| Core Identity |
| Developer | Bluetile Games S.L. | Voodoo | Lessmore GmbH | Voodoo | Guru Puzzle Game |
| Category | Puzzle | Games | Games | Games | Puzzle |
| Platform | Android, iOS | Android, iOS | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.8 / 5 | 4.6 / 5 | 4.8 / 5 | 4.5 / 5 | 4.9 / 5 |
| Ratings Count | 8,326 | 1,971,748 | 74,939 | 2,768,701 | 51,505 |
| Price | Free | Free | Free | Free | Free |
| Release Date | Sep 22, 2025 | Jun 24, 2018 | Feb 10, 2022 | Aug 9, 2018 | Mar 1, 2023 |
| Last Updated | Apr 28, 2026 | Jun 25, 2026 | Apr 23, 2026 | Jun 13, 2026 | May 9, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | mixed | excellent | mixed | mixed |
| Score | 75/100 | 65/100 | 82/100 | 45/100 | 45/100 |
| Praises | - Satisfying core loop of swallowing objects to grow the hole within short time limits
| - | - Optional ad-based monetization model allows for progression without forced interruptions during gameplay
| - Satisfying core gameplay loop provides a relaxing and addictive experience for casual players
| - Detailed hand-drawn map scenes provide high replay value and visual satisfaction for casual players
|
| Complaints | - Excessive ad frequency disrupts the flow of gameplay and diminishes the overall user experience
| - | - Missing cloud save functionality prevents progress recovery when switching devices or reinstalling the application
| - Aggressive ad frequency interrupts gameplay flow and causes frustration during active sessions
| - Aggressive ad frequency and long durations interrupt the core gameplay experience for non-paying users
|
| Requests | - Implementation of a one-time purchase option to remove advertisements permanently from the game
| - | - Implementation of a robust cloud save system to ensure cross-device progress synchronization and recovery
| - Implementation of an ad-free experience or reduced ad frequency for better engagement
| - Cloud-based account synchronization to preserve progress across multiple devices and hardware upgrades
|
| Strategic Intel |
| Strengths | - Satisfying physics engine creates high-fidelity tactile feedback
- Zen mode broadens addressable market beyond competitive players
| - High-satisfaction core loop drives organic install velocity
- Simple controls minimize onboarding friction for casual segments
| - Optional ad-monetization model drives high engagement by avoiding forced interruptions
- Satisfying idle-loop progression provides consistent growth milestones for casual players
| - High-contrast visual style reduces screen clutter
- Territory-claiming mechanic provides distinct progression
- Daily login habit formation stabilizes DAU
| - Hand-drawn visual style provides high replay value for casual players
- Weekly content pipeline maintains active user engagement loops
- Zoom functionality provides accessibility for high-density map exploration
|
| Weaknesses | - Excessive ad frequency triggers session abandonment
- Technical failures in ad-reward delivery erode monetization trust
| - 1.6★ Android-iOS rating gap indicates poor optimization
- Lack of social-retention mechanics limits LTV
| - Missing cloud-save functionality causes significant progress loss for long-term users
- Technical instability post-update degrades event reward credibility
| - Aggressive ad cadence causes high-frequency churn
- Movement control rigidity post-update
- Progression feels rigged due to AI behavior
| - Aggressive ad frequency triggers high-volume negative reviews
- Lack of cloud-save functionality causes progress loss on device changes
- Overly sensitive touch controls register accidental scrolls as incorrect guesses
|
| Pricing | freemium | freemium | freemium | freemium | freemium |
| Momentum | Active | Active | Steady | Intense | Active |
| Update Cadence | 5 versions, 2 majors/6mo, ~15d avg | 5 versions, 2 majors/6mo, ~5d avg | 5 versions, 2 majors/6mo, ~25d avg | 5 versions, 1 majors/6mo, ~4d avg | 5 versions, 4 majors/6mo, ~10d avg |