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- v1.6Minor
-Bugfixes -Minor adjustments -Tutorial rework
- vv1.412Major
- Added the first Evolvements for experimentation - Updated the tutorial pages - Production updates every second to prevent confusion on current production - Added spanish localization - Fixed various bugs
Read what changed - vv1.412iOSMajor
- Added the first Evolvements for experimentation - Updated the tutorial pages - Production updates every second to prevent confusion on current production - Added spanish localization - Fixed various bugs
Read what changed - v1.412Androidcross-platform
What's new: - Added buttons for manual local saves and manual cloud saves. - Loading from the cloud now shows a popup with the date and score of the stored save, to prevent overwriting a more advanced local save - Fixed a bug that causes progress in the current T-Level to vanish when purchasing a T-Upgrade. - Fixed a bug that required T-Level to be higher than the cost of a T-Upgrade, where equal cost and level would not suffice. - and more
- v1.402 / v1.406iOS 1.402cross-platformMajor
The Divine Tap has been reworked completely to now be a multiplier for the total production. => The discussion on this can be found at our community Discord server! Added collider ascension for every thousand levels owned Added a 24th Divine Power Added the option to reroll on Upgrade Points Added luckier taps to get 2 or even 3 Dark Matter by tapping, instead of just 1 Changed balancing at many places Visuals: Added visual indicators to show active abilities Added a radial fill for the current collider creation and an option to hide it Added a visual indicator for the location of a tap Added the option to change the language ingame Changed the collider particles to actually be the colliders you are creating Toasts are now stacking instead of overlapping Improved some localizations Bugs: Fixed a bug that showed abilities to be available, even with insufficient DM Fixed a bug in the calculation of rapid collisions, that made the Agile Momentum useless Fixed a bug that changed the maximum warpable time to always be in full hours Fixed various internal legacy issues
Read what changed - v1.322iOScross-platformMajor
Changelog: - Added a 23rd divine power! - Added animations to all divine powers - Changed game philosophy, e.g. no more forced ads - Updated the system mail feature - Fixed the singularity progress bar - Fixed some localization issues - Fixed a bug that caused Anachronism to grant timewarp time - Increased the exponent of tap productions from 1.03 to 1.031, doubling tap production at lvl 715, tripling it at lvl 1135 etc. - Slightly increased the exponential base of the cost of new divine powers from 10.15 to 10.35 - Achievements now grant 2% production bonus each instead of 1% - Reduced the later stages of requirements for the collider quantity achievements from 10k and 1M to 1k and 10k - Reworked most of the collider descriptions
Read what changed - v1.313iOScross-platformHotfix
Fixed various bugs that could cause freezes and crashes.
- v1.310iOScross-platformHotfix
Various bug fixes, graphical improvements, better tablet support and our own subreddit
- v1.13iOScross-platformMajor
This update from Apple will improve the functionality of this app. No new features are included. -Added a 22nd Divine Power -Added a system mail feature -Added a leaderboard -Adjusted balancing
Read what changed - v1.12iOScross-platformHotfix
-Balancing adjustments -Minor bugfixes
- v1.10iOScross-platformMinor
-Balancing adjustments -Gameplay improvements
- v1.9iOScross-platformMajor
-Better particles for the collisions -Balancing adjustments -Expanded stats page -Bugfixes
Read what changed - v1.8iOScross-platform
-Preventing duplicate upgrade choices -Antimatter now directly increases the production -Big now colliders have a higher production compared to small colliders in the lategame. -Colliders not getting slower by factors of 10 anymore -Instant matter ability rewards twice as much -Changed the effect of the chrono divine power -Fixed daily reward bug -Some technical bugfixes -Some visual bugfixes -Some performance optimizations
- v1.11 / 1.7iOS 1.11cross-platformHotfix
-Bugfixes
- v1.6iOSMinor
-Bugfixes -Minor adjustments -Tutorial rework
- v1.5iOScross-platformMajor
-Added a collision system -Changed design -Changed balancing -Fixed bugs
Read what changed - v1.4iOScross-platformMajor
-Fixed many bugs -Added internal achievement system -Some balancing -Added a multitap ability
Read what changed - v1.3iOScross-platformneutral
The latest update shows no measurable impact due to a lack of post-release data. With zero new ratings or reviews recorded, the net verdict is neutral. The pre-update rating of 3.67 remains the only active performance metric.
-Made the lategame a bit faster -Some optical changes -German translation finished -Changed to new leaderboard system -Tweaks to account management -Tweaks to stats and loadscreen -Added Divine Power images! -Improved tutorial -Added some animations -Fixed a couple of bugs -Optimized some code bits -Simplified service usage -Adjusted timewarping
- v1.2iOScross-platformMajor
-Added time warping -Added a second layer of prestige -Added some translations -Cost of big colliders lowered -Added energy saving options -Size lowered -Finally added a tutorial -Added 2 upgrades -Added 3 artifacts -Added rapid collisions -New icons -Higher cost and production in lategame -Bugfixes -Performance tweaks
Read what changed - viOS App 1.1iOScross-platformMajor
-Added more stats -Added some animations -Added new images for some objects -Fixed cloudsaves, achievements and leaderboard
Read what changed