| Core Identity |
| Developer | Azur Interactive Games Limited | Plarium Global Ltd | Galaxy Play Technology Limited | Vladislav Ivanchuk | Reliance Games | Dodreams Fairytale Company Oy | FunPlus International AG |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.8 / 5 | 4.9 / 5 | 4.6 / 5 | 4.6 / 5 | 4.6 / 5 | 4.6 / 5 | 4.6 / 5 |
| Ratings Count | 100,498 | 206,343 | 93,156 | 81,581 | 30,552 | 150,448 | 381,543 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Jun 3, 2019 | Jul 10, 2020 | Apr 12, 2021 | May 13, 2017 | Oct 17, 2013 | May 14, 2015 | Aug 30, 2019 |
| Last Updated | Sep 6, 2025 | Apr 14, 2026 | Apr 30, 2026 | Apr 29, 2026 | May 15, 2026 | May 4, 2026 | Apr 16, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | mixed | positive | mixed | mixed | mixed | mixed |
| Score | 65/100 | 55/100 | 75/100 | 55/100 | 45/100 | 35/100 | 45/100 |
| Praises | - Dinosaur design and visual quality keep long-term players engaged with the core combat loop
| - Fast-paced combat and mech customization mechanics provide high replay value for casual players
| - Engaging core gameplay loop provides long-term entertainment value for returning players
| - Open-world exploration and vehicle customization mechanics provide high engagement for casual players
| - Nostalgic gameplay loop provides long-term entertainment value for fans of the original film franchise
| - Nostalgic gameplay loop provides long-term entertainment value for returning players
| - Engaging Gameplay
- Social/Alliance Features
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| Complaints | - Aggressive monetization and high costs for premium dinosaurs create a pay-to-win barrier
| - Aggressive pay-to-win matchmaking pairs free players against high-spending opponents with superior gear
| - Aggressive pay-to-win mechanics create insurmountable power gaps between free and paying players
| - Aggressive ad frequency interrupts core gameplay loops and degrades the user experience
| - Automated account blocking systems incorrectly flag legitimate players for unauthorized activity without clear recourse
| - Aggressive ad frequency and mid-match interruptions degrade the core gameplay experience
| - Aggressive Pay-to-Win Mechanics
- Poor Customer Support
|
| Requests | - Additional game modes and content variety to prevent repetitive gameplay loops
| - Skill-based matchmaking systems are needed to ensure fair competition for non-paying players
| - Improved UI navigation for exploration missions to reduce unnecessary map transitions
| - Implementation of more free-to-earn currency options to reduce reliance on real-money purchases
| - Implementation of a more transparent and fair matchmaking system for competitive player versus player modes
| - Restoration of online multiplayer and friend-based battle modes for competitive play
| - |
| Strategic Intel |
| Strengths | - High-fidelity dinosaur models sustain core combat loop engagement
- 5x5 synchronized PvP mechanics provide a specialized, high-intensity combat experience
| - Cross-platform sync via Plarium Play drives session duration
- Offline-capable engine lowers acquisition barriers in emerging markets
| - Official comic book license drives immediate brand recognition [Market Segment]
- Clan-based territory competition creates social pressure to spend [Retention Mechanism]
| - 200-player concurrent map capacity drives social network effects
- Clan-based seasons create recurring retention loops
- District capture mechanics increase session frequency
| - Iconic franchise branding drives organic acquisition
- Local multiplayer creates low-latency social loops
| - Stylized pixel-art aesthetic sustains brand recognition
- Local offline-play mode functions as a unique distribution moat for travel-heavy demographics
| - High-profile IP partnerships (Rambo, Resident Evil)
- Massive active user base (2.6M+ ratings)
- Diverse gameplay modes (Survival Royale, Puzzle Party)
|
| Weaknesses | - Frequent application crashes and connection instability disrupt gameplay
- Aggressive monetization creates a pay-to-win barrier for non-paying users
| - 0.63 rating gap between iOS and Android platforms
- Matchmaking imbalances drive high-frequency pay-to-win complaints
| - Aggressive pay-to-win mechanics create power gaps [User Sentiment]
- Opaque account recovery process frustrates users [User Sentiment]
| - Aggressive ad frequency reported as top churn driver
- Visual quality discrepancy between store assets and gameplay
- Restrictive economy for non-paying players
| - Automated ban system triggers high-churn false positives
- Subscription tier at $9.99/month exceeds category median
| - 0.36 rating gap between iOS and Android platforms
- Aggressive mid-match ad interruptions cited in high-frequency complaints
- Removal of online PvP alienates competitive player base
| - Extreme P2W perception among long-term players
- Poor customer support responsiveness
- Polarizing sexualized character content
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| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Active | Active | Active | Active | Active | Intense |
| Update Cadence | 3 versions, ~115d avg | 5 versions, 1 majors/6mo, ~9d avg | 5 versions, 5 majors/6mo, ~4d avg | 5 versions, 5 majors/6mo, ~4d avg | 5 versions, 3 majors/6mo, ~12d avg | 5 versions, 3 majors/6mo, ~10d avg | 5 versions, 3 majors/6mo, ~4d avg |