| Core Identity |
| Developer | Seaside Apps | Supertreat | BFG Entertainment Inc. | BELKA GAMES | Happibits | King | wooga |
| Category | Entertainment | Games | Games | Card | Games | Games | Games |
| Platform | Android, iOS | Android, iOS | iOS, Android | Android | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 5.0 / 5 | 4.8 / 5 | 4.6 / 5 | 4.5 / 5 | 4.6 / 5 | 4.7 / 5 | 4.6 / 5 |
| Ratings Count | 2 | 477,547 | 153,231 | 199,657 | 9,735 | 45,768 | 323,988 |
| Price | USD0.99 | Free | Free | Free | Free | Free | Free |
| Release Date | Jun 30, 2011 | Jun 21, 2017 | Mar 18, 2015 | Sep 22, 2020 | Sep 6, 2022 | Dec 31, 2013 | Dec 23, 2021 |
| Last Updated | May 27, 2024 | Apr 9, 2026 | Apr 9, 2026 | Dec 29, 2025 | Apr 9, 2026 | Apr 21, 2026 | Apr 15, 2026 |
| Sentiment & Reviews |
| Sentiment | excellent | mixed | - | mixed | - | mixed | negative |
| Score | 90/100 | 53/100 | - | 55/100 | - | 35/100 | 32/100 |
| Praises | - The core functionality performs reliably every time users initiate the primary interaction sequence
| - Engaging Gameplay
- Mental Stimulation
| - | - Core solitaire gameplay provides a relaxing and enjoyable experience for long-term players
| - | - Core card-matching gameplay remains highly addictive and mentally stimulating for long-term players
- Absence of forced advertisements provides a cleaner experience compared to competitor card games
| - Engaging Narrative
- Relaxing Experience
|
| Complaints | - | - Aggressive Monetization
- Technical Ad Issues
| - | - Excessive advertisement frequency post-update disrupts the flow of the core gameplay loop
| - | - Frequent application crashes following the latest update prevent users from accessing their progress
- Removal of social life-sharing features disrupts the community interaction loop for established players
| - Aggressive Monetization
- Technical Instability
|
| Requests | - | - | - | - Improved responsiveness from the support team regarding account access and technical issues
| - | - Cloud-based progress synchronization is needed to prevent data loss during reinstallation or device changes
| - |
| Strategic Intel |
| Strengths | - Offline accessibility maintains retention in low-connectivity segments
- Narrative-driven detective theme differentiates from generic card-game aesthetics
| - Exclusive IP integrations (Popeye) driving seasonal interest
- Tangible 'idle' harvest loop rewarding return sessions
- Strong brand recognition with over 2.6M total ratings
| - | - Offline-first architecture preserves ad-inventory in low-connectivity markets
- 25-venue progression provides clear long-term goals for casual players
| - | - Established King brand equity provides a premium-feeling UI and animation set
- Refined difficulty curve benefits from extensive casual puzzle design experience
| - Strong 1920s thematic consistency
- Weekly episodic content updates
- Deep social integration via Detective Clubs
|
| Weaknesses | - Lack of live-ops infrastructure limits session frequency
- Static content model fails to match competitor release cadences
| - Aggressive coin-sink at high levels causing 'pay-to-win' perception
- Technical instability in the ad-reward system (freezing)
- Lack of social 'Clubs' or collaborative features
| - | - 0.7★ rating gap on Android vs iOS
- High-frequency ad complaints post-update
- Aggressive monetization forces perceived pay-to-win progression
| - | - Frequent application crashes following the latest update
- Removal of social life-sharing features
- Aggressive monetization pressure at high levels
| - Frequent ad-related crashes
- Perceived pay-to-win progression balance
- Unresponsive customer support
|
| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Maintenance | Intense | Zombie | Intense | Steady | Active |
| Update Cadence | 5 versions | 2 versions, ~1d avg | 5 versions | 1 versions | 5 versions | 4 versions, 4 majors/6mo, ~10d avg | 3 versions, 1 majors/6mo, ~12d avg |