| Core Identity |
| Developer | TapNation | Jam City, Inc. | Nikita Chizhov | Zynga Inc. | Gameloft | Wildlife Studios | thatgamecompany | MOBILE SOCCER |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS | Android, iOS | iOS | Android, iOS | iOS, Android | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.7 / 5 | 4.7 / 5 | 4.6 / 5 | 4.7 / 5 | 4.7 / 5 | 4.7 / 5 | 4.8 / 5 | 4.6 / 5 |
| Ratings Count | 565 | 1,272,739 | 2,306 | 233,028 | 188,981 | 785,678 | 261,153 | 25,484 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Apr 28, 2023 | Apr 25, 2018 | May 8, 2021 | Sep 22, 2020 | Mar 16, 2016 | Jul 11, 2015 | Jul 21, 2019 | Jun 26, 2023 |
| Last Updated | Jun 3, 2024 | Mar 26, 2026 | Feb 17, 2026 | Apr 8, 2026 | Apr 7, 2026 | Apr 17, 2026 | Apr 29, 2026 | Apr 16, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | mixed | - | positive | negative | mixed | mixed | positive |
| Score | 35/100 | 50/100 | - | 72/100 | 35/100 | 58/100 | 55/100 | 74/100 |
| Praises | - Engaging core gameplay loop provides a fun and entertaining experience for casual players
| - Harry Potter Fandom Appeal
- Immersive Story
| - | - Engaging Gameplay
- Harry Potter Theme
| - Disney-themed character collection loop provides a relaxing and engaging experience for long-term fans
| - Nostalgic Value
- Creative Gameplay
| - Atmospheric visual design and peaceful audio composition create a relaxing escape for daily players
| - Offline Accessibility
- Engaging Gameplay
|
| Complaints | - Progression-breaking glitches prevent players from obtaining keys needed to unlock new game areas
- Aggressive forced advertisement frequency makes the game feel unplayable for many users
| - Restrictive Energy System
- Frequent App Crashes
| - | - Aggressive Monetization
- Technical Glitches
| - Aggressive ad frequency post-update disrupts core gameplay and makes the experience feel unplayable
| - Intrusive Advertisements
- Restrictive Recent Update
| - Technical instability including frequent crashes and server splits disrupts the core gameplay experience
| - Licensing and Realism
- Gameplay Mechanics
|
| Requests | - Implementation of an unstuck button or level reset feature to recover from progression glitches
| - | - | - | - Paid ad-free experience option requested to remove intrusive interruptions during gameplay
| - | - Account retrieval features are needed to recover lost progress and previously purchased cosmetics
| - |
| Strategic Intel |
| Strengths | - Immersive 3D castle environment drives initial session interest
- Action-oriented spell combat differentiates from slower choice-based RPG rivals
| - Global Harry Potter IP license
- Unique 'Beyond Hogwarts' post-graduation content
- High-quality visual assets and atmospheric world-building
| - Thematic faculty allocation drives immediate user investment
- Voice-controlled flashlight provides unique casual engagement
| - Authentic Portkey Games narrative integration
- Strong social 'Club' infrastructure for collaborative play
- Deep meta-game involving creature collection and spell leveling
| - Multi-franchise IP library drives long-term retention
- Quest-driven narrative provides structured casual guidance
| - Massive established user base (3.6M+ ratings)
- Unique pet adoption and interaction mechanics
- Accessible blueprint-guided construction system
| - Social-network effects anchored in non-verbal interaction drive daily retention
- Cross-platform progression removes hardware-based switching costs
| - Robust offline play support
- Massive 40k player database
- High rating volume (1.7M+ Android)
|
| Weaknesses | - Progression-breaking key-drop bugs in bank and vault levels
- Lack of paid ad-removal option
- No manual level-reset mechanism
| - Severe technical debt (crashes/loading issues)
- Highly restrictive energy economy
- Limited player agency in world-building compared to 3D simulators
| - No cloud-save functionality risks user progress loss
- Lack of campaign-management tools limits utility
| - High 'Pay to Win' friction reported by long-term players
- Technical instability (server issues) in recent versions
- Intrusive marketing banners narrowing the gameplay area
| - Aggressive ad frequency disrupts core gameplay
- Critical account synchronization failures cause progress loss
| - Aggressive ad frequency disrupting gameplay flow
- Lack of cloud-save functionality for progress retention
- Recent technical restrictions on block placement
| - High cosmetic pricing relative to category median
- Persistent server-split bugs erode the core social experience
| - Limited official licensing for major clubs
- Intrusive ad frequency
- Technical flaws in goalkeeper AI
|
| Pricing | free | freemium | free | freemium | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Active | - | Intense | Active | Maintenance | Active | Active |
| Update Cadence | 1 versions | 4 versions, 2 majors/6mo, ~7d avg | - | 5 versions, 5 majors/6mo, ~6d avg | 5 versions, 4 majors/6mo, ~7d avg | 5 versions, ~4d avg | 5 versions, 5 majors/6mo, ~6d avg | 5 versions, 4 majors/6mo, ~15d avg |