| Core Identity |
| Developer | Nordic Electronics | Scopely, Inc. | Miroslav Kisly LT | Bluetile Games S.L. | Arclite Systems | Dire Wolf Digital | AppA11y, Inc. | Grzegorz Dziembowski | NieStudio Creative LLC | Dire Wolf Digital |
| Category | Games | Games | Puzzle | Games | Casual | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | Android | Android, iOS | Android, iOS | Android, iOS | iOS | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 3.9 / 5 | 4.8 / 5 | 4.6 / 5 | 4.8 / 5 | 4.5 / 5 | 4.9 / 5 | 4.6 / 5 | 4.8 / 5 | 4.8 / 5 | 4.0 / 5 |
| Ratings Count | 20 | 3,736,475 | 12,580 | 57,394 | 6,390 | 74 | 5,795 | 1,814 | 2,343 | 91 |
| Price | Free | Free | Free | Free | Free | $7.99 | Free | Free | Free | $7.99 |
| Release Date | Oct 10, 2015 | Apr 11, 2023 | Jan 17, 2013 | Feb 24, 2022 | Apr 8, 2021 | Jun 25, 2024 | Nov 21, 2012 | Dec 1, 2017 | Dec 6, 2018 | Feb 28, 2023 |
| Last Updated | Sep 12, 2025 | Jun 25, 2026 | Apr 3, 2026 | Jun 2, 2026 | Apr 9, 2021 | Sep 25, 2025 | May 7, 2026 | May 4, 2026 | Aug 10, 2023 | Jul 25, 2024 |
| Sentiment & Reviews |
| Sentiment | positive | mixed | - | mixed | mixed | positive | positive | positive | mixed | mixed |
| Score | 75/100 | 65/100 | - | 55/100 | 65/100 | 85/100 | 75/100 | 85/100 | 65/100 | 45/100 |
| Praises | | - High-production value and frequent event updates
| - | - Classic dice gameplay mechanics provide a relaxing and addictive way to pass time
| - Classic gameplay and aesthetic
| - Faithful digital adaptation of the physical board game rules
| - Exceptional accessibility features for blind and visually impaired users drive long-term retention
| - Deep, specialized support for complex Gloomhaven campaign tracking that generic dice games cannot replicate.
| - Simplified scorekeeping mechanics remove the need for manual math during casual game nights
| - Faithful digital adaptation of the physical board game mechanics keeps tabletop fans engaged
|
| Complaints | | - Aggressive monetization pressure and progression gates
| - | - Excessive ad frequency interrupts gameplay and degrades the overall user experience
| | - Lack of social features or recurring content updates
| - Broken chat functionality and message delivery failures hinder social interaction post-update
| - Manual entry requirements for complex Frosthaven rulesets create administrative friction.
| - Frequent application crashes during gameplay sessions cause significant loss of progress
| - Frequent game crashes and soft locks during matches disrupt the core gameplay experience
|
| Requests | - | - Cloud-save synchronization
| - | - Reduced ad frequency during active matches to allow for uninterrupted gameplay sessions
| | - | - Expansion of the game library with new titles to reduce repetitive gameplay
| - | - Manual score editing and turn management features to handle real-world game scenarios
| - Local pass and play multiplayer mode to facilitate social gaming without online requirements
|
| Strategic Intel |
| Strengths | - 3D animal character pawns differentiate the visual presentation [Android/iOS]
| - High-production IP integrations drive superior acquisition
- Social-griefing mechanics create sticky network effects
| - 11-level AI difficulty provides a consistent training ground for solo players
- ELO-based online matchmaking maintains competitive integrity for the core audience
| - Offline-ready core loop sustains user acquisition in low-connectivity segments
- Progression-based cosmetic dice faces drive long-term retention
- Multi-mode multiplayer expands session-type versatility
| - Adaptive AI model provides personalized challenge [AI Mechanism]
- Glow-style aesthetic creates distinct visual identity [Design Moat]
| - Faithful tabletop adaptation sustains high ratings among core enthusiasts
- Premium ad-free environment avoids microtransaction fatigue
| - VoiceOver accessibility functions as a B2B-style barrier to entry in the visually impaired gaming segment.
- Asynchronous turn-based mechanics drive high session frequency by removing real-time scheduling friction.
| - Specialized campaign-tracking logic for complex tabletop titles
- Cross-platform server synchronization for persistent party data
| - Specialized scoring logic for Farkle variants
- Wireless 10-key hardware integration
- Persistent player directory for historical tracking
| - Faithful mechanical translation of physical board game rules
- Unique hero-specific deck depth
|
| Weaknesses | - Lack of daily reward systems reduces long-term retention [Android/iOS]
| - Heavy reliance on IAP-driven progression gates
- High-frequency complaints regarding monetization pressure
| - Lack of meta-progression systems like seasonal passes
- No cloud-save functionality despite user requests
- Static interface compared to modern board-game rivals
| - Ad-density during active matches drives high churn
- Technical instability during ad-transitions degrades session quality
- Lack of cloud-save persistence causes progress loss on reinstallation
| - High ad frequency creates user friction [Monetization Friction]
- Lack of cloud-save limits session continuity [Retention Gap]
| - Premium $7.99 entry barrier limits casual-user conversion
- Absence of social-multiplayer features restricts viral growth
| - Chat functionality failures post-update erode social retention.
- Ad-to-reward ratio is flagged as excessive by non-paying users.
| - Manual data-entry overhead for complex scenarios
- Lack of social features to drive daily active usage
| - Frequent crashes causing data loss
- Aggressive ad-gating for free users
- Lack of feature parity between Android and iOS
| - Frequent match-breaking crashes
- Absence of local pass-and-play mode
- Stagnant content update cadence
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| Pricing | freemium | freemium | free | freemium | freemium | paid | free | freemium | freemium | paid |
| Momentum | Maintenance | - | - | Maintenance | Zombie | - | Maintenance | Zombie | Zombie | Zombie |
| Update Cadence | 2 versions, ~30d avg | - | - | 5 versions, ~16d avg | 2 versions, ~1849d avg | - | 1 versions | 2 versions, ~974d avg | 2 versions, 2 majors/6mo, ~263d avg | 5 versions |