Greyfun Games
Publisher DNA
What defines Greyfun Games?
AI intelligence is not yet available for Greyfun Games. The portfolio data below is up to date.
Portfolio
What does Greyfun Games ship?
Apps
12 apps analysed
Analysis in progress
Analysis in progress
Analysis in progress
Analysis in progress
Analysis in progress
Distributed across 12 markets, strongest in Europe.
Based on 4 of 12 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Brazil4 / 4
- Mexico4 / 4
- United States4 / 4
Europe (7)
- France4 / 4
- Germany4 / 4
- Italy4 / 4
- Netherlands4 / 4
- Portugal4 / 4
›+2 more europe markets
- Spain4 / 4
- Sweden4 / 4
Asia-Pacific (2)
- Japan4 / 4
- South Korea4 / 4
Core markets (4/4 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
0
Neutral / mixed
1
Negative apps
65/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Greyfun Games compete with?
The rivals identified
Nemeses(2)
Both apps target the casual puzzle market with color-sorting mechanics, competing for the same user base seeking stress-relief and brain-training challenges.
Both titles target the casual sorting puzzle segment by requiring players to match three identical items to clear board space.
Contenders(15)
Both apps target the casual color-sorting puzzle market with free-to-play models, directly competing for the same user base seeking relaxing, logic-based brain teasers.
Both apps target the casual puzzle market with color-sorting mechanics, competing for the same user base seeking relaxing, logic-based brain teasers.
Both apps target casual puzzle players with offline-capable, color-sorting mechanics, creating direct competition for daily session time.
Both apps target the casual puzzle market by utilizing color-sorting mechanics to engage users in logic-based tasks. They compete directly for the same audience seeking short, relaxing gameplay sessions.
Both apps target casual puzzle players with sorting mechanics, creating direct competition for short-session engagement time.
Both apps compete for the same casual puzzle audience by offering one-finger color sorting mechanics within a free-to-play model.
Both apps target casual puzzle players with offline-capable, color-sorting mechanics, creating direct competition for daily session time.
Both apps target the same casual puzzle audience with offline-first color-sorting mechanics, creating direct competition for daily active users seeking low-friction brain teasers.
Both apps share identical core color-sorting mechanics for nuts and bolts, competing directly for the same casual puzzle audience.
Both apps target casual puzzle gamers through color-matching mechanics, competing for time in the same logic-puzzle category.
Both apps compete for the same casual puzzle audience by utilizing spatial color-sorting mechanics as their primary engagement loop.
Both apps compete for the same casual puzzle audience by offering sorting-based gameplay and freemium monetization models.
Both apps compete for the same casual puzzle audience by applying color-sorting mechanics to a nuts and bolts theme.
Both apps target the casual color-sorting puzzle audience with free-to-play models. They compete for the same daily session time by offering logic-based sorting mechanics.
Both apps target the casual puzzle market with physics-based and color-sorting mechanics, competing for the same time-constrained player segment.
Same space(3)
This app competes for the same casual puzzle audience by offering color-matching mechanics that serve as low-friction, relaxing entertainment.
This app shares the same screw-sorting puzzle mechanic found in Nut Sort, appealing to users seeking tactile 3D object manipulation.
This app targets the same casual puzzle demographic by offering a detailed visual sorting experience that complements the core loop of Nut Sort.