I want to cheat! vs its rivals

Side-by-side comparison against I want to cheat!'s closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Core Identity
DeveloperYANASE GAMES, INC.Episode InteractiveSparsh TyagiCrazy Maple Studio, Inc.Lahana GamesEYEWIND LIMITEDSupercent, Inc.
CategoryGamesGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSAndroid, iOSiOS, AndroidiOS, AndroidiOS, AndroidAndroid, iOSiOS, Android
Store Metrics
Rating4.6 / 54.7 / 54.9 / 54.4 / 54.6 / 54.6 / 54.7 / 5
Ratings Count1322,816,237232,493114,711160,824245,227131,583
PriceFreeFreeFreeFreeFreeFreeFree
Release DateMar 1, 2021Dec 18, 2013Mar 30, 2023Oct 13, 2017May 19, 2020Oct 6, 2019Feb 9, 2023
Last UpdatedMar 13, 2024Mar 30, 2026Jul 24, 2025Apr 13, 2026Mar 30, 2026Dec 28, 2025Dec 18, 2025
Sentiment & Reviews
Sentimentpositivemixedexcellentpositiveterriblepositivenegative
Score75/10048/10088/10072/10018/10075/10035/100
Praises
  • Outlandish narrative choices and dark humor keep players engaged throughout the story progression
  • Artistic direction and musical score provide a high quality aesthetic experience for players
  • Compelling Storytelling
  • Immersive detective narrative and creative puzzle design keep players engaged for extended play sessions
  • Non-intrusive monetization model allows full progression without forced ad interruptions or paywalls
  • Interactive storytelling mechanics allow players to influence narrative outcomes and character development
  • Mental Stimulation
  • Logical puzzle mechanics provide a sharp mental workout for casual players during downtime
  • Offline accessibility allows for uninterrupted play without requiring an active internet connection
  • Engaging Gameplay
Complaints
  • Forced ad-supported bad endings limit player agency within the branching narrative structure
  • Localization errors and interface bugs prevent progress for non-Japanese speaking users
  • Aggressive Monetization
  • Server and Connectivity Issues
  • Technical instability causes the application to close unexpectedly on certain Android devices
  • Obscure puzzle logic and lack of clear guidance frustrate players during specific sequences
  • Aggressive monetization and high diamond costs limit access to premium narrative choices
  • Excessive Ad Frequency
  • Misleading Advertising
  • Predatory Monetization
  • Excessive advertisement frequency disrupts the flow of gameplay after every single level
  • Inappropriate hint content in specific levels raises concerns regarding child safety
  • Excessive Advertising
  • Game-Breaking Bugs
Requests
  • Expanded narrative branching options to replace current binary failure states
-
  • Frequent content updates and faster release cycles for upcoming story episodes
  • Implementation of diamond-free days or unlimited pass events to improve accessibility
-
  • Reduced advertisement frequency or an option to play without constant interruptions
-
Strategic Intel
Strengths
  • Dark humor narrative tone sustains organic interest
  • Branching choice mechanics drive high session length
  • Character customization increases user investment
  • Massive UGC library (150k+ stories) creating a significant content moat
  • Strong social features like Book Clubs driving community engagement
  • High brand recognition and established market presence (#27 Grossing)
  • High-fidelity narrative immersion mimics high-quality mystery novels
  • Non-intrusive monetization builds long-term player trust
  • Interface design mimicking real phone interactions creates high-fidelity immersion
  • UGC platform expands library without production overhead
  • Live-action integration increases total time spent
  • Character customization increases emotional switching costs
  • Broad content variety (trivia, word games, and logic puzzles)
  • Massive user base with over 2.1M ratings on Android
  • Strong positioning for '7-second riddles' and mystery scenarios
  • High-frequency puzzle completion drives session length
  • Offline-first architecture ensures utility in low-connectivity environments
  • Addictive core Idle Arcade loop
  • Thematic depth with drive-thru and multi-food menus
  • Massive existing user base (750k+ ratings)
Weaknesses
  • Forced ad-viewing for failure states causes churn
  • Localization gaps block international user progress
  • Binary failure states limit replayability
  • Aggressive 'pay-to-play' choice mechanics causing user frustration
  • High ad frequency and unskippable ad formats
  • Technical stability issues (server errors) affecting story access
  • Technical instability on Android devices causes unexpected app closure
  • Obscure puzzle logic creates progression bottlenecks
  • Manual content production limits release frequency
  • Premium choice costs exceed category median
  • Technical instability during ad-supported transitions
  • Repetitive narrative tropes in core content
  • Extreme ad frequency (ad after every level)
  • Uncompetitive $7/week subscription pricing
  • Misalignment between UA creatives and actual gameplay
  • Aggressive ad-to-gameplay ratio triggers high churn
  • Technical instability during touch-based interactions hinders progression
  • Aggressive ad-load causing 'Upset' sentiment
  • Progression-blocking bugs (out-of-bounds upgrades)
  • Lack of cross-save functionality
Pricingfreefreemiumfreemiumfreemiumfreemiumfreemiumfreemium
MomentumSteadyMaintenanceMaintenanceSteadyMaintenanceMaintenanceMaintenance
Update Cadence5 versions5 versions, ~25d avg5 versions, 2 majors/6mo, ~10d avg5 versions, ~30d avg5 versions, ~19d avg5 versions, ~83d avg5 versions, ~31d avg

Compare I want to cheat! head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by I want to cheat!, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0