| Core Identity |
| Developer | 长金 胡 | Dustland Design | Do More Mobile, LLC. | Still57 | Dynamix Software | Easybrain Ltd |
| Category | Entertainment | Puzzle | Games | Games | Games | Games |
| Platform | Android, iOS | Android | Android, iOS | iOS, Android | iOS, Android | iOS |
| Store Metrics |
| Rating | 0.0 / 5 | 4.8 / 5 | 4.5 / 5 | 4.7 / 5 | 4.7 / 5 | 4.8 / 5 |
| Ratings Count | 0 | 31,596 | 1,719 | 20,228 | 2,333 | 1,816,450 |
| Price | USD0.99 | Free | Free | Free | Free | Free |
| Release Date | Apr 12, 2025 | Jun 13, 2020 | Apr 13, 2011 | Sep 27, 2017 | Nov 19, 2012 | Mar 30, 2017 |
| Last Updated | Apr 12, 2025 | May 7, 2026 | May 26, 2025 | Apr 14, 2026 | Mar 5, 2026 | Mar 24, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | - | mixed | positive | - | negative |
| Score | 75/100 | - | 55/100 | 68/100 | - | 22/100 |
| Praises | - Classic minesweeper mechanics provide a reliable and nostalgic brain training experience for casual players
| - | - Classic minesweeper mechanics provide a reliable and nostalgic brain training experience for casual players
| - Classic Gameplay & Customization
- Offline Capability
| - | |
| Complaints | - Unbalanced difficulty scaling creates a frustrating progression wall between easy and medium game modes
- Inconsistent touch controls lead to accidental cell explosions when attempting to place flags
| - | - Intrusive full-screen advertisements disrupt the flow of gameplay and frustrate long-term users
| - Excessive Advertising
- IAP Restoration Issues
| - | - Excessive Ad Frequency
- Malicious Ad Content
|
| Requests | - Social competitive features like battle modes or friend challenges would increase long-term replayability
| - | - Customizable mine count settings would allow players to adjust the difficulty to their personal skill level
| - | - | - |
| Strategic Intel |
| Strengths | - Apple Watch haptic feedback creates a unique micro-session utility
- Persistent state management reduces session abandonment
| - | - Offline-first architecture enables uninterrupted play sessions
- Global leaderboard integration drives repeat-play loops
| - Guess Free Mode logic engine
- Deep cosmetic progression (50+ themes)
- Strong offline play support
| - | - Massive scale (1.8M+ ratings) providing high ASO authority
- Strong live-ops via Seasonal Events and Daily Challenges
- Clean, preferred UI for core Sudoku gameplay
|
| Weaknesses | - Premium $0.99 iOS gate limits user acquisition
- Inconsistent touch sensitivity causes accidental losses
- Steep difficulty jump between easy and medium modes
| - | - Ad-frequency triggers high-volume churn in long-term cohorts
- Touch-input sensitivity causes accidental game-ending errors
| - Aggressive interstitial ad frequency
- Broken IAP restoration for ad removal
- Guess Free Mode still in Beta status
| - | - Aggressive mid-game ad interruptions
- High $18 ad-removal price point
- Lack of Dark Mode for night-time play
|
| Pricing | freemium | free | freemium | freemium | freemium | freemium |
| Momentum | Zombie | - | Zombie | Steady | Active | Maintenance |
| Update Cadence | 2 versions, ~170d avg | - | 5 versions, 2 majors/6mo, ~387d avg | 5 versions, 4 majors/6mo, ~131d avg | 5 versions | 2 versions, ~29d avg |