| Core Identity |
| Developer | MIDPOLY OYUN YAZILIM TASARIM DANISMANLIK HIZMETLERI VE TICARET ANONIM SIRKETI | Moon Active | Lion Studios Plus | SUPERSONIC STUDIOS LTD | Boombox Games LTD | HIGGS TECHNOLOGY CO., LIMITED | Lion Studios Plus | Doodle Mobile Limited |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 0.0 / 5 | 4.6 / 5 | 4.8 / 5 | 4.6 / 5 | 4.9 / 5 | 4.5 / 5 | 4.8 / 5 | 4.7 / 5 |
| Ratings Count | 0 | 255,178 | 969,474 | 393,400 | 347,704 | 37,196 | 94,968 | 25,400 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Jul 26, 2023 | Jul 7, 2021 | May 5, 2020 | Dec 31, 2019 | Apr 13, 2022 | Jul 30, 2021 | Mar 15, 2021 | Jun 12, 2025 |
| Last Updated | Jul 31, 2023 | Apr 13, 2026 | Apr 22, 2026 | Jan 10, 2026 | May 4, 2026 | Apr 1, 2026 | Apr 22, 2026 | Oct 30, 2025 |
| Sentiment & Reviews |
| Sentiment | - | negative | negative | mixed | mixed | - | terrible | - |
| Score | - | 25/100 | 25/100 | 55/100 | 35/100 | - | 25/100 | - |
| Praises | - | | - Core matching gameplay mechanics provide a stimulating and relaxing mental escape for long-term players
| - Relaxing and non-competitive gameplay loop provides a stress-free experience for casual players
- Simple and intuitive mechanics allow for immediate engagement without complex learning curves
- One-time purchase option effectively removes mandatory advertisements for long-term players
| - Core match-three gameplay loop provides an addictive and relaxing experience for casual players
| - | - Core tile matching gameplay provides a satisfying and addictive cognitive challenge for long-term players
| - |
| Complaints | - | - Removal of Core Features
- Excessive Advertising
| - Persistent freezing and application crashes post-update prevent level completion and cause loss of earned rewards
- Excessive ad frequency and duration disrupt the flow of gameplay and diminish the overall user experience
| - Aggressive ad frequency and forced ad viewing post-update disrupt the core gameplay flow
- Technical regressions including progress loss and failed purchase restoration after updates
- Inconsistent UI behavior and freezing during ad playback on mobile devices
| - Visual design changes post-update introduce cartoonish, bloated graphics that hinder object identification
- Technical instability and progression resets following the latest update disrupt long-term player retention
| - | - Intrusive mid-game pop-up advertisements disrupt flow and consume limited level completion time
- Frequent application crashes and freezing during gameplay result in loss of progress and rewards
| - |
| Requests | - | - | - Implementation of a casual play mode without restrictive timers to reduce player stress and frustration
| - Implementation of a scoring or competitive leaderboard system to increase replay value
| - Option to toggle between the new cartoonish graphics and the original classic visual style
| - | - Permanent ad-free purchase option requested to replace temporary or ineffective season pass models
| - |
| Strategic Intel |
| Strengths | - Minimalist aesthetic reduces cognitive load for casual users
- Simplified sorting mechanics lower entry barrier for non-gamers
| - Massive user base of 35M+ people
- Deep meta-game features (Zen Room, Plant Care)
- Strong Live-Ops with Zen Masters League
| - Zen-focused UX provides a distinct relaxation value proposition
- Core matching loop sustains high multi-year engagement
| - Hybrid-casual publishing infrastructure enables rapid liveOps iteration
- One-time ad-removal purchase drives high satisfaction among veteran players
| - Team-based prize pools build community-based switching costs
- Travel-themed event cycles drive recurring daily active usage
- Offline play capability maintains engagement during travel
| - Hyper-realistic 3D visual fidelity
- High rating (4.5) with significant volume (37k+)
- Robust offline play accessibility
| - Weekly content updates sustain long-term engagement
- Lion Studios branding provides a distinct competitive edge in user acquisition
| - |
| Weaknesses | - Zero live-ops content cadence
- No social or competitive features
- Lack of IAP monetization depth
| - Removal of popular room-decorating feature
- Aggressive ad frequency (post-level ads)
- Intrusive UI pop-ups and clutter
| - 0.28 rating gap between iOS and Android
- Frequent post-update crashes
- Paid ad-free features failing to suppress ads
| - Progress loss on device switch or update
- Aggressive ad frequency post-update disrupts core flow
- Failed purchase restoration for ad-free users
| - Visual overhaul hinders object identification [latest release]
- Technical instability causes progress resets [latest release]
- Aggressive ad frequency creates friction for progression [user reviews]
| - Lack of social/competitive features
- Missing seasonal events/collections meta-game
- Simpler UI compared to high-polish contenders
| - Frequent application crashes during gameplay
- Mid-game ads deduct time from level completion
- Inconsistent level-completion logic
| - |
| Pricing | free | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | - | Active | Active | Maintenance | Active | Active | Maintenance | Steady |
| Update Cadence | - | 5 versions, 5 majors/6mo, ~14d avg | 5 versions, ~9d avg | 2 versions, ~12d avg | 5 versions, 5 majors/6mo, ~9d avg | 5 versions, 5 majors/6mo, ~48d avg | 4 versions, ~10d avg | 5 versions |