Report updated May 26, 2026
Khroma
For casual puzzle gamers interested in color theory and visual pattern matching challenges.
Khroma is an established games app that is completely free.
What is Khroma?
Khroma is a color-matching puzzle game for iOS that challenges users to match pure colors to tiles based on saturation and brightness.
Users hire Khroma for a meditative, ad-free puzzle experience that avoids the aggressive monetization and social pressure of mainstream match-3 games.
Current Momentum
v1.4 · 41mo ago
Zombie- Static content library since 2017.
- No major feature updates recorded.
What makes this app unique?
What Does It Look Like?
Loading...
What Are The Key Features?
Abstract patterns requiring users to match pure colors to tiles based on saturation and brightness levels.
Thirty distinct puzzle levels featuring high-saturation visual designs.
Interface localized for English, French, and German speakers.
How much does it cost?
- Free to play
The app operates as a free, non-monetized utility with no visible in-app purchase gates.
Who Built It?
Enrichment in progress
Publisher profile available very soon
What other apps does PeqApps make?
What do users think recently?
Analysis in progress, available soon
What is the competitive landscape for Khroma?
Where is it available?
Localized markets (3)
How's The Games Market?
Khroma operates as a free, non-monetized utility, positioning itself as a niche, ad-free alternative to the aggressive monetization common in the casual puzzle category. The app targets users interested in color theory and visual pattern matching, though it lacks the social or progression-based hooks that drive chart performance in the broader Games category.
Which niche is Khroma in?
to solve color matching logic puzzles
Explore the full Logic Puzzles Runners niche
Every app in this space (580 tracked), the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Nemeses(1)
As a dominant force in the casual puzzle category, it competes for the same casual mobile gaming time and attention as Khroma.
Differentiators
- Massive social network integration and global leaderboards create a sticky competitive environment Khroma currently lacks.
- Sophisticated live-ops engine delivers constant content updates and seasonal events to maintain long-term player retention.
- Deeply integrated monetization loop featuring boosters and extra lives provides a proven revenue model for scale.
Head to head
Khroma cannot compete on scale; it must double down on its unique, meditative design language to capture the niche audience tired of aggressive monetization.
Contenders(4)
This app targets the same casual puzzle demographic, utilizing social integration and level progression to capture player interest.
Differentiators
- Includes social integration features that allow players to connect and compete, which is absent in Khroma.
- Focuses on a farm-themed narrative progression that provides a clearer sense of long-term achievement than Khroma.
It competes by offering a collection-based puzzle experience that adds a layer of depth beyond simple color matching.
Differentiators
- Integrates a creature collection mechanic that provides a tangible reward system for completing difficult puzzle levels.
- Features a karma-based ranking system that incentivizes repeat play and community participation among its user base.
This title competes for the casual puzzle market share by blending match-3 mechanics with creative customization tools.
Differentiators
- Offers photo sticker customization, allowing users to personalize their experience in ways Khroma does not support.
- Includes social video recording capabilities to capture and share gameplay highlights directly to external social platforms.
It serves as a direct alternative for users looking for high-volume, accessible puzzle content with offline capabilities.
Differentiators
- Provides 1,000 unique levels, offering significantly more content depth than Khroma's current 30-puzzle library.
- Features an unlimited lives model that removes the friction of waiting, encouraging longer, uninterrupted play sessions.
Same space(3)
This app occupies the same casual puzzle space, focusing on level progression and platform-specific hardware integration.
Differentiators
- Supports AirPlay integration, allowing for a unique living room gaming experience that Khroma does not offer.
- Utilizes Game Center leaderboards to foster a competitive environment among players within the same ecosystem.
It shares Khroma's minimalist design philosophy and focus on pure, logic-based puzzle solving.
Differentiators
- Features an infinite puzzle generator, ensuring that the gameplay never becomes repetitive or exhausted for users.
- Provides built-in gameplay assistance tools that help players learn the mechanics without feeling overwhelmed or frustrated.
This app competes for the attention of players who enjoy visually stimulating, color-based puzzle mechanics.
Differentiators
- Employs a high-contrast 'glow' visual style that creates a distinct aesthetic identity compared to Khroma's jewel-like puzzles.
- Integrates special bubble types that introduce strategic complexity to the standard match-3 puzzle loop.
Compare Khroma against every rival
All rivals in one side-by-side table: identity, store metrics, ratings & sentiment, and strategic intel, plus a head-to-head page for each.
The outtake for Khroma
Strengths to defend, gaps to attack
Core Strengths
- Minimalist aesthetic appeals to players seeking non-commercial experiences
- Abstract mechanics provide a distinct intellectual challenge
Critical Frictions
- Static 30-puzzle library limits long-term engagement
- Lack of social integration prevents community network effects
Growth Levers
- Implement an infinite puzzle generator to solve content exhaustion
- Add social leaderboards to foster competitive play
Market Threats
- High-volume competitors with 1,000+ levels drain the casual user base
- Lack of live-ops prevents long-term retention against seasonal rivals
What are the next best moves?
Ship infinite puzzle generator because the 30-level library causes content exhaustion → increase session frequency
The 30-puzzle limit is the primary churn driver compared to 1,000-level competitors like Farm Raid.
Trade-off: Pause the localization expansion to French and German — content depth is a higher priority for retention.
A counter-intuitive read
The app's lack of monetization is a strategic weakness, not a strength, as it prevents the reinvestment needed to build the live-ops engine required to compete with modern casual puzzle titles.
Feature Gaps vs Competitors
- Infinite puzzle generation (available in Hashi Infinite but absent here)
- Social leaderboards (available in Monkey Bongo but absent here)
- Video replay sharing (available in Fruit Scramble but absent here)
Key Takeaways
- The 30-puzzle limit is the primary churn driver; prioritize an infinite generator to extend the product lifecycle.
- The lack of social features makes the app a "one-and-done" experience; consider adding basic local leaderboards to increase repeat play.
- The app's minimalist design is a competitive asset; avoid adding aggressive monetization that would alienate the current target audience.
Khroma holds a distinct aesthetic niche but fails to provide the content depth required for long-term retention, so the PM must prioritize an infinite puzzle generator to prevent immediate user churn.
Where Is It Heading?
Stable
Casual puzzle traffic is consolidating around titles with infinite replayability and social loops, leaving Khroma exposed as a static product. Without a shift to procedural content, the app will continue to lose relevance to competitors that offer daily engagement cycles.
The static 30-level library creates a hard ceiling on player lifetime value, forcing users to churn once content is exhausted.
The lack of recent feature updates suggests the app is in maintenance mode, limiting its ability to respond to competitive pressure.