| Core Identity |
| Developer | Ruby Software JSC | King | Playrix | Peak Games | Dream Games | Samfinaco LLC | Candivore LTD | Boombox Games LTD |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android, iOS | Android, iOS | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 0.0 / 5 | 4.7 / 5 | 0.0 / 5 | 4.7 / 5 | 4.7 / 5 | 4.6 / 5 | 4.7 / 5 | 4.9 / 5 |
| Ratings Count | 0 | 3,949,685 | 0 | 2,760,950 | 3,711,104 | 183,371 | 188,503 | 347,704 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Nov 24, 2018 | Nov 14, 2012 | Jan 10, 2018 | Aug 15, 2017 | Feb 25, 2021 | Feb 5, 2015 | Jul 23, 2017 | Apr 13, 2022 |
| Last Updated | Nov 24, 2018 | Jul 1, 2026 | Apr 23, 2026 | Jun 22, 2026 | Jun 9, 2026 | Apr 29, 2026 | May 10, 2026 | May 4, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | positive | mixed | positive | - | mixed | negative | mixed |
| Score | 85/100 | 75/100 | 45/100 | 85/100 | - | 75/100 | 35/100 | 35/100 |
| Praises | - The core gameplay loop provides a relaxing and engaging way to spend leisure time
- Nostalgic value keeps long-term players returning to the experience after several years
| - Core match-three gameplay provides a reliable and relaxing stress relief mechanism for daily users
| - Core match-three gameplay loop provides a relaxing and stress-relieving experience for long-term players
| - Satisfying cube-blasting mechanic provides a fast feedback loop for short sessions
| - | - Diverse puzzle variety within the core gameplay loop keeps sessions engaging and prevents boredom
| - Competitive match-three gameplay loop provides an engaging and addictive daily experience for players
| - Core match-three gameplay loop provides an addictive and relaxing experience for casual players
|
| Complaints | - Technical instability and bugs disrupt the experience for long-term players in the latest version
- Difficulty spikes in later levels create frustration for players seeking a balanced challenge
| - Aggressive monetization tactics and difficulty spikes force players toward purchasing boosters to progress
| - Post-update UI regressions block access to side events and disrupt the established progression flow
| - Difficulty spikes necessitate in-app purchases, creating monetization pressure
| - | - Excessive ad frequency and unskippable promotional content disrupt the flow of gameplay sessions
| - Aggressive matchmaking algorithms pair free players against high-level boosters to force monetization pressure
| - Visual design changes post-update introduce cartoonish, bloated graphics that hinder object identification
- Technical instability and progression resets following the latest update disrupt long-term player retention
|
| Requests | - | - Players request the ability to select specific accrued boosters for use on any level
| - Implementation of a skip button for story sequences to improve pacing for veteran players
| - | - | - | - Fairer matchmaking systems that account for booster levels to ensure balanced competitive play
| - Option to toggle between the new cartoonish graphics and the original classic visual style
|
| Strategic Intel |
| Strengths | - Daily login incentives reinforce the open-app habit
- Dual gameplay modes extend total time spent in-app
| - Massive historical player base provides a powerful network effect
- Offline-play capability captures users in low-connectivity segments
- Consistent content updates sustain long-term engagement
| - High-production narrative polish sustains long-term engagement
- Consistent live-ops event cadence drives recurring DAU spikes
| - Social team-based life-sharing creates high switching costs
- Consistent art style provides recognizable brand identity
- Cross-platform sync reduces multi-device churn
| - High-performance puzzle engine sustains snappier UX than competitors
- Ad-free environment functions as a brand moat for premium-casual players
- Castle decoration system provides clear, long-term progression goals
| - Victorian-mystery narrative creates a distinct atmospheric hook
- Offline-play capability sustains DAU during travel
- 52-building restoration loop provides long-term progression
| - Real-time PvP mechanics create a distinct competitive barrier against solo-play incumbents
- Booster-driven resource loop sustains high-frequency session engagement
| - Team-based prize pools build community-based switching costs
- Travel-themed event cycles drive recurring daily active usage
- Offline play capability maintains engagement during travel
|
| Weaknesses | - Technical instability in the latest version erodes the daily active habit
- Difficulty spikes at advanced stages trigger churn
| - Aggressive monetization tactics create high-friction progression
- Technical instability post-update disrupts the user experience
- Ad-redirects interfere with reward collection
| - UI regressions block event access post-update
- Aggressive difficulty spikes force IAP-gated progression
- Ineffective virtual assistant support
| - Difficulty spikes drive negative sentiment
- Reliance on server connectivity limits engagement
- Monetization pressure on late-stage levels
| - Lack of deep social-narrative layers compared to Homescapes
- Difficulty spikes create potential churn points without IAP
- Limited offline feature parity compared to merge-genre rivals
| - High ad-frequency drives uninstall intent
- Technical ad-playback failures cause progress loss
- Aggressive monetization pop-ups trigger churn
| - 0.7★ Android-iOS rating gap indicates platform-specific technical instability
- Aggressive matchmaking algorithm triggers high-churn sentiment among free-to-play users
| - Visual overhaul hinders object identification [latest release]
- Technical instability causes progress resets [latest release]
- Aggressive ad frequency creates friction for progression [user reviews]
|
| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Intense | Active | Intense | Active | Active | Active | Active |
| Update Cadence | 2 versions, ~2581d avg | 5 versions, ~5d avg | 5 versions, 4 majors/6mo, ~7d avg | 5 versions, 5 majors/6mo, ~7d avg | 5 versions, 5 majors/6mo, ~7d avg | 5 versions, 4 majors/6mo, ~7d avg | 5 versions, 5 majors/6mo, ~11d avg | 5 versions, 5 majors/6mo, ~9d avg |