hyperPad just got a serious power-up. This update brings a completely reworked behaviour logic system under the hood, making iPad game development faster and smoother than ever. Experience up to 96× more objects at 60 FPS, reduced memory usage, smoother projects, new creator controls, and deep fixes across all hyperPad apps. If you are building 2D games, designing a music game, or prototyping a no-code app on the go, everything runs better.
Find new features like camera anchors, pixel-perfect font rendering, and enhanced text customization that'll give game developers and artists more flexibility than ever. Plus, dozens of bug fixes improve stability, animation workflows, physics reliability, editor usability, and cross-platform compatibility. It's a faster, cleaner, more reliable hyperPad ecosystem from top to bottom — the best way to make games on iPad.
New Features:
• The entire behavior logic system has been reworked behind the scenes, resulting in significant performance improvements and reduced memory usage.
• New language selection in user settings.
• Added camera anchors: adjust how the camera repositions itself when switching aspect ratios.
• You can now disable antialiasing for TTF fonts and BM fonts, allowing for crisp pixelated labels.
• Added ability to adjust text dimensions and alignment of TTFLabels on the fly in the Set Label behaviour.
• Rotate By, Skew By, and Scale By behaviours have been tweaked to allow multiple animations to run in parallel to match Move By behaviours.
• The Modify Array behaviour can now delete an element by value instead of index.
Bug Fixes:
• Fixed numerous memory leaks and improved overall stability.
• Fixed multiple crashes involving the Hub, animations, sound imports, bullets, menus, shaders, Socket.io behaviors, and spawned objects.
• Fixed Keyboard Shortcut behaviours, including arrow key shortcuts not triggering events.
• Fixed Shoot behaviours not working on scenery objects.
• Fixed bullets not firing when objects switched layers.
• Fixed physics attachments not persisting when object collisions were changed.
• Fixed spawned objects not being able to jump.
• Fixed Screen Wrap behaviours not working on spawned objects.
• Fixed Receive Message behaviours not working after switching scenes.
• Fixed global behaviours persisting between play sessions in the Hub.
• Fixed prefab issues, including blank prefabs and animated graphics displaying full spritesheets.
• Fixed shader properties carrying over between multiple objects.
• Fixed Alerts not appearing in exported projects.
Plus 25+ more fixes and improvements. View the complete changelog on our forum.
Read what changed