Kingdoms of Camelot: Battle
For fans of classic medieval strategy games and MMO-style empire builders who enjoy competitive social gameplay and long-term base management.
Kingdoms of Camelot: Battle is a struggling games app that is free with in-app purchases. With a 3.1/5 rating from 57.4K reviews, it struggles with user retention. Users particularly appreciate nostalgia and legacy, though app stability and crashes remains a common concern.
What is Kingdoms of Camelot: Battle?
Current Momentum
v22.9
Optimizations: ▶ Fixed graphics rendering issues ▶ Fixed login lag issues ▶ Fixed stability issues
Active Nemesis
Evony
By TOP GAMES
Other Rivals
7-Day Rank Pulse 🇺🇸
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Recent User Mood
What makes this app unique?
What Does It Look Like?
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What Are The Key Features?
Construct and manage a medieval kingdom, training elite troops and expanding territory.
Recruit and command legendary Arthurian figures like Sir Lancelot and Sir Gawain to buff city performance.
Collaborate with other players in real-time to coordinate strategic battles and combine forces.
Participate in daily challenges and competitive events to earn exclusive prizes and climb leaderboards.
Integrated communication tools to coordinate strategies with alliance members.
How much does it cost?
- Free to play with optional in-app purchases
- In-game currency and item packs available for purchase to accelerate progress
Monetization relies on a 'Games as a Service' model, focusing on long-term player retention through live events and recurring content updates to drive microtransactions.
Who Built It?
Deca Games EOOD
Reinvigorating legacy mobile titles through specialized live operations to extend game lifecycles for dedicated player communities.
Portfolio
13
Apps
What other apps does Deca Games EOOD make?
Almost a Hero - Idle Adventure
Robbery Bob - King of Sneak
DEAD TRIGGER 2: Zombie Games
DEAD TRIGGER: Survival Shooter
Underworld Empire
Shadowgun Legends: Online FPS
Explore the full Deca Games EOOD report
Portfolio breakdown, audience, momentum, and every app published by Deca Games EOOD.
What do users think recently?
High confidence · 99 reviews analyzed · Based on 99 reviews. Signal may be noisy.
How did the latest release land?
What is the recent mood?
Recent user voice shows a upset sentiment. Users appreciate nostalgia and legacy, but report app stability and crashes and aggressive monetization.
What Users Love
What Frustrates Users
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for Kingdoms of Camelot: Battle?
How's The Games Market?
How does it evolve in the Games market?
Rank progression
8 active rankings tracked — 30-day window
The rivals identified
The outtake for Kingdoms of Camelot: Battle
Strengths to defend, gaps to attack
Core Strengths
- Strong Arthurian IP and legendary hero system
- Extremely high long-term player retention and social moats
- Established LiveOps framework under Deca Games
Critical Frictions
- Critical technical instability (crashes, login loops)
- Outdated engine and UI/UX compared to modern 4X titles
- Poorly perceived customer support and aggressive monetization
Growth Levers
- Modernizing the codebase to ensure compatibility with new devices
- Re-engaging lapsed players through nostalgia-driven marketing
- Introducing more balanced monetization tiers to capture mid-range spenders
Market Threats
- Total player churn due to unplayable technical state
- Aggressive user acquisition from modern rivals like Evony and Rise of Kingdoms
- Platform-level obsolescence as mobile OS requirements advance
Key Takeaways
Kingdoms of Camelot: Battle is a struggling games app that is free with in-app purchases. With a 3.1/5 rating from 57.4K reviews, it struggles with user retention. Users particularly appreciate nostalgia and legacy, though app stability and crashes remains a common concern.
Where Is It Heading?
Declining
The game has transitioned to a high-ARPU maintenance model under Deca Games, characterized by a pivot to live-service monetization and a narrowing competitive focus against modern 4X titles.