Peak
Snapshot
Publisher DNA
What defines Peak?
AI intelligence is not yet available for Peak. The portfolio data below is up to date.
Portfolio
What does Peak ship?
Apps
2 apps analysed
Absence of forced advertisements allows for an uninterrupted and immersive experience during core gameplay loops
- Fast-paced matching mechanics provide a rewarding challenge for players seeking quick, reflex-based gaming sessions
- Aggressive difficulty spikes in higher levels force players to purchase boosters to maintain progress
High-frequency live-ops keep the gameplay loop fresh for long-term players
- The core puzzle mechanics provide a relaxing and engaging experience for players across all age groups
- Aggressive monetization and difficulty spikes force players to spend coins or real money to progress
Distributed across 11 markets, strongest in Europe.
Based on 2 of 2 apps with localized market data · last scanned .
Americas (3)
- Brazil2 / 2
- Mexico2 / 2
- United States2 / 2
Europe (5)
- France2 / 2
- Germany2 / 2
- Italy2 / 2
- Portugal2 / 2
- Spain2 / 2
Asia-Pacific (3)
- Japan2 / 2
- South Korea2 / 2
- Indonesia1 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
0
Neutral / mixed
0
Negative apps
65/100
Avg sentiment score
Rivals
Who does Peak compete with?
The rivals identified
Nemeses(3)
Both apps compete for the same casual puzzle gamer demographic, with Homescapes capturing time-share via narrative renovation loops while Match Factory! targets the same audience through reflex-based 3D matching.
Both apps target the same casual puzzle audience by offering 3D matching mechanics and offline-play capabilities. They compete directly for time-filling sessions in low-connectivity environments.
Both titles compete directly for casual puzzle gamers by offering freemium match-3 mechanics and relying heavily on booster-driven progression at higher levels.
Contenders(14)
Both apps target casual puzzle gamers with progression-based loops, competing for time-share in the high-volume match-3 and 3D matching segment.
Both apps target casual puzzle gamers through 3D matching mechanics, competing directly for short-session engagement and time-filling habits.
Both apps target casual puzzle gamers with offline-first, 3D triple-matching mechanics, creating direct competition for users in low-connectivity environments.
Cube Rush Adventure targets the exact same casual tap-to-blast puzzle audience, utilizing a similar level-based progression and booster economy.
Both titles compete for casual puzzle gamers seeking short-session entertainment through freemium match-three mechanics. Cookie Jam targets a dessert-themed niche compared to Toon Blast's character-led narrative.
Both apps compete for the same casual puzzle audience by utilizing 3D matching mechanics to capture short-session time-filling habits.
Tile Garden competes for the casual puzzle audience by offering a low-pressure, meditative matching experience that contrasts with the team-based competition in Toon Blast. Both rely on freemium monetization and booster systems to drive revenue.
A massive user base and high update frequency make this a primary alternative for players seeking the same core matching experience.
Both apps target casual puzzle gamers through 3D mechanics and offline play, creating direct competition for short, repetitive time-filling sessions.
Both apps target casual puzzle gamers through identical 3D object matching mechanics and offline-first play. They compete directly for the same time-killing, reflex-based gaming audience.
Both apps target the casual 3D matching puzzle audience with free-to-play models, directly competing for time-filling sessions through identical core mechanics.
Both apps target casual puzzle gamers using freemium booster-based monetization models. Match Factory! competes directly for this audience by offering a 3D matching alternative to the traditional 2D mechanics found in Toon Blast.
Best Fiends competes directly for casual puzzle gamers by offering a character-collection meta-game and line-drawing mechanics that contrast with Toon Blast's standard block-matching.
Both apps target casual puzzle gamers through 3D matching mechanics and offline play, creating direct competition for the same time-filling user segment.
Same space(6)
Blitz Busters competes for the same casual puzzle session time by pairing 3D object-matching with city-building progression instead of Toon Blast's character-led narrative.
While sharing the puzzle category, this app pivots toward a 'relaxing' aesthetic rather than the high-speed matching focus of the target.
Mahjong Blast targets the same casual puzzle audience but uses a senior-friendly UI and offline-first design to capture users who prefer distraction-free play.
Toy Match 3D serves the same casual puzzle segment by offering offline-first 3D object matching that functions without a Wi-Fi connection.
This app targets the same casual puzzle audience with a supermarket-themed variation of the 3D matching mechanic found in Match Factory!.
Block Crush shares the casual puzzle demographic but relies on offline-first board design rather than the team-based social competition found in Toon Blast.
New entrants(1)
With nine releases in the last six months, this app is aggressively iterating to capture market share.