| Core Identity |
| Developer | Gram Games | Dream Games | Play Infinity Co., Ltd. | Keystorm Holdings Limited | Kongregate | 505 Games (US), Inc. | Gameloft | Clever Apps Pte Ltd | IVYMOBILE INTERNATIONAL ENTERPRISE LIMITED | Pixodust Aplicativos |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS | iOS | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.7 / 5 | 4.7 / 5 | 4.7 / 5 | 4.6 / 5 | 4.6 / 5 | 4.7 / 5 | 4.7 / 5 | 4.6 / 5 | 4.7 / 5 | 4.7 / 5 |
| Ratings Count | 420,164 | 987,929 | 261 | 2,389 | 11,901 | 10,263 | 5,992 | 1,082 | 1,649 | 13,654 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Jun 28, 2017 | Nov 21, 2024 | Apr 5, 2023 | Feb 10, 2020 | May 15, 2014 | Nov 19, 2014 | Dec 16, 2022 | Apr 19, 2021 | Jul 21, 2023 | Mar 5, 2022 |
| Last Updated | Jun 30, 2026 | May 18, 2026 | Oct 13, 2025 | Mar 18, 2026 | Jul 24, 2025 | Apr 14, 2026 | Jan 26, 2024 | May 5, 2026 | Mar 17, 2026 | May 10, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | negative | negative | negative | mixed | mixed | positive | - | negative | mixed |
| Score | 85/100 | 35/100 | 35/100 | 35/100 | 45/100 | 45/100 | 75/100 | - | 35/100 | 35/100 |
| Praises | - Addictive merge loops and satisfying dragon evolution mechanics
| - Engaging core puzzle mechanics provide a relaxing experience for casual daily play sessions
- Absence of intrusive advertisements allows for uninterrupted gameplay sessions on mobile devices
| - Addictive core merge gameplay loop provides high entertainment value for casual players
| - Merge mechanics provide a satisfying and addictive core gameplay loop for casual players
- Generous in-game currency distribution allows for steady progression without mandatory spending
| - Dark and detailed visual aesthetic provides an immersive atmosphere for long-term puzzle enthusiasts
| - Match three combat mechanics provide an engaging and addictive experience for casual players
| - Relaxing core merge gameplay loop provides a consistent and calming experience for daily users
- High quality visual presentation and character designs resonate with long-term franchise fans
- Absence of aggressive in-app purchase monetization creates a fair and accessible play environment
| - | - Relaxing and addictive core merge gameplay provides a consistent escape from daily stress
- Generous reward distribution for daily logins and active participation in events
| - Medieval fantasy theme and blocky art style provide a satisfying and unique visual experience
- Optional ad-based progression allows players to choose their own pace without forced interruptions
|
| Complaints | - High-frequency complaints regarding random item drop rates and progression bottlenecks
| - Aggressive bait and switch advertising misrepresents the actual core gameplay loop to users
- Difficulty spikes in later levels force reliance on paid boosters to maintain progress
| - Persistent connectivity errors and loading failures prevent access to the game post-update
| - Frequent application crashes and loading failures prevent access to the game environment
- Progress loss and account reset issues frustrate long-term players after updates
| - Aggressive ad frequency and forced promotional content disrupt the flow of continuous gameplay sessions
| - Aggressive monetization and pay to win mechanics create significant barriers for competitive progression
| - Strict magic energy caps force frequent and unwanted interruptions to the core merge flow
- Forced and unskippable cutscenes create significant friction during repetitive daily play sessions
- Technical instability and progress resets occur unexpectedly during daily play sessions
| - | - Frequent game crashes and progress resets during events following the latest update
- Aggressive in-game purchase pop-ups disrupt the user interface and cause accidental clicks
| - Frequent loading screen freezes at ninety percent prevent access to the game after updates
- Aggressive monetization and pop-up frequency disrupt the core gameplay loop for long-term players
|
| Requests | - | - Integration of the rescue puzzles featured in advertisements into the main game loop
| - Expansion of game levels and content to allow for continued progression
| - Screen lock functionality is requested to prevent accidental movement during complex merges
| - Paid ad-free version requested to provide a cleaner experience for long-term loyal players
| - Portrait mode orientation option requested to improve comfort during casual play sessions
| - Increased energy capacity would allow for longer and more satisfying uninterrupted merge sessions
- Optional difficulty settings for mini-games would improve accessibility for players with physical limitations
| - | - Cloud-based save synchronization to prevent total loss of progress after reinstallation
| - Cloud save functionality to prevent permanent loss of progress during app updates
|
| Strategic Intel |
| Strengths | - Persistent camp-building loop creates high switching costs
- 1,600+ object combinations drive long-term engagement
| - Kingdom-building meta-loop provides persistent goals [Progression System]
- Ad-free experience sustains daily active habit [Retention Anchor]
- Character-driven narrative differentiates from abstract titles [Brand Identity]
| - Narrative-driven renovation loop provides clear, relatable goal structure
- Lower barrier to entry for casual players
| - Dual-orientation UI reduces play-environment friction
- Generous currency economy lowers barrier to entry
| - Visual aesthetic mirrors film source material
- Narrative progression reduces 30-day churn
- Core match-3 loop sustains multi-year engagement
| - Established Puzzle Quest IP sustains legacy brand loyalty
- No-stamina model differentiates from high-friction casual puzzle competitors
| - IP-driven emotional resonance lowers user acquisition costs
- Non-predatory monetization model sustains long-term player trust
- Relaxing core loop drives consistent daily habit formation
| - | - Accessible fantasy-themed merge loop sustains casual engagement
- Generous reward distribution drives initial daily login habits
| - Fantasy-RPG aesthetic differentiates from renovation tropes
- Optional ad-based progression reduces user friction
|
| Weaknesses | - Random-item monetization creates negative sentiment
- Lack of real-time competitive PvP limits retention
| - Bait-and-switch advertising drives high churn [Sentiment Data]
- Difficulty spikes force monetization pressure [User Reviews]
- Mandatory update friction locks out users [Retention Metric]
| - Persistent connectivity errors post-update
- Lack of content updates at higher levels
- Incompatibility with Apple Pencil
| - Catastrophic progress loss post-update
- Frequent startup crashes
- Energy system restricts session frequency
| - Aggressive ad frequency disrupts session flow
- Performance lag on mobile devices
- Inconsistent daily reward tracking
| - Aggressive troop-stat monetization creates a pay-to-win barrier
- Technical instability on newer hardware drives churn
| - Strict energy caps limit session length and monetization potential
- Unskippable narrative sequences create high-friction churn points
- Technical instability reports erode user confidence in progress persistence
| - | - Frequent event crashes and progress resets during active play
- Lack of cloud-save synchronization causes permanent account loss
- Aggressive store prompts disrupt core gameplay
| - Persistent loading screen freezes at 90%
- Aggressive store pop-up frequency
- Lack of cloud-save functionality
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| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Active | Active | Intense | Intense | Maintenance | Maintenance | Zombie | - | - | Active |
| Update Cadence | 5 versions, ~5d avg | 5 versions, 4 majors/6mo, ~14d avg | 5 versions | 5 versions | 5 versions, 1 majors/6mo, ~135d avg | 2 versions, 1 majors/6mo, ~28d avg | 1 versions, 1 majors/6mo | - | - | 5 versions, ~10d avg |