Peak
Snapshot
Publisher DNA
What defines Peak?
AI intelligence is not yet available for Peak. The portfolio data below is up to date.
Portfolio
What does Peak ship?
Apps
2 apps analysed
Absence of forced advertisements allows for an uninterrupted and immersive experience during core gameplay loops
- Fast-paced matching mechanics provide a rewarding challenge for players seeking quick, reflex-based gaming sessions
- Aggressive difficulty spikes in higher levels force players to purchase boosters to maintain progress
High-frequency live-ops keep the gameplay loop fresh for long-term players
- The core puzzle mechanics provide a relaxing and engaging experience for players across all age groups
- Aggressive monetization and difficulty spikes force players to spend coins or real money to progress
Distributed across 11 markets, strongest in Europe.
Based on 2 of 2 apps with localized market data · last scanned .
Americas (3)
- Brazil2 / 2
- Mexico2 / 2
- United States2 / 2
Europe (5)
- France2 / 2
- Germany2 / 2
- Italy2 / 2
- Portugal2 / 2
- Spain2 / 2
Asia-Pacific (3)
- Japan2 / 2
- South Korea2 / 2
- Indonesia1 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
0
Neutral / mixed
0
Negative apps
65/100
Avg sentiment score
Rivals
Who does Peak compete with?
The rivals identified
Nemeses(3)
Both apps target casual puzzle gamers with freemium match-based mechanics, competing directly for time-filling sessions within the same category.
Both apps compete for the casual puzzle gamer's time by utilizing match-based mechanics to drive engagement, though they diverge on narrative depth versus reflex-based speed.
This app maintains the highest market share in the triple-matching niche with a consistent release cadence that keeps it at the top of search results.
Contenders(26)
Both apps compete for the same casual puzzle audience through 3D triple-matching mechanics, forcing a choice between Match Factory!'s offline-first accessibility and Match Triple 3D's event-driven live-ops.
While sharing the puzzle category, this app pivots toward a 'relaxing' aesthetic rather than the high-speed matching focus of the target.
Both apps compete for the casual puzzle audience by utilizing Match 3 mechanics and freemium monetization to gate progression. They overlap directly in the casual gaming segment where players seek short, accessible sessions.
Both apps target casual puzzle gamers seeking short-session entertainment, competing directly for time within the tile-matching and match-three puzzle categories.
Both apps target casual puzzle gamers with match-based mechanics, competing for the same short-session entertainment time.
Both apps target the casual puzzle demographic with free-to-play mechanics, competing for the same short-session daily habit within the puzzle category.
Both apps target casual puzzle gamers with 3D matching mechanics, competing for the same short-session time-filling audience.
Both apps compete for the same casual puzzle audience by offering offline-first tile matching mechanics and freemium monetization models.
Both apps compete for the casual match-3 puzzle audience by utilizing core grid-based mechanics to drive daily engagement.
Both apps target casual puzzle gamers with offline-first, 3D triple-matching mechanics, creating direct competition for short, repetitive time-filling sessions.
Cube Rush Adventure competes for the same casual puzzle audience as Toon Blast by utilizing identical tap-to-blast mechanics and a freemium monetization model.
Both apps compete for the same casual puzzle audience through social-integrated progression loops and freemium monetization models.
Both apps compete for the casual puzzle audience by pairing match-3 mechanics with progression loops, forcing a choice between Toon Blast's social-heavy live-ops and Castle Crush's offline-accessible renovation model.
Joy Blast competes for the same casual puzzle audience by offering a physics-based gravity mechanic that contrasts with the static grid puzzles found in Toon Blast.
A massive user base and high update frequency make this a primary alternative for players seeking the same core matching experience.
Both apps target casual puzzle gamers with 3D-based matching mechanics and offline play, creating direct competition for short-session time-filling.
Both apps compete for the same casual puzzle audience by offering short-session, repetitive mental stimulation that relies on frequent, small-scale engagement.
Both apps target casual puzzle gamers through 3D triple-matching mechanics, creating direct competition for the same time-filling gaming sessions.
Both apps target casual puzzle gamers through match-3 mechanics and team-based social competition, creating direct overlap for the same daily active user base.
Both apps compete for the same casual puzzle audience by utilizing match-3 mechanics as the primary engagement loop for daily active sessions.
Both apps compete for casual puzzle players through freemium-iap monetization and short-session brain challenges.
Both apps compete for the casual puzzle audience by offering match-3 mechanics, but Toy Bomb captures users seeking offline-capable sessions that Toon Blast currently lacks.
Both apps target the casual 3D matching puzzle segment with offline-capable gameplay, directly competing for the same time-filling user demographic.
Both titles compete for the casual puzzle audience by offering match-style mechanics, though they diverge on monetization intensity and live-ops frequency.
Both apps compete for the same casual puzzle audience by offering tile-matching gameplay loops designed for short, repetitive sessions.
Both apps compete for the same casual puzzle gamer demographic by offering short-session, block-matching mechanics. They overlap in their reliance on freemium monetization and ad-supported progression.
Same space(11)
Blitz Busters competes for the same casual puzzle time-share as Toon Blast by combining 3D-matching with a city-building meta-layer.
This app captures the same short-session casual gamer segment through physics-based merging rather than static 3D tile matching.
This app targets the same casual puzzle demographic as Toon Blast by offering a relaxing, physics-based alternative to the core match-three loop.
Color Block: Combo Blast offers a lightweight, offline-capable alternative for casual gamers who find Toon Blast's high-intensity, team-based mechanics too demanding.
Mahjong Blast serves the same casual puzzle demographic as Toon Blast but targets a senior audience with a low-reflex, tile-matching loop.
Cube Land Puzzle Game provides a low-pressure, 3D voxel-based puzzle experience for players seeking a break from Toon Blast's competitive, high-difficulty progression.
This app targets the same casual puzzle demographic by applying 3D matching mechanics to a supermarket organization theme.
Bubble Master: 3D Blast updates the classic bubble shooter genre for casual players who enjoy Toon Blast but want a different spatial interaction model.
Woodoku Blast appeals to the same casual puzzle audience as Toon Blast but focuses on a meditative, Sudoku-inspired grid experience.
Woodoku Blast appeals to the same casual puzzle audience as Toon Blast but focuses on a meditative, Sudoku-inspired grid experience.
This app captures the same casual puzzle player segment as Toon Blast with a focus on logic-based block removal rather than color-matching.