hyperPad Starterv2.7
Released July 16, 2026Major
iOS
What changed
- PerformanceReworked behavior logic system for significant performance and memory improvements.
- LocalizationAdded new language selection in user settings.
- New featureIntroduced camera anchors to manage aspect ratio switching.
- New featureAdded option to disable antialiasing for pixel-perfect font rendering.
- UXEnabled on-the-fly adjustment of text dimensions and alignment for TTFLabels.
- PerformanceUpdated Rotate, Skew, and Scale behaviors to allow parallel execution.
- New featureAdded ability to delete array elements by value instead of index.
- PerformanceFixed memory leaks and various system crashes.
- UXResolved issues with keyboard shortcuts and arrow key triggers.
- PlatformImproved cross-platform compatibility and editor usability.
Original release notes
hyperPad just got a serious power-up. This update brings a completely reworked behaviour logic system under the hood, making iPad game development faster and smoother than ever. Experience up to 96× more objects at 60 FPS, reduced memory usage, smoother projects, new creator controls, and deep fixes across all hyperPad apps. If you are building 2D games, designing a music game, or prototyping a no-code app on the go, everything runs better. Find new features like camera anchors, pixel-perfect font rendering, and enhanced text customization that'll give game developers and artists more flexibility than ever. Plus, dozens of bug fixes improve stability, animation workflows, physics reliability, editor usability, and cross-platform compatibility. It's a faster, cleaner, more reliable hyperPad ecosystem from top to bottom — the best way to make games on iPad. New Features: • The entire behavior logic system has been reworked behind the scenes, resulting in significant performance improvements and reduced memory usage. • New language selection in user settings. • Added camera anchors: adjust how the camera repositions itself when switching aspect ratios. • You can now disable antialiasing for TTF fonts and BM fonts, allowing for crisp pixelated labels. • Added ability to adjust text dimensions and alignment of TTFLabels on the fly in the Set Label behaviour. • Rotate By, Skew By, and Scale By behaviours have been tweaked to allow multiple animations to run in parallel to match Move By behaviours. • The Modify Array behaviour can now delete an element by value instead of index. Bug Fixes: • Fixed numerous memory leaks and improved overall stability. • Fixed multiple crashes involving the Hub, animations, sound imports, bullets, menus, shaders, Socket.io behaviors, and spawned objects. • Fixed Keyboard Shortcut behaviours, including arrow key shortcuts not triggering events. • Fixed Shoot behaviours not working on scenery objects. • Fixed bullets not firing when objects switched layers. • Fixed physics attachments not persisting when object collisions were changed. • Fixed spawned objects not being able to jump. • Fixed Screen Wrap behaviours not working on spawned objects. • Fixed Receive Message behaviours not working after switching scenes. • Fixed global behaviours persisting between play sessions in the Hub. • Fixed prefab issues, including blank prefabs an…