Idle Universev1.402 / v1.406
Released July 3, 2025Major
iOS
What changed
- New featureReworked Divine Tap to act as a multiplier for total production.
- ContentAdded collider ascension for every thousand levels owned.
- ContentAdded a 24th Divine Power.
- New featureAdded the option to reroll on Upgrade Points.
- New featureAdded chance to receive 2 or 3 Dark Matter per tap.
- UXAdded visual indicators for active abilities and tap locations.
- UXAdded radial fill for collider creation with a hide option.
- LocalizationAdded in-game language selection and improved localizations.
- PerformanceFixed bugs related to ability availability and Agile Momentum calculation.
- UXUpdated collider particles to match the specific colliders being created.
Reception
50/ 100 impact score
Original release notes
The Divine Tap has been reworked completely to now be a multiplier for the total production. => The discussion on this can be found at our community Discord server! Added collider ascension for every thousand levels owned Added a 24th Divine Power Added the option to reroll on Upgrade Points Added luckier taps to get 2 or even 3 Dark Matter by tapping, instead of just 1 Changed balancing at many places Visuals: Added visual indicators to show active abilities Added a radial fill for the current collider creation and an option to hide it Added a visual indicator for the location of a tap Added the option to change the language ingame Changed the collider particles to actually be the colliders you are creating Toasts are now stacking instead of overlapping Improved some localizations Bugs: Fixed a bug that showed abilities to be available, even with insufficient DM Fixed a bug in the calculation of rapid collisions, that made the Agile Momentum useless Fixed a bug that changed the maximum warpable time to always be in full hours Fixed various internal legacy issues