Lost Lands 6 (Full)
For casual gamers interested in narrative-driven hidden object puzzles and fairy-tale adventure themes.
Lost Lands 6 (Full) is a well-regarded games app that is free with in-app purchases. With a 4.7/5 rating from 55.3K reviews, it maintains solid user satisfaction. Users particularly appreciate high-quality art style and immersive fairy-tale storytelling, though frustration with the transition between free-to-play ad-supported models and premium content gates remains a common concern.
What is Lost Lands 6 (Full)?
Lost Lands 6 (Full) is a narrative-driven hidden object adventure game featuring puzzle mini-games and time-travel themes on iOS and Android.
Users hire this app for structured, fairy-tale storytelling that provides a low-stakes escape from complex sandbox games like Minecraft.
Current Momentum
v1.0 · 9mo ago
Zombie- Ships regular stability updates.
- Maintains high Android rating baseline.
Active Nemesis
Minecraft Trial
By Mojang
Other Rivals
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Recent User Mood
What makes this app unique?
What Does It Look Like?
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What Are The Key Features?
Interactive scenes requiring users to locate specific items to progress the narrative
Over 40 logic-based mini-games integrated into the main adventure
Gathering morphing objects and historical manuscripts to complete sets
Story-driven quest involving time paradoxes and historical exploration
How much does it cost?
- Free-to-play on Android with ad support
- Full version purchase at $6.99 on iOS
Hybrid monetization model using ad-supported free-to-play on Android and a $6.99 upfront purchase price on iOS.
Who Built It?
FIVE-BN GAMES
Delivering immersive, narrative-driven hidden object adventures for casual players. Crafting long-form fantasy stories that prioritize puzzle-solving.
Portfolio
13
Apps
What other apps does FIVE-BN GAMES make?
Lost Lands 8 CE
Lost Lands 10
Legendary Tales 5
Lost Lands 4
Lost Lands 9
New York Mysteries 1 CE
Explore the full FIVE-BN GAMES report
Portfolio breakdown, audience, momentum, and every app published by FIVE-BN GAMES.
What do users think recently?
High confidence · Latest 100 of 55.3K total reviews analyzed
What is the recent mood?
Recent user voice shows a excited sentiment. Users appreciate high-quality art style and immersive fairy-tale storytelling, but report frustration with the transition between free-to-play ad-supported models and premium content gates.
What Users Love
What Frustrates Users
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for Lost Lands 6 (Full)?
Where is it available?
Localized markets (1)
How's The Games Market?
Market outlook for this category
Available very soon
The rivals identified
Nemeses(1)
Both apps dominate the casual hidden-object market by leveraging narrative-driven investigation mechanics and episodic content to drive long-term user retention.
Contenders(4)
Challenges the target by offering a high-engagement loop centered on monster mastery and survival crafting within an open world.
Differentiators
- Combines monster mastery with survival crafting to offer a deeper, more complex gameplay loop.
- Utilizes an open-world exploration model that encourages non-linear progression compared to the target's quest-based structure.
Captures the casual adventure market by combining quest-based exploration with character collection and world-building elements.
Differentiators
- Leverages a globally recognized IP to drive organic discovery and immediate player emotional connection.
- Focuses on wilderness camp customization, providing a creative outlet absent in the target app.
Targets the same premium-minded audience looking for high-quality, narrative-driven adventures with significant time-travel themes.
Differentiators
- Features genre-shifting gameplay mechanics that keep players engaged through constant mechanical evolution and variety.
- Offers a premium, ad-free experience that appeals to players tired of intrusive monetization models.
Competes for the attention of players seeking immersive, exploration-heavy adventure experiences on mobile devices.
Same space(3)
Directly competes for the premium adventure market by offering a classic, high-production-value platforming experience.
Differentiators
- Features high-definition graphical updates that modernize a classic title for current mobile hardware standards.
- Offers customizable character costumes, providing a layer of personalization missing in the target app.
Competes for the attention of adventure-seeking players who value strategic character development and social integration.
Shares the target's focus on narrative-driven gameplay and atmospheric design within the adventure genre.
Compare Lost Lands 6 (Full) against every rival
All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.
The outtake for Lost Lands 6 (Full)
Strengths to defend, gaps to attack
Core Strengths
- Collection system (morphing objects) drives completionist retention
- Time-travel narrative provides a distinct thematic hook
- High-quality art style sustains category-standard ratings
Critical Frictions
- $6.99 upfront price on iOS limits new-user conversion
- Lack of social leaderboard mechanics reduces daily active habit
- No cloud-save functionality reported in user feedback
Growth Levers
- Implement weekly content drops to compete with emerging mystery titles
- Add wearable integration to differentiate from standard mobile-only quest games
Market Threats
- Criminal Case's subscription model drains high-value players
- Weekly content updates from new entrants erode long-term retention
- Minecraft's sandbox dominance limits casual discovery
What are the next best moves?
Pivot iOS monetization to a free-to-play model because the $6.99 entry barrier limits reach → increase install velocity
The $6.99 upfront cost on iOS creates a high-friction barrier compared to free-to-play peers.
Trade-off: Pause the development of new mini-game assets — monetization shift has higher revenue impact.
Ship cloud-save in the next release because it is a top-requested feature → reduce churn from data-loss
User feedback explicitly flags the lack of cloud-save as a frustration point.
Trade-off: Push the wearable companion app sprint to Q3 — cloud-save has higher retention impact.
A counter-intuitive read
The $6.99 upfront price on iOS is not just a monetization choice; it is a brand-positioning error that signals 'premium' in a market where players now equate 'free' with 'accessible' and 'premium' with 'obsolete'.
Feature Gaps vs Competitors
- Social leaderboards (available in Criminal Case: Supernatural but absent here)
- Recurring subscription model (available in Criminal Case: Supernatural but absent here)
- Wearable companion app (available in Tamagotchi Adventure Kingdom but absent here)
Key Takeaways
Lost Lands 6 (Full) retains players through strong narrative-driven quest loops, but the $6.99 iOS entry barrier stifles growth against free-to-play rivals, so the PM should prioritize a monetization pivot to free-to-play to unlock scale.
Where Is It Heading?
Mixed Signals
The casual hidden-object market is consolidating around live-ops models that prioritize recurring engagement over one-time purchases. Lost Lands 6 remains exposed to this shift, as its static quest structure and split-monetization strategy leave it vulnerable to rivals that offer weekly content updates and lower barriers to entry.
The $6.99 iOS price point creates a conversion ceiling that prevents the app from competing with free-to-play peers, accelerating churn pressure into Q1.
The 4.74 Android rating demonstrates that the core quest loop remains highly engaging, providing a stable foundation for future monetization pivots.