ball and 9-ball variants for offline play.
It offers a hybrid approach to billiards by allowing players to switch between 2D and 3D perspectives.
This app targets the same casual puzzle audience through 3D spatial logic rather than grid-based block placement.
Real Highway Car Driving games targets the highway-racing audience, offering a hybrid of city and highway driving simulations.
known for
Drift 2 Drag
Drift 2 Drag combines two distinct racing disciplines, offering a hybrid experience for players who enjoy both drift and drag mechanics.
This app targets the same casual pool demographic but adds a competitive PvP layer.
It competes for the same offline-first casual puzzle demographic using a similar minimalist sorting loop.
Drift Hunters & Traffic Racing focuses on drift physics and campaign progression, serving as an alternative for drift-focused players.
A foundational title in the genre that remains a relevant benchmark for environmental obstacle navigation.
Assoluto Racing appeals to the same racing audience but prioritizes simulation-style mechanics and licensed tracks over the arcade-style gameplay of Street Racing 3D.
Street Racing 3D Drift is a direct arcade-racing peer, focusing on the same street-racing theme and accessible controls as Street Racing 3D.
MetroLand competes for the same casual arcade audience but adds a base-building meta-layer to the standard runner loop.
This app serves as a broader library of cue sports, appealing to users who want more than just 8-ball.
Stock Car Racing captures the oval-track niche, appealing to players who value physics-based simulation over the arcade-style street racing of Street Racing 3D.
This app addresses the same relaxation-seeking casual gamers with an offline-first, logic-based sorting mechanic.
This title targets the same casual runner demographic by focusing on obstacle-course mechanics and character variety.
CSR Racing competes in the drag-racing space, offering a high-fidelity alternative for users who prefer collection-based racing over the drift-heavy focus of Street Racing 3D.
Car Driving School shifts the focus from competitive racing to traffic-rule simulation, serving a subset of the driving-game audience.
This title targets a younger demographic within the runner category by emphasizing educational motor skill development.
Hajwala Drift dominates the Middle Eastern drifting market, providing a localized alternative for players who prioritize cultural relevance and deep customization.
Drag Racing: Street Car Game provides a technical drag-racing alternative for players who prefer RPG-style tuning over arcade racing.
It occupies the same color-sorting niche by providing accessible, mentally stimulating logic challenges for casual players.
This app attracts the same casual, relaxation-oriented puzzle audience by offering offline-capable, tactile gameplay.
This app attempts to capture the same casual pool market but focuses on a broader range of snooker-style rules.
This app targets the same solo-play pool audience but offers a higher density of challenge levels and table variety.
Drift Max Pro serves as a direct drift-focused alternative that maintains offline playability, mirroring the core accessibility of Street Racing 3D.
This app competes by emphasizing technical realism for advanced billiards shots.
CSR 2 competes for the same racing-enthusiast audience but targets high-end hardware with hyper-realistic graphics, contrasting with the lightweight focus of Street Racing 3D.
Ninja Subway Rush serves the same casual arcade runner audience but shifts the focus toward combat-based encounters.
New entrants(2)
It shares the offline-first casual puzzle space, focusing on classic matching patterns to attract similar demographics.
This app targets the same grid-logic puzzle audience with a focus on rapid-fire, spatial awareness challenges.
The Analyst's Read
The bottom line on IVYMOBI
Bottom line
IVYMOBI is a high-velocity studio with a disciplined focus on the 'lite' gaming market, leveraging technical optimization to maintain a massive user base. Their weighted 4.39★ rating across millions of reviews confirms a strong product-market fit within the competitive Android arcade and racing categories.
Frequently asked questions
How many apps does IVYMOBI publish?
What kind of apps does IVYMOBI make?
What is IVYMOBI's top app?
In how many countries are IVYMOBI's apps available?
What fed this analysis
- Apps analyzed:
- 27
- With full intel:
- 2
- With overview:
- 27
- Website scraped:
- yes
- Social presence:
- no