| Core Identity |
| Developer | Codigames | SayGames LTD | Supercent, Inc. | Hyper Hippo Publishing Ltd. | Kolibri Games GmbH | Gamegos Teknoloji A.S. | Auxbrain, Inc. |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.6 / 5 | 4.8 / 5 | 4.7 / 5 | 4.7 / 5 | 4.7 / 5 | 4.6 / 5 | 4.8 / 5 |
| Ratings Count | 91,500 | 7,872 | 131,583 | 382,183 | 846,717 | 36,110 | 555,500 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Dec 11, 2019 | Jul 15, 2020 | Feb 9, 2023 | Feb 19, 2015 | Jul 1, 2016 | Feb 21, 2017 | Jul 14, 2016 |
| Last Updated | Apr 19, 2024 | Mar 31, 2026 | Dec 18, 2025 | May 1, 2026 | May 6, 2026 | May 2, 2026 | Apr 1, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | mixed | negative | terrible | positive | mixed | excellent |
| Score | 55/100 | 45/100 | 35/100 | 15/100 | 75/100 | 65/100 | 87/100 |
| Praises | - Satisfying idle tycoon mechanics provide a relaxing and addictive long-term management experience
| - Relaxing idle tavern building loop provides a satisfying long-term progression experience for casual players
- Optional ad-free purchase offers significant value by removing interruptions while maintaining reward access
- Guild and event systems add social depth and variety to the core idle gameplay
| | - Core idle gameplay loop provides long-term entertainment value for returning veteran players
| - Core idle mining mechanics provide a satisfying and addictive gameplay loop for long-term players
| - Addictive restaurant simulation loop provides a relaxing escape for long-term players
- Absence of forced advertisements allows for uninterrupted and engaging gameplay sessions
| - Non-Intrusive Ad Model
- Offline Playability
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| Complaints | - Post-update visual and logic glitches cause characters to float or occupy incorrect locations
| - Forced and intrusive advertisements appearing post-update disrupt the core gameplay experience for free users
- Lack of new content and stagnant inn levels frustrate long-term players seeking progression
- Technical instability including crashes and progress loss following recent updates ruins user trust
| - Excessive Advertising
- Game-Breaking Bugs
| - Forced ad popups during menu navigation disrupt the flow of the core experience
| - Excessive frequency of pop-up advertisements disrupts the user experience and creates navigation friction
| - Removal of visual hints for celebrity dish preferences creates frustration and slows progression
| |
| Requests | - Cloud synchronization for account progress to prevent data loss across device changes
| - Regular release of new inn locations and seasonal events to maintain long-term player interest
- Improved customer support responsiveness and reliable cloud save functionality for account recovery
| - | - Permanent ad removal purchase option requested to replace the current subscription model
| - Expanded shop utility allowing players to exchange earned coins for premium currency
| - Bulk action options for cleaning stoves and managing inventory would improve efficiency
| - |
| Strategic Intel |
| Strengths | - Granular luxury resort progression sustains long-term player retention
- Thematic property diversity provides meaningful content-gated expansion
- Offline-first architecture supports consistent engagement during travel
| - Distinct medieval tavern aesthetic differentiates the product from generic hotel-simulation rivals
- One-time ad-free purchase creates a clear value proposition for power users
- Guild-based social systems provide a retention layer missing in many hyper-casual tycoon titles
| - Addictive core Idle Arcade loop
- Thematic depth with drive-thru and multi-food menus
- Massive existing user base (750k+ ratings)
| - Prestige-based Angel Investor mechanic sustains multi-year DAU/MAU ratios
- Rotating event structure drives recurring FOMO-based engagement spikes
| - Offline-first architecture maintains stability for low-connectivity users
- Proven event-mine retention loop drives daily active usage
| - Community-driven team features foster collaboration [Social Mechanics]
- Absence of forced ads differentiates the experience [Monetization Strategy]
- Deep interior design customization drives creative engagement [Core Loop]
| - Highly praised optional ad model
- Proprietary 3D chicken swarm visualization
- Deep 'Artifact' and 'Space' meta-game
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| Weaknesses | - Premium tier perceived as significantly more expensive post-update
- Persistent character pathing bugs erode visual immersion
- Lack of cloud-save functionality causes progress loss incidents
| - Content stagnation with no new levels added in over 12 months
- Technical instability including crashes during ad playback
- Lack of reliable cloud-save functionality for account recovery
| - Aggressive ad-load causing 'Upset' sentiment
- Progression-blocking bugs (out-of-bounds upgrades)
- Lack of cross-save functionality
| - Forced ad popups during menu navigation erode core experience flow
- Lack of one-time ad-removal purchase option frustrates users
| - High-frequency ad-popups drive navigation friction
- Technical instability during ad playback hinders reward collection
| - Removal of celebrity dish hints slows progression [Progression Friction]
- Inconsistent ad reward delivery [Technical Friction]
- Low-contrast text elements create accessibility barriers [UI/UX]
| - Late-game progression walls
- Perceived P2W shift in contracts
- Lack of robust social/guild structures
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| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Maintenance | Maintenance | Steady | Active | Active | Maintenance |
| Update Cadence | 2 versions, ~676d avg | 5 versions, ~30d avg | 5 versions, ~31d avg | 5 versions, 3 majors/6mo, ~18d avg | 5 versions, ~9d avg | 5 versions, 5 majors/6mo, ~5d avg | 5 versions, 2 majors/6mo, ~47d avg |