Peak
Snapshot
Publisher DNA
What defines Peak?
AI intelligence is not yet available for Peak. The portfolio data below is up to date.
Portfolio
What does Peak ship?
Apps
2 apps analysed
Absence of forced advertisements allows for an uninterrupted and immersive experience during core gameplay loops
- Fast-paced matching mechanics provide a rewarding challenge for players seeking quick, reflex-based gaming sessions
- Aggressive difficulty spikes in higher levels force players to purchase boosters to maintain progress
High-frequency live-ops keep the gameplay loop fresh for long-term players
- The core puzzle mechanics provide a relaxing and engaging experience for players across all age groups
- Aggressive monetization and difficulty spikes force players to spend coins or real money to progress
Distributed across 11 markets, strongest in Europe.
Based on 2 of 2 apps with localized market data · last scanned .
Americas (3)
- Brazil2 / 2
- Mexico2 / 2
- United States2 / 2
Europe (5)
- France2 / 2
- Germany2 / 2
- Italy2 / 2
- Portugal2 / 2
- Spain2 / 2
Asia-Pacific (3)
- Japan2 / 2
- South Korea2 / 2
- Indonesia1 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
2
Positive apps
0
Neutral / mixed
0
Negative apps
65/100
Avg sentiment score
Rivals
Who does Peak compete with?
The rivals identified
Nemeses(4)
Both apps target casual puzzle gamers with freemium match-based mechanics, competing directly for time-filling sessions within the same category.
Both apps compete for the casual puzzle gamer's time by utilizing match-based mechanics to drive engagement, though they diverge on narrative depth versus reflex-based speed.
This app maintains the highest market share in the triple-matching niche with a consistent release cadence that keeps it at the top of search results.
Both apps target casual puzzle gamers seeking short-session entertainment, competing directly for the same audience through match-based mechanics.
Contenders(23)
Both apps compete for the same casual puzzle audience through 3D triple-matching mechanics, forcing a choice between Match Factory!'s offline-first accessibility and Match Triple 3D's event-driven live-ops.
While sharing the puzzle category, this app pivots toward a 'relaxing' aesthetic rather than the high-speed matching focus of the target.
Both apps compete for the casual puzzle audience by utilizing Match 3 mechanics and freemium monetization to gate progression. They overlap directly in the casual gaming segment where players seek short, accessible sessions.
Both apps target casual puzzle gamers with 3D matching mechanics, competing for the same short-session time-filling audience.
Both apps compete for the same casual puzzle audience by offering offline-first tile matching mechanics and freemium monetization models.
Both apps compete for the casual match-3 puzzle audience by utilizing core grid-based mechanics to drive daily engagement.
Both apps target casual puzzle gamers with offline-first, 3D triple-matching mechanics, creating direct competition for short, repetitive time-filling sessions.
Both apps target the casual puzzle segment with offline-capable mechanics, creating direct competition for short-session mobile entertainment.
Both apps target the casual puzzle market with offline-capable match-3 mechanics, directly competing for the same short-session, mobile-first player base.
Cube Rush Adventure competes for the same casual puzzle audience as Toon Blast by utilizing identical tap-to-blast mechanics and a freemium monetization model.
Both apps target casual puzzle players through match-three mechanics, creating direct competition for daily active time within the same genre.
Both apps target casual puzzle players using match-3 mechanics, competing for the same daily downtime attention span.
Both apps compete for the casual puzzle audience by pairing match-3 mechanics with progression loops, forcing a choice between Toon Blast's social-heavy live-ops and Castle Crush's offline-accessible renovation model.
A massive user base and high update frequency make this a primary alternative for players seeking the same core matching experience.
Both apps target casual puzzle gamers with 3D-based matching mechanics and offline play, creating direct competition for short-session time-filling.
Both apps target casual puzzle gamers through 3D triple-matching mechanics, creating direct competition for the same time-filling gaming sessions.
Both apps target casual puzzle gamers through match-3 mechanics and team-based social competition, creating direct overlap for the same daily active user base.
Both apps target casual puzzle players with offline-capable match-3 mechanics, creating direct competition for users who prioritize session stability over live-service content.
Both apps target casual puzzle players with offline-capable match-3 mechanics, creating direct competition for short-session play time.
Both apps target the casual 3D matching puzzle segment with offline-capable gameplay, directly competing for the same time-filling user demographic.
Both apps compete for the same casual puzzle audience by offering offline-capable gameplay loops that prioritize short-session engagement.
Both apps compete for the same casual puzzle audience by offering tile-matching gameplay loops designed for short, repetitive sessions.
Both apps target casual puzzle players with short-session mechanics, creating direct competition for the same user's limited daily screen time.
Same space(9)
This app captures the same short-session casual gamer segment through physics-based merging rather than static 3D tile matching.
Slices competes for the same casual puzzle demographic by offering a similar short-session loop that relies on frequent ad-based monetization.
Cube Smash targets the same casual puzzle audience with a focus on satisfying, short-session color-matching mechanics that function offline.
This app targets the same casual puzzle demographic as Toon Blast by offering a relaxing, physics-based alternative to the core match-three loop.
Mahjong Blast serves the same adult puzzle demographic with an offline-first architecture that prioritizes accessibility for seniors.
This app targets the same casual puzzle demographic by applying 3D matching mechanics to a supermarket organization theme.
This app occupies the same genre but has seen a significant drop in development activity compared to the target.
Merge Mayor captures the same casual puzzle player base by adding city-building simulation and resource management to the core merge loop.
This app captures the same casual puzzle player segment as Toon Blast with a focus on logic-based block removal rather than color-matching.
New entrants(2)
Cartoon Puzzle 3D targets the relaxing puzzle segment by offering a 3D jigsaw experience that avoids the ad-heavy monetization found in Toon Blast.
With nine releases in the last six months, this app is aggressively iterating to capture market share.