| Core Identity |
| Developer | Ahmad Al Hariri | Fanatee | YEW TECHNOLOGY LIMITED | BitMango, Inc. | EYEWIND LIMITED | Scopely, Inc. | LOTUM GmbH | PeopleFun, Inc. |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android, iOS | iOS, Android | iOS | Android, iOS | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 0.0 / 5 | 4.7 / 5 | 4.6 / 5 | 4.6 / 5 | 4.6 / 5 | 4.6 / 5 | 4.7 / 5 | 4.8 / 5 |
| Ratings Count | 0 | 283,379 | 1,017,639 | 190,719 | 245,227 | 193,505 | 136,924 | 166,926 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Sep 8, 2024 | Mar 8, 2017 | Jan 4, 2019 | Dec 11, 2016 | Oct 6, 2019 | Sep 21, 2016 | Feb 4, 2013 | Aug 5, 2024 |
| Last Updated | Sep 1, 2025 | May 5, 2026 | Apr 29, 2026 | Apr 16, 2026 | Dec 28, 2025 | Apr 14, 2026 | Apr 15, 2026 | Apr 23, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | mixed | negative | - | positive | positive | mixed | negative |
| Score | 75/100 | 35/100 | 35/100 | - | 75/100 | 72/100 | 52/100 | 25/100 |
| Praises | - Educational word guessing mechanics provide a productive and mindful way to pass time
| - Educational crossword mechanics provide a relaxing and mentally stimulating daily habit for long-term players
| - Relaxing gameplay loop and aesthetic design provide a calming experience for casual word puzzle enthusiasts
| - | - Logical puzzle mechanics provide a sharp mental workout for casual players during downtime
- Offline accessibility allows for uninterrupted play without requiring an active internet connection
| - Engaging Gameplay
- Social Features
| - Cognitive Engagement
- Nostalgia and Longevity
| - Core word-building mechanics provide a mentally stimulating and addictive daily habit for casual players
|
| Complaints | - Excessive ad frequency during gameplay disrupts the flow and creates frustration for players
| - Aggressive ad frequency and intrusive ad behavior disrupt the core gameplay loop post-update
| - Intrusive ad frequency and duration post-update disrupt the flow of core gameplay for active users
| - | - Excessive advertisement frequency disrupts the flow of gameplay after every single level
- Inappropriate hint content in specific levels raises concerns regarding child safety
| - Excessive Ads
- Technical Stability
- Perceived Unfairness
| - Excessive Ad Frequency
- Intrusive Forced Features
| - Forced competitive AI matches disrupt the relaxing nature of the core solitaire gameplay experience
|
| Requests | - Expanded multiplayer capacity to support more than two players in a single session
| - Permanent ad-free purchase option requested to replace the current high-cost monthly subscription model
| - Cross-device progress synchronization would allow players to retain their level history when switching phones
| - | - Reduced advertisement frequency or an option to play without constant interruptions
| - | - | - Optional competitive modes that allow players to return to a stress-free solitaire experience
|
| Strategic Intel |
| Strengths | - Multi-language support functions as a global distribution barrier
- Offline-first architecture maintains retention in low-connectivity segments
| - Narrative-driven world progression sustains long-term retention
- 11-language library functions as a B2B distribution barrier
- Trivia-based crossword mechanics provide a high-frequency daily habit
| - 18,000-level library sustains long-term daily usage
- Offline-first architecture removes connectivity friction
- Social local-multiplayer mode drives organic acquisition
| - | - High-frequency puzzle completion drives session length
- Offline-first architecture ensures utility in low-connectivity environments
| - Official IP integration with producer-written puzzles
- Unique 'Puzzle Maker' UGC feature for social virality
- Strong monetization depth via $9.99/mo VIP subscription
| - Massive 400M+ global player base
- 10+ year user retention and brand loyalty
- Simple, intuitive visual-association mechanic
| - Solitaire-word hybrid mechanics create high switching costs for word-game players
- Library of Lost Words progression loop sustains long-term DAU
|
| Weaknesses | - Ad-reward system failures on Android erode trust
- High ad-frequency disrupts the core gameplay flow
| - Aggressive ad frequency disrupts the core gameplay loop
- Technical instability post-update causes loading failures
- No permanent ad-free purchase option for loyal users
| - 60-90 second unskippable ads drive high churn
- Technical instability during ad-loading sequences
- Inaccurate word definitions diminish quality
| - | - Aggressive ad-to-gameplay ratio triggers high churn
- Technical instability during touch-based interactions hinders progression
| - High ad friction (2-minute ads reported by users)
- Android-specific technical instability (freezing/crashes)
- Negative user perception of 'rigged' AI mechanics
| - High ad frequency (interstitials after every level)
- Critical image rendering bugs ('black boxes')
- Forced social features (Leagues) alienating solo players
| - 0.14-star Android-iOS rating gap indicates platform-specific technical instability
- Forced AI competitive modes alienate the core relaxation-seeking demographic
|
| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Active | Active | Intense | Maintenance | Intense | Maintenance | Active |
| Update Cadence | 3 versions, 2 majors/6mo, ~125d avg | 5 versions, 5 majors/6mo, ~16d avg | 5 versions, 5 majors/6mo, ~6d avg | 5 versions | 5 versions, ~83d avg | 5 versions, 5 majors/6mo, ~5d avg | 4 versions, ~11d avg | 4 versions, 2 majors/6mo, ~12d avg |